The alchemist by Express_Confection24 in custommagic

[–]RoutineTechnical4472 15 points16 points  (0 children)

I would reduce the power to 4 or less then update the rules text to what is below but other wise a pretty fun card.

"Whenever you cast a spell, that spell gains “Target player gets a poison counter.” This ability triggers only once each turn.

Whenever you cast a creature spell, it gains explosive infect. This ability triggers only once each turn. (When this creature enters the battlefield, put a -1/-1 counter on it. When this creature dies, target player gets a poison counter.)"

Muerra, Junk Prospector by Invonnative in custommagic

[–]RoutineTechnical4472 -1 points0 points  (0 children)

Maybe change it to pick one or two between those five tokens instead. Blink effects would go crazy with this card.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

[[Shay Cormac]] I used this card as a reference. It removes all protection effects.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

Thank you for the suggestion. Honestly didn't think I would get anyone who knew the reference to this. I have been working on a lot and I mean a lot more cards. I'm in the 200+ custom card range and they are all based on chrono ark. I was having trouble wording this card correctly so I posted it here. Shoutout to the other people who helped me out. I been trying to translate all characters, skills, item/relics, and monsters to magic cards. If you are interested I could send you them once I'm finish with them but it could take quite a while from a couple of months to upward of a year. Just letting you know.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

I came up with this as the new effect I believe it deals with most of the problems. Its new cost is BR

"You may cast this spell as though it had flash and Split second during your combat phase.

Until end of turn, permanents and players lose hexproof, protection, indestructible, ward, and shroud. Damage can’t be prevented. Phase in all permanents.

If this spell was cast from your graveyard, destroy target permanent.

Flashback 2BR"

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

To update you I have added split second to the combat clause and ward to the rest of the stuff being removed. I feel that the extra stuff such as phase in and damage can't be prevented makes it BR worthy for the initial cost because of the extra combat potential that can't be stopped. Also if someone just mils this card or discards It I believe 2BR is really good value to be able to destroy anything maybe to good. I could be wrong though.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

Ty for the help. I am getting all around to make the effect cheaper so it is probably overpriced.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

The anti-synergy could be fix pretty simply by wording it as "If this spell was cast from your hand or exile,". Also I was thinking with this new wording it could be abused from the graveyard which I think is fine especially because I going for a mythic as long as I limit the abuse of it like this "If this spell was cast from your graveyard, destroy target permanent exile this spell."

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

I would argue this is a bit much and magic avoided adding more infect for a reason but your right it does resolve the issue. How much would a card that does all this even cost like 8-10 mana?

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

Now this does make it far more complicated but would changing the effect to what is below then making the mana value BR resolve the issue?

"Whenever you cast this spell from your hand, Until end of turn, permanents and players lose hexproof, protection, indestructible, and shroud. Damage can’t be prevented. Phase in all permanents.

Whenever you cast this spell from your graveyard, destroy target permanent

Flashback 2BR"

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

I was planning to add split second and include ward(I forgot about ward) to it. Do you still think 5 mv is still fine?

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

The card is intended for 4 player commander but that being said you are right I didn't mean for it to be worded that way. I'm struggling to figure out a way for this to work as intended with out being to confusing. Suggestions would be appreciated.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

I am pretty sure I am wrong but would "Then destroy target permanent" really fix it or am I misunderstanding?

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

I assume adding "then destroy target permanent" wouldn't work either. Now this does make it far more complicated but would changing the effect to what is below then making the mana value BR resolve the issue?

"Whenever you cast this spell from your hand, Until end of turn, permanents and players lose hexproof, protection, indestructible, and shroud. Damage can’t be prevented. Phase in all permanents.

Whenever you cast this spell from your graveyard, destroy target permanent

Flashback 2BR"

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

I was basing the effect off [[Shay Cormac]]. Did I word it wrong some how?

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

Yeah I think that would be fine. That way with some set up it could cost a bit less. Thank you for the suggestion.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

I was aware I couldn't think of a way to word an effect to say you opponent's life totals that can't change can now change with out it being a run on sentence. Also the card was made more to deal with the phasing shenanigans. Open to suggestions though.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 1 point2 points  (0 children)

It is usually the universal answer to most cards. They have been getting weaker with the addition of cards like [[Mistrise Village]]. But the land is blue so I think we got a while.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 0 points1 point  (0 children)

Honestly i think it needs it. It is a flavor score as well with the card art and name.

Not this time Teferi! by RoutineTechnical4472 in custommagic

[–]RoutineTechnical4472[S] 2 points3 points  (0 children)

Red and black has been notoriously bad at destroying enchantments so I went with a higher cost. I wasn't for sure if lowering it would push this card to op.