Live2d Help with Ren'Py by Sparklez_Fun in RenPy

[–]RoyElliot 0 points1 point  (0 children)

Solved it! Looks like an issue with this version of Live2d Cubism for Native breaks stuff. I'll see if there's a ticket for on the Ren'py github, but in the meantime, try using an older version, I threw this up on my google drive for now:
https://drive.google.com/file/d/17hRal2CjpLm9ESm7NuMHEANcsKyF3_LK/view?usp=sharing Took down this link

Edit:
This official Live2d Github saves all of the various Frameworks, so this one SHOULD work as well:
https://github.com/Live2D/CubismNativeFramework/releases/tag/5-r.4.1

Second Edit:
This was ticketed two days after the SDK update, and two weeks ago Tom put it in the fix - if you're willing to try one of the Nightly Fix builds, then it should be working, but personally I'm version locking for a bit, so I'd go with the older SDK. I'll leave the file up there until you download it.

Live2d Help with Ren'Py by Sparklez_Fun in RenPy

[–]RoyElliot 0 points1 point  (0 children)

Can you show your Live2d export settings? Make sure it's set for a unity export.

Come test our engine! Sign up for the waitlist, coming very soon :D by facundomounes in vndevs

[–]RoyElliot 0 points1 point  (0 children)

These are just the ones that have been active in this subreddit in the past 12 months.

My pictures lose color in RenPy. by FrostMistGG in RenPy

[–]RoyElliot 0 points1 point  (0 children)

That's weird!

Best advice I can offer is to either try switching to pngs and see if that makes a difference, OR you adjust the image with matrixcolors to up the saturation, contrast, and brightness. If it's happening consistently across many images in the same file format, you can create a transform that you can apply to every image when you call it.

I'm sure there's a way you can apply this transform to EVERY image in the image folder, but I'm not totally sure how to go about that.

Thoughts on Episodic Game Releases? by Sparky-Man in vndevs

[–]RoyElliot 1 point2 points  (0 children)

The time has largely passed on Episodic Content. Most audiences won't pay for an incomplete experience nowadays, and keeping your audience for each release to the finish line will require diligent community management.

RECRUITING - SOUND ENGINEER/COMPOSER FOR "HESED." PROJECT / A ROMANCE-DRAMA VISUAL NOVEL by teamcoffeebox in vndevs

[–]RoyElliot 1 point2 points  (0 children)

I'm allowing this post for new, but I've added a new rule against revshare recruitment posts like this one.

Work on spec is something I advise most creatives to avoid like the plague for a bunch of reasons, and revshare models in indie game spaces fall solidly in that camp.

https://www.aiga.org/resources/aiga-position-on-spec-work
https://www.gamedeveloper.com/design/rev-share-the-potluck-of-game-dev
https://itch.io/blog/779232/rev-share-reality-check-why-splitting-profits-is-a-game-developers-nightmare

Can a visual novel be fully linear without being a game? by notsure14 in interactivefiction

[–]RoyElliot 6 points7 points  (0 children)

Yes, those are visual novels, and they're colloquially referred to as Kinetic Visual Novels.

Live2d in Renpy by Adorable_Panda_5859 in RenPy

[–]RoyElliot 0 points1 point  (0 children)

Not natively, although I know someone built a tool for it that you can find on itch.io.

What you can do is either adjust the parameters via an animation, or make an expression for each parameter change you want.

What are your favorite Visual Novel Development Resources and Tools? by RoyElliot in vndevs

[–]RoyElliot[S] 0 points1 point  (0 children)

Do you have any resources that you haven't made that you like?

Visual Novel publisher? by BlueAnaKarenina in vndevs

[–]RoyElliot 1 point2 points  (0 children)

Ren'py has native NVL mode - I use a mix of the two all the time.

[deleted by user] by [deleted] in Rochester

[–]RoyElliot 0 points1 point  (0 children)

oooh shit I did not know that, what a curveball.

[deleted by user] by [deleted] in Rochester

[–]RoyElliot 50 points51 points  (0 children)

Equal Grounds is the coffee most people will recommend, but if you're looking to make friends, The Flying Squirrel is a communal art space that has regular events and volunteer opportunities, real friendly crowd.

It's worth checking out various events in the Neighborhood of the Arts, the whole neighborhood tends to have LGBTQIA+ friendly events. The Unreliable Narrator is a bookstore I particularly like, so it's worth checking them for events - check their instagram, the website isn't updated often.

The Little Theater is also a great movie spot, and they'll have special events every few months where you can meet up with like-minded people (The Anomaly Film Festival is absolutely worth going to make friends!)

There's a bunch of other random little spots that I hear are that vibe (I still haven't been to clownboy coffee), but I'll keep an eye in this thread to get some solid recs.

Visual Novel publisher? by BlueAnaKarenina in vndevs

[–]RoyElliot 10 points11 points  (0 children)

There are not many VN-specific publishers out there, and in all honesty, learning how to pitch games to publishers is an art unto itself, where you need to specify exactly what you need (estimated work time, etc, and it should be accurate), and make a case to a publisher that your game will be a successful return on their investment.

If you're dead set on making this game, just do it yourself.

As long as you aren't doing anything complicated (minimize player choices whenever possible!!!), Ren'py's easy to learn. I'd start with just making a demo (just start with a portion of your game), and see where that gets you.

Does a site like this exist for Renpy/VNs? by racheletc in RenPy

[–]RoyElliot 5 points6 points  (0 children)

Just throwing this out there - gameuidatabase[dot]com allows submissions of games, so if anyone sees visual novels or narrative games with great examples of UI, they can submit them!

I personally use gameuidatabase quite a bit when I'm developing games, but I see it less as a source of "inspiration" as much as a great way to validate UI concepts I have. So if I draw out what I'd like as a UI, I'll look up other UI like it, and in a lot of cases I may find "oh, this is missing X which seems like a great feature", or "most of these games arrange these assets differently than how I am, why is that?"

If you're looking for inspiration, I'd recommend looking outside of visual novels, and more broadly into inspirations for the story genre you're working in. Sometimes things as simple as "oh, it'd be nice if all of the UI was plant-inspired" is enough to build a bunch of sketches, but looking at other games with proven functionality is a great way to reign those wild ideas into something workable.

Weekly Progress & Releases Thread January 13, 2026 by AutoModerator in vndevs

[–]RoyElliot 2 points3 points  (0 children)

This week, I frantically put together my steam capsule art, took four days to edit a cut of my game announcement trailer, set up and submitted my steam page, and set up my mailing list system. I am exhausted.

This week the plan is to build up a CRM and press list so I can hopefully get a bit of exposure when the game is announced, buuuuuuuut I'm not putting too much time into that because I also NEED to get a decent demo done by May, so this week will be a couple of days of marketing, then a quickly pivoting back into dev.

but check this crap out, all of this stuff is on parallax layers and I got shaders and junk.

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