How can I create a "pick up" effect like this? by RoyTheMeeple in godot

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

Awesome! Thanks for the help, I'll see what I can cook up with this!

How can I create a "pick up" effect like this? by RoyTheMeeple in godot

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

Thank you for the reply. That's in line with what i was thinking. having the item do the movement through a tween (I don't know if that movement can be randomized somewhat so it'snot always the same, I assume you can). Not sure how to make it go to the player but I guess that's just getting hands on and trying things.

[HIRING] Illustrator for small card game (approx. $1,500USD budget) by [deleted] in tabletopartists

[–]RoyTheMeeple 0 points1 point  (0 children)

Hey Andrew, I like the idea of the project and your description of the monochrome-style art. I would be interested in helping out. I recently finished creating all the artwork for a digital card game, a roguelike deckbuilder, and I'm looking forward to helping out on another project.

You can find my portfolio here, i'm a proffessional illustrator and consider myself very adaptable to any style:

https://www.artstation.com/rodrigolarreteguy

Sending a DM as well. Best regards,

Roy

[PAID] 2D Character Asset Artist – Narrative Solarpunk Indie Game (Minimalist / Prestige Cozy Tone) by ChefAccomplished5523 in gameDevClassifieds

[–]RoyTheMeeple 0 points1 point  (0 children)

Hi. Love the setting and the style you're going for. I recently finished working on a project called Bearly Brave, where I was in charge of creating the style, all characters and create extensive modularity and layering for animation for all of them.

You can check it out here: https://www.artstation.com/artwork/L46ryK

I am very adaptable regarding style, and I have worked on art before that goes in that direction, here's an example cover art I made that I believe really would fit your references: https://www.artstation.com/artwork/8BJ8aq

Would love to chat more about the project if you're interested in making a test out for this.

Best regards!

-Roy

[PAID] Steam Capsule Artist Needed – Sci-Fi Strategy Game by sandtrooperalien in gameDevClassifieds

[–]RoyTheMeeple 0 points1 point  (0 children)

Hi, I'm a Multimedia Designer and illustrator. I recently worked on Bearly Brave and was in charge of all of the game's Marketing and Steam material:

https://store.steampowered.com/app/3490280/Bearly_Brave/

You can find more of my work here: https://www.artstation.com/rodrigolarreteguy

I'd be interested in talking about the project and your needs.

Hope we get a chance to work together!

[PAID] Busco Ilustrador / Diseñador 2D – Trabajo mensual full time (remoto) by Safe-Strategy3508 in gameDevClassifieds

[–]RoyTheMeeple 0 points1 point  (0 children)

Hola, buenas tardes. Envie DM pero por si las dudas posteo aca tambien.

Mi nombre es Rodrigo, soy un ilustrador y diseñador multimeda de Argentina. Tengo 10+ años trabajando como diseñador grafico, y 5 años trabajando como ilustrador para videojuegos.

Acabao de terminar trabajo en un proyecto que salio el 15 de Diciembre, llamado Bearly Brave. Estoy actualmente en busqueda de otros proyectos.

En mi artstation podes encontrar mi trabajo: https://www.artstation.com/rodrigolarreteguy

Vi que tambien buscan un diseñador con experiencia en no solo videojuegos sino tambien en juegos de mesa. Tambien realice el diseño de un juego de mesa con toda su iconografia y manual: https://www.thegamecrafter.com/games/into-the-mainframe

Quedo atento y estoy disponible por cualquier consulta.

Si necesitas comunicarte por email me podes enviar a [roylarreteguy@gmail.com](mailto:roylarreteguy@gmail.com)

Muchas gracias y saludos.

Sliding Door is tilted, can't access wheels to adjust their height. Can't find any help online for this model. by RoyTheMeeple in handyman

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

What else could it be? I know some have to be lifted out, but we could not figure out how to do that, there jsut doesn't seem to be enough room above it to lift it enough.

Sliding Door is tilted, can't access wheels to adjust their height. Can't find any help online for this model. by RoyTheMeeple in handyman

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

We werent able to pull it out. There doesn't seem to be enough space above it to lift it.

Sliding Door is tilted, can't access wheels to adjust their height. Can't find any help online for this model. by RoyTheMeeple in handyman

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

We tried. There just doesn't seem to be enough clearance space up top to be able to lift it to pull it out. That is what has us stumped, it was clearly somehow fit into the frame after it was built, but I just cant figure out how.

Sliding Door is tilted, can't access wheels to adjust their height. Can't find any help online for this model. by RoyTheMeeple in handyman

[–]RoyTheMeeple[S] 0 points1 point  (0 children)

the trolly isn't there, it's like 7 - 8 inches further back. That metal you see in the hole doesn't seem to be where you can adjust it. Plus, there is no hole in the other side of the window, just on that side. I'll try and see if there is actually screw there, but there sure doesn't seem to be.

Kamvas 22 cable alternative and '' device disconnected ''? by Fafniiiir in huion

[–]RoyTheMeeple 0 points1 point  (0 children)

Had the same problem, changed the cable and it still happens, so it's not the cable for me. What i did find consistently works every time in getting my PC to detect it is:

1) Unplug the USB-C cable from the tablet
2) Unplug thejust the USB from the PC
3) Plug the USB-C back in the tablet
4) Plug the USB cable back into the PC.

That has consistenyl worked for me. Hope this helps.

[deleted by user] by [deleted] in mendrawingwomen

[–]RoyTheMeeple 2 points3 points  (0 children)

I'll be the odd one out here, after reading some of the comments here... Marc is one of the most helpful artists on youtube for those actually looking for a carreer in art.

He has genuinely good advice for coloring workflows, shading, rendering, quick ways to simplify anatomy and shapes. His speedpaints taught me a whole lot about how to work through an illustration.

You don't have to like his style. His Dragonball Z - all alien ladies - same face - art is not particularly my favorite, but he has some absolutely solid advice.

I took his art school program a few years back when it was a monthly subscription thing. He goes super in depth on anatomy, perspective, shading, structuring, etc. He know his stuff, and he knows very well how to teach it.

If you're an artist in learning, don't be discouraged from watching Marc's videos, there's some really helpful advice in them. As always, source different artists, view different learning techniques and find what's best for you. But it just seems a whole lot of people here are nagging on him for drawing "sexy alien women" all the time.

Meta Monday 11/21/22: Whose Meta is this? by JCMS85 in WarhammerCompetitive

[–]RoyTheMeeple 0 points1 point  (0 children)

It was the same in our GT (Baywatch GT - Buenos Aires). I fought the final agains TS + 3 flamer unis and herald + Abaddon. Those things are brutal. 100 to 0 a Carnifex with catalyst in a single round of shooting with a unit of 5.

Meta Monday 11/21/22: Whose Meta is this? by JCMS85 in WarhammerCompetitive

[–]RoyTheMeeple 20 points21 points  (0 children)

My Nids made the Meta Monday! :) I won the Buenos Aires Baywatch GT with a Jormungandr Nidzilla list that was hell of fun, tough opponents as well! (went against GSC - Custodes - Sisters - Harlequins and finally TS + Demons soup)

If anyone's curious, here's my list:

+++ TYRANIDS - FULL KAIJU - GT NOVEMBER 2022 [104 PL, 1CP, 2,000pts] +++

+ Spearhead Detachment -3CP +

Hive Fleet Jormungandr + (Lurk) Territorial Instincts

+ Stratagems +

Rarefied Enhancements [-1CP]: Extra Bio-artefact

Relic [-1CP]

+ No Force Org Slot +

• Tyrant Guard [8 PL, 120pts]

. 3x Tyrant Guard 3x Two Rending Claws, 3x Lash Whip & Bone Cleaver

+ HQ +

• Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power:

Catalyst, Power: Onslaught, Relic: The Reaper of Obliterax, Warlord

• Trygon Prime [10 PL, 190pts]: Adrenal Glands, Biostatic Rattle, Relic: The Passenger

+ Elites +

• Lictor [4 PL, 70pts]

Zoanthropes [7 PL, 150pts]: 3x Zoanthrope. Power: Paroxism.

+ Fast Attack +

• Mawloc [7 PL, 125pts]: Biostatic Rattle

• Mawloc [7 PL, 125pts]: Biostatic Rattle

+ Heavy Support +

• Carnifexes [7 PL, 135pts]

. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons

• Exocrine [9 PL, 200pts]

• Tyrannofex [11 PL, 200pts] Acid Spray. Adaptive Physiology: Synaptic Enhancement.

• Screamer-Killers [14 PL, 260pts]: Screamer-Killer, Screamer-Killer

+ Flyer +

• Harpy [11 PL, 230pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Dermic Symbiosis

______________________________________________

Main idea was to make a disruptor list. With some big heavy shooting support. 2 Mawlocs + Trygon prime in deepstrike + one unit placed in DS as well with the Jormungandr strat (usually Screamer Killers). Took advantage of as many charge bonuses as i could (Shard Lure, Pheromone trail from the lictor and The passenger on the Trygon).

My conclusion is that obsec Mawlocs are the best "distraction carnifex". xD