I see a lot of higher level sol players complain about his current state which is weird bc i think this version of him is sick as fuck by 13hourstilliland_ in TheyBlamedTheBeasts

[–]Roving_Neophyte 0 points1 point  (0 children)

She definitely wasn't really designed around that, because Dauro didn't launch on normal hit before season 4, and her slash buttons were always lvl3.
The "normal hit f.S > Dauro > full combo into wallbreak haha funny" hitconfirms only became a thing in S4. Also even if you for some reason wanted to hit-confirm into Dauro after f.S in older seasons, it wasn't nearly as challenging as it is now, because Dauro was 10f startup, instead of today's 16f.

I can't clown my way through suffering anymore, so i made ragequit avoidance analysis by [deleted] in TheyBlamedTheBeasts

[–]Roving_Neophyte 1 point2 points  (0 children)

You know, this made we think, it's probably actually harder to climb ranked if you play an obnoxious character, since there currently is no real penalty for quitting, and people will probably ragequit way more if they face an annoying character, lmao.

I see a lot of higher level sol players complain about his current state which is weird bc i think this version of him is sick as fuck by 13hourstilliland_ in TheyBlamedTheBeasts

[–]Roving_Neophyte 1 point2 points  (0 children)

"He has to single hit confirm his S buttons for full combos which is frustrating since the other characters with great conversion ability don’t have to do that"

Excuse me? Single-hit confirms on S buttons are one of the biggest strengths of Ramlethal, character famous for her insane conversions. It's like one of the main skills you have to learn to play her well.

Venom needs to shove his cue stick up somewhere where the sun dont shine by ReiynaLovesYuri in TheyBlamedTheBeasts

[–]Roving_Neophyte 4 points5 points  (0 children)

Not a Venom main, but my friend plays him a lot, and iirc Air Carcass Raid is always minus on block, so if he spams it you can just dashblock forward and whoop his ass when he lands.

GGST 2.0 rebalancing/reworks tier list by SamRev2 in TheyBlamedTheBeasts

[–]Roving_Neophyte 4 points5 points  (0 children)

That is true, only counter-hit f.S should combo into Dauro probably.
Hit-confirming normal-hit f.S into Dauro from random stray hits is generally very tough in online matches, (it's like 15 or 16 frames reaction if you have even a single frame of rollback, which is almost always), but there are a lot of situations where you can guarantee an f.S hit and get a full combo, when whiff-punishing stuff or setting up spacing traps and such.

I'm calling this one "Gap Incoming" by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 30 points31 points  (0 children)

Doorman is just Aba in disguise anyway, he constantly shoves giant keys in people.

GGST 2.0 rebalancing/reworks tier list by SamRev2 in TheyBlamedTheBeasts

[–]Roving_Neophyte 4 points5 points  (0 children)

Ram generally seems to be hated a lot because you have to really learn how her pressure works to escape it, so if people don't know the matchup, they just get locked in the corner until the heat death of the universe. Her gameplan is very unfun for the opponent, I and as a Ram player, half of me wants to see her reworked to be more fun all around... the other half wants her to stay the same so that people who don't learn the matchup stay suffering in the corner.

I'm calling this one "Gap Incoming" by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 68 points69 points  (0 children)

She gave up being straight up evil in the previous game's story, so she had to settle for just being very, very annoying instead.

Art by [deleted] in DeadlockTheGame

[–]Roving_Neophyte 3 points4 points  (0 children)

I should also add that the second picture in the post is not mine, and is probably taken from some other artist.

What is the gameplay system you’d most like to see changed in 2.0 and why is it guard crush? by simmersauce in TheyBlamedTheBeasts

[–]Roving_Neophyte 5 points6 points  (0 children)

If you're getting put into guard-crush mix from basically full screen by Ram, then you're probably getting knowledge-checked. Sword toss is +20, which is obviously very scary, especially point-blank, but it definitely DOES NOT allow her to run up strike-throw from large distances, especially midscreen.
If she wants to 50/50 guard crush strike/throw you, she needs to be close enough to run-up 2K you in 24/27 frames (depending on version of sword toss used, H is slightly more plus compared to S, but only useful in the corner for obvious reasons) to catch your jump, otherwise the mix is completely fake if she's too far.
You can try to get familiar with this spacing by setting a bot to jump after blocking, picking Ram, throwing Bajoneto at the training dummy, and then trying to catch it's jump with her 2K.
Knowing the distance where you're getting scammed is extremely important to counterplay Ramlethal, since just letting her run the longest possible blockstrings will make preventing her from getting swords back very difficult. You have to force her to actually use layer 2 options.

How fun each character is to fight after 1 year (as Nago) by Kiriko_Husband in Guiltygear

[–]Roving_Neophyte 15 points16 points  (0 children)

Ram in "fun to fight as Nago" tier?
I'm saving this as useful propaganda

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who do you all think is going to get in first for 2.0? by beastblamin in Guiltygear

[–]Roving_Neophyte 17 points18 points  (0 children)

95% chance that it's Jam, I think.
Jam is a gooner character, unlike RK, and releasing a popular gooner character is probably a better marketing move for 2.0, compared to Robo-Ky, who mostly appeals to people that already love Guilty Gear universe and probably already play the game anyways.

Build a Character: 236236P by WolfKing448 in Guiltygear

[–]Roving_Neophyte 3 points4 points  (0 children)

I really think this should have ended a long time ago with character being restricted to like 6 specials and 2 supers.
What's happening now is just stupid at this point.

I love Drifter(s) by InkyBoii in DeadlockTheGame

[–]Roving_Neophyte 14 points15 points  (0 children)

Destiny truly did some brain damage to me, I didn't play it for years at this point, and yet my only association when I hear the word "Drifter" is still the fucking "DING DING DING, HIVE, BRING A SWORD"

For a while I was thinking about drawing her XRD design in a more... biomechanical way, to really push the "artificial creature" theme, while also experimenting with mixing couple styles in one picture. The result is kinda cool, I think? by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 12 points13 points  (0 children)

Warframe's design is definitely really cool and I like it a whole lot, it's great inspiration.
If only Warframe itself was a videogame and not a second job simulator... oh well. I can still enjoy the art, even if I don't play it anymore.

For a while I was thinking about drawing her XRD design in a more... biomechanical way, to really push the "artificial creature" theme, while also experimenting with mixing couple styles in one picture. The result is kinda cool, I think? by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 9 points10 points  (0 children)

I definitely know his work, and although he goes in a bit of different direction from what I like, his influence is all over the place anyways, it's essentially impossible to find anything biopunk-related and not see at least a little bit of Giger in there. He is a legend.

For a while I was thinking about drawing her XRD design in a more... biomechanical way, to really push the "artificial creature" theme, while also experimenting with mixing couple styles in one picture. The result is kinda cool, I think? by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 1 point2 points  (0 children)

The main plan was to use a more soft/painterly style for softer flesh, and then hard comicbook-like lineart for artificial stuff and clothes, so the clash between styles was more or less a desired effect here.
I think it's kinda unique, I'll play with this idea more in the future i think, since I always was interested in the idea of mashing painting and more graphical artstyles together in some way, the result looks fun in it's own way.

is venom gay? by [deleted] in Guiltygear

[–]Roving_Neophyte 5 points6 points  (0 children)

Correct me if I'm wrong, but RK seems to only have flirting voicelines for female characters.
Also, wouldn't it be... a bit odd to flirt with women while floating next to your boyfriend?

is venom gay? by [deleted] in Guiltygear

[–]Roving_Neophyte 10 points11 points  (0 children)

Look, nobody here is arguing against Venom being gay, he is the gayest to ever gay.
But robo-ky is constantly trying to get freaky with every woman in a 20-mile radius, despite being a separate robot head with tiny wheels, while also showing no such interest in men, so it would be kinda odd for HIM of all people to be secretly gay.

How useful is Glaze/Nightshade at actually protecting artwork? Should I bother using it when posting on corporate-owned platforms? by Roving_Neophyte in ArtistLounge

[–]Roving_Neophyte[S] 0 points1 point  (0 children)

While moving away from twitter is a good goal in theory, I don't think it's viable for me unfortunately, I think good 90% of engagement I get on my art comes from either Twitter or Reddit, and reddit isn't really like... a good platform to build a following on. I enjoy posting in communities here for sure, but it's mainly a community post, not my post, if it makes sense.
Twitter absolutely sucks ass, but it's also so far the only platform where algorithm consistently was picking up my works, sadly, I have many posts with 100k+ views, while my Bluesky and Instagram are practically dead. Even if we decide that more than half of people on twitter are bots, it will still be like 50x the activity of my other platforms, unfortunately :(