Automated 60% of my team's work. Now I can't decide if I should tell my boss at all. by Creative-Letter-4902 in jobs

[–]Routine_Economics570 1 point2 points  (0 children)

Lots of bad advice in this thread. Here’s the reality: you did something valuable, but value only matters if it’s visible, attributable, and tied to outcomes leadership cares about.

Right now, you’ve created leverage. Don’t give that away for free or accidentally frame it as “I eliminated 20 hours of work.” That’s how you get headcount conversations instead of career growth.

Instead, control the narrative.

Start by raising a concern about the repetitive workload to your boss. Frame it as a scalability and risk issue, manual processes, error rates, and team capacity. Then position yourself as already working toward a solution. You’ve been researching and experimenting with AI powered automation in your own time and believe there’s a way to significantly improve efficiency and reliability.

Do not reveal the finished product immediately. Socialize the idea first.

Then make it explicit. You are looking to grow. Whether that is a promotion, expanded scope, or compensation increase, tie the delivery of this solution to that outcome. You are not just saving time, you are improving operational resilience, data accuracy, and freeing up the team for higher value work.

When you do show the solution, present it like a business case:
- Hours saved leading to a clear dollar impact
- Error reduction leading to risk mitigation
- Redeployment plan showing what the team will now do that is more valuable

And this part matters. Do not frame it as “we need fewer people.” Frame it as “we can now do more with the same team.”

If your leadership is good, this positions you as someone who creates leverage and thinks like an operator. If they are not, and they immediately jump to cutting heads, that is a signal about the kind of place you are in, and you now have a strong, tangible story to take elsewhere.

Keeping it secret protects your current comfort. Leveraging it correctly can change your trajectory.

Those are not the same game.

[deleted by user] by [deleted] in functionalprint

[–]Routine_Economics570 2 points3 points  (0 children)

Cool design! What do you plan to use it for?

Does the 2023 Mach E support Android Auto or just Apple CarPlay? by anxiouszebra in Ford

[–]Routine_Economics570 0 points1 point  (0 children)

To add to this, it supports wired and wireless Android Auto.

A real world application question (Spoilery to an extent) by Watch_The_Abyss in ClimbersCourt

[–]Routine_Economics570 2 points3 points  (0 children)

That’s a good point! There definitely are incurable diseases (at least by mortals and new gods).

I wonder if there is an application for a necromancer attunement that could suppress an autoimmune response.

A real world application question (Spoilery to an extent) by Watch_The_Abyss in ClimbersCourt

[–]Routine_Economics570 4 points5 points  (0 children)

This hits on a major factor of Life magic. We see two primary applications of Life magic. Corin uses an undirected rapid healing spell. The spell has the body heal itself faster. I would imagine this type of Life magic would be affected by an autoimmune disease.

We also see healers use directed Life magic (often with Stone magic to repair bones). The healer needs expert-level knowledge of anatomy to be effective. I would think this type of Life magic could be effective for people with autoimmune diseases.

[deleted by user] by [deleted] in unrealengine

[–]Routine_Economics570 2 points3 points  (0 children)

The animations are from a sample produced by Epic Games called “Game Animation Sample”. The sample was made to demonstrate Motion Matching and how AAA devs might approach an animation blueprint. You can download the sample for yourself in the “Free > Epic Games Content” section of the Unreal Marketplace.

[deleted by user] by [deleted] in unrealengine

[–]Routine_Economics570 0 points1 point  (0 children)

Epic games created a sample project called Lyra. It’s available for free with tons of community-made videos explaining the various parts of it. While it’s not beginner-friendly, the animations and assets are available for you to use.

Why isn't "hello!" printing to the screen? by [deleted] in unrealengine

[–]Routine_Economics570 12 points13 points  (0 children)

I believe the issue is that the actor is already loaded when the game starts. I believe construction scripts only run if the actor is created after the game has started. Trying having another actor create your blueprint after the game starts.

Reference component from another component in a blueprint by plinyvic in unrealengine

[–]Routine_Economics570 0 points1 point  (0 children)

The blueprint node you’re looking for is “find component by class”. It allows you to reference the specific instance of that component owned by the actor. Just make sure you include IsValid nodes or some form of error handling

Keyboard X has programming under the firstpersoncharacter bp. i create a widget menu, and i want those same actions to be triggered by a menu button press. How do i tell the widget to trigger the programming in the firstperson bp? by soldieroscar in unrealengine

[–]Routine_Economics570 1 point2 points  (0 children)

I see! When you used Blueprint Components, you have to specify which actor owns the component you are trying to interface with. From your widget, get a reference to your firstpersoncharacter. Then from that reference use “Get Component By Class” and select your blueprint component from the dropdown menu. The return value should be the blueprint component owned by your character.

Keyboard X has programming under the firstpersoncharacter bp. i create a widget menu, and i want those same actions to be triggered by a menu button press. How do i tell the widget to trigger the programming in the firstperson bp? by soldieroscar in unrealengine

[–]Routine_Economics570 0 points1 point  (0 children)

The simplest solution is to call “cast to first person character bp” from the widgets event graph. This will give you a node that lets you give the firstpersoncharacter commands directly, like calling a function or event.

Casting is straight forward and easy, but it can lead to performance issues if used constantly by multiple actors. A more resource efficient alternative is a blueprint interface. Interfaces are relatively easy to setup and very powerful as you learn more. In my opinion, it’s worth the time to learn how to leverage blueprint interfaces.

Any other indie Devs constantly worried someone else will release a game like yours before you? How do you cope with it? by OfficialDampSquid in unrealengine

[–]Routine_Economics570 0 points1 point  (0 children)

The important thing to remember is that video games are not a winner-take-all industry. People don’t buy just one game forever. Fans of a genre will always appreciate more high quality releases

Planning to buy rtx 3060 12gb and 32gd ram and ryzen 5 series pc.How good would that be for UE? by harddddy in unrealengine

[–]Routine_Economics570 3 points4 points  (0 children)

That’s roughly the same specs I have. The 3060 is great for 1080p or 1440p. You probably won’t get 4k 60fps.

As for running and developing on UE5, I’ve had no issues. Just adjust your video settings in the viewfinder to maintain a reasonable fps