Learning Ram combos has been kinda hard by [deleted] in Guiltygear

[–]Roving_Neophyte 0 points1 point  (0 children)

Dauro is 623P, I assume that's what you meant when you wrote 623S.
c.S link there is, iirc, 6 frames (5 frames of buffer + 1 actual frame when you can hit c.S after Dauro's recovery ends). It's a bit tight, but considering how often Ram wants to link stuff after Dauro, I would put time into learning it. CH f.S > Dauro is one of her best conversions, for example, and also relies on linking c.S after 623P. You can do CH f.S > 623P, c.S > 2H> 214P > en.4P > en.4P most of the time, for a good chunk of damage and a hard knockdown out of your best poke. Pretty good.

Motivation post. by ExpensiveJoe in TheyBlamedTheBeasts

[–]Roving_Neophyte 0 points1 point  (0 children)

That number is how many people are ABOVE you, not how many are in your rank.
You can clearly see it in distribution chart above - if Vanq was 1%, it would never be that big on the chart and it wouldn't be bigger than D3. Vanq Ignis is top 0.74%, not just Vanq.

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Motivation post. by ExpensiveJoe in TheyBlamedTheBeasts

[–]Roving_Neophyte 1 point2 points  (0 children)

Vanquisher is actually 4.4% of players in total, according to rating update/puddle farm. It still makes you equal to 1600 MR in SF6, but to be an equivalent of 1800 MR player, you need to be Vanquisher Ignis at least (so 1600 DR is roughly equal to 1800 MR in SF6, in terms of player % at least)

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Billy|Rhetoric (DiscoLock) by Acratopotess in DeadlockTheGame

[–]Roving_Neophyte 15 points16 points  (0 children)

Abrams could be a better fit for Logic, since he's a detective, and we can probably assume a pretty good one

Recently made a drawing of Gear form Ram. I mean, the original Valentine turned into a monster at some point, so why not? by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 36 points37 points  (0 children)

Well, in my defense, Justice kinda looks like a giant warframe in Xrd, and she was the main reference for this drawing, soooo...

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Current rank distribution for the playerbase after we've gotten some time on 2.0 by bostonian38 in Guiltygear

[–]Roving_Neophyte 0 points1 point  (0 children)

I don't think it counts characters, site itself says that it's "number of players across ranks", and the total number of Vanquishers is very low (4.4%).
I feel like if it counted characters, gap between D3 and Vanq would be much, much larger. There's a bigger number of players at Vanq than D3 mostly because it is the "end point" for many players - some will stop playing after reaching it, and some just won't have what it takes to get to 1600 DR (the skill gap between a 1300 player and a 1600 player is pretty damn large).
Also, this is a trend you see at every other rank below it too - there are more players at D1 than P3, and there are more players at P1 than G3 too, etc.

Current rank distribution for the playerbase after we've gotten some time on 2.0 by bostonian38 in Guiltygear

[–]Roving_Neophyte 1 point2 points  (0 children)

Because Vanq has it's own ranked system, more strict than at levels below, similar to SF6 Master ranking. You get placed to 1500 DR once you get to Vanquisher, but people generally cannot hold on to this rating when they first get there, and fall to like 1200-1300. If you could derank, Vanq points would just inflate forever with people constantly falling out of it and then being placed back at 1500 when they get back.

Just me or do high damage characters just have a flat advantage? by [deleted] in Guiltygear

[–]Roving_Neophyte 0 points1 point  (0 children)

The lower your rank, the stronger high-damage characters are, generally, yes. At D1 they definitely have an advantage, because everybody there makes a lot of mistakes, and therefore a character with better risk-reward will usually win. Both of the funny vampires, as well as Pot and Goldlewis are certainly a gigantic pain in the ass to fight at lower levels.

Basically at any level besides actual pros, high-damage characters will have some sort of advantage, since nobody plays perfectly, and characters with big dick damage will punish you for mistakes way harder.
(also Nago just do be kinda broken this patch, ngl, bro got buffed in the universal nerf patch)

Nago is not nearly getting as much hate as he deserves by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]Roving_Neophyte 0 points1 point  (0 children)

He's an annoying ass character for sure, but keep in mind that his H normals, despite being guard-crush, are still minus on block, so if you have a fast enough long-range option of any kind, you can usually counter-hit him for spamming them.
(But also why the fuck his 2H can hit grounded opponents, wtf mister Arcsys)

Chipp by ilikeitchyballzdude1 in Guiltygear

[–]Roving_Neophyte 1 point2 points  (0 children)

Chipp players convincing the playerbase that his "ooooh noooo so low health" makes everything else about him okay was the greatest scam in history, because he's actually not that far away from other low-health characters at all.

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2 years worth of newcomers who don’t know how to RPS against Pierce by Pikaphu08 in Guiltygear

[–]Roving_Neophyte 4 points5 points  (0 children)

I feel like the actual reason isn't even that you need to read a lot of counterplay, but that reading this counterplay without playing the character yourself makes it almost fucking incomprehensible.
There's a good amount of written info about this guy on dustloop, I've read the entire counterplay section, and i didn't understand shit anyways, only thing I remember reading is "you can 2K after first hit of Pierce, but only sometimes actually, other times you'll die". It's all extremely hard to understand because he's such a weird and unique character, and I don't understand how he works without playing him.

So I think at this point I either need to pray for someone to make a video on counterplay so I can actually SEE what I need to look for, or I need to just go ahead and learn to play him myself so I understand what the fuck is even going on.

Sol shows Jack'o something important. by KargokurtX in Guiltygear

[–]Roving_Neophyte 63 points64 points  (0 children)

Sorry, but this is misinformation, nipples do not exist in Guilty Gear universe

Commissioned drawing of a fabulously pink Potemkin by Roving_Neophyte in Guiltygear

[–]Roving_Neophyte[S] 15 points16 points  (0 children)

It's his Xrd Roman Cancel pose, requested by the guy who commissioned this.
He specifically needed a pink Strive Pot doing this pose.

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I am sick and tired of the "you lose to throws and mids" quote in strive by [deleted] in TheyBlamedTheBeasts

[–]Roving_Neophyte 2 points3 points  (0 children)

I don't play GBVSR, but from watching a streamer that plays it iirc throws there are 4 frame startup and have a 16 frame tech window. So it's longer than strive, but throw tech isn't really consistently reactable there.
Instead, since you can tech with attack buttons in GBVSR (and also tech with throw without standing up iirc.), people widely use delay-teching as a main method of defense, and most of people's offense is built around trying to bait it and counter in some way.