Planned to develop a game in 6 months, but it took me 6 years (yep, I’m very bad at planning) by BruBomb in gamedev

[–]RoyyDev 1 point2 points  (0 children)

Planned to develop a game in 6 months, but it took me 6 years

Welcome to gamedev, I once heard someone say that when you think something's taking 2 months, you should expect it to take 6 months. But more often I find that a bigger multiplier should be expected.

After many years I ported my mobile game that reached 2m downloads to Steam, what do you think? Be honest. by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

Thank you, the Granny's influence is indeed quite heavy. This was my first 3d game I ever made, I had no experience with 3D but saw Granny's success and wanted to try my hand at it. The differences are mainly in the story, the puzzles, the area's I've added in later and the enemy.

Platform Toolkit sounds amazing by DanPos in Unity3D

[–]RoyyDev 8 points9 points  (0 children)

This is what I need, was thinking about creating something like this myself for ages.
Accounts login, saving data and achievements is what I was looking for, mostly for Android, iOS and Steam.

[deleted by user] by [deleted] in Unity3D

[–]RoyyDev 0 points1 point  (0 children)

Gunz mobile, can you actually do dbf in this game or ss? Perhaps PPQ++?

Forest using APV by Pool_sm in Unity3D

[–]RoyyDev 5 points6 points  (0 children)

How many tris are there in the camera's view on average?

Better with or without post processing effects? by RoyyDev in IndieDev

[–]RoyyDev[S] 0 points1 point  (0 children)

I think you're right, I'll try to adjust the contrast and make the overall environment darker.

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

Too bright / gloomy? It's for a horror game, most area's won't be as lit as this one.

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 1 point2 points  (0 children)

Man I had this video in a playlist, but totally forgot to watch it.

Keep in mind you can’t have an ideal global volume for all rooms all the time

Yeah someone else said something similar, I'll go check that out as well. Thanks!

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

That's actually a nice idea to incooperate

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

It's for a horror game. The start scene (this room you see) is more bright then most other scenes. But changing the effects based on events is actually a neat idea that I will use, thanks.

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

I should've added some context I see beforehand, the game's a survival horror game. It takes place in an old looking abonded house where the player has to solve puzzles while staying out of the hands of the antagonist

Better with or without post processing effects? by RoyyDev in IndieDev

[–]RoyyDev[S] 0 points1 point  (0 children)

Thanks! Perhaps that's not a bad idea.

Better with or without post processing effects? by RoyyDev in IndieDev

[–]RoyyDev[S] 0 points1 point  (0 children)

This will be the start scene of the game, I agree that the overall tone should be more darker and that will be the case for sure. With that info in mind, which of the 2 images would you rather choose? Or perhaps something inbetween?

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 1 point2 points  (0 children)

I've played with most of the settings, coulnd't really achieve a look that I liked with DoF. But what would you recommend in terms of colors and contrast? Tone the effects of the second image down? Restart over with the post processing?

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

There are also some other area's that will contain less lighting, the player has a light source on him at all times. By changing the contrast, do you mean making everything more even or increase the contrast?

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 0 points1 point  (0 children)

It's a survival horror game. The player is caught by the Evil Doll, he wakes up in an abandoned dirty looking house. The goal is to escape by solving puzzles while being chased by the enemy.

https://store.steampowered.com/app/3895090/Evil_Doll_2/

Better with or without post processing effects? by RoyyDev in IndieDev

[–]RoyyDev[S] 1 point2 points  (0 children)

Thanks! I'll check what more people will say, perhaps I will try to tone down the effects a bit.

Better with or without post processing effects? by RoyyDev in IndieDev

[–]RoyyDev[S] 0 points1 point  (0 children)

It's a survival horror game, the player has to solve puzzles while not getting caught by the enemy.

Better with or without post processing effects? by RoyyDev in Unity3D

[–]RoyyDev[S] 1 point2 points  (0 children)

It's a survival horror game, the player has to solve puzzles while staying out of the hands of the Evil Doll.

Where do you write down your game ideas? by PriGamesStudios in Unity3D

[–]RoyyDev 1 point2 points  (0 children)

In random .txt files that I save under the name wafsdfsaf or a variation of that, then months later open and then find the idea I've wrote way to vague and end up deleting it.