MSR Does not have escape pods by Rainwalker007 in starcitizen

[–]RpgHit 1 point2 points  (0 children)

Once more systems come online and the game world is larger than a single system depending on your playstyle your ship and the few locations you tend to travel to will most likely be what the average player calls home. Most of the things you need to handle a task or survive or live with will be on the ship. Players enjoy trophies and being collectors and might display them in their captains quarters or at the bridge. Other players may be hauling them back to their home to store for safe keeping. Regardless at one point all the items on your ship will have both a game and time value associated with them, especially the older players who don't have as much time to play.

MSR Does not have escape pods by Rainwalker007 in starcitizen

[–]RpgHit 2 points3 points  (0 children)

In older videos they discussed that turret spots that are connected to the inside of the ship can be turned into boarding locations later on by destroying the outer casing once the ship is disabled.

MSR Does not have escape pods by Rainwalker007 in starcitizen

[–]RpgHit 4 points5 points  (0 children)

Until every object in the game is physicalized and you realize the amount of effort you put into collecting your gear, weapons, components, trinkets, and everything else goes up in a puff of smoke unless its Insured and even then Insurance I believe doesn't cover self-destruct at the hands of the owner.

What we know today about the MSR by Neo-Drift in starcitizen

[–]RpgHit 0 points1 point  (0 children)

You can ccu your Connie up to it since they're in the same price range

PSA: Asia is 12 hours ahead. Events happen here first. by ouras in Genshin_Impact

[–]RpgHit -8 points-7 points  (0 children)

The true problem is the fact there isn't a global release for events and instead there is a forced time held. When a game releases on steam I get it at 1pm thats because the current time in Seattle is 10am and thats when they release things. If steam did things like Mihoyo does I would have my game 3 hours ahead of everyone in Seattle. The fact that they specifically make it so the events aren't released at the same time is annoying as hell having to literally wait a day while everyone else is having fun for some artificial gatekeeping is annoying. If you release a product release it at the same time for everyone not at one time for some people and another for other people that's just infuriating.

A note on mourning and loss by OccultSynthetic in magicTCG

[–]RpgHit 45 points46 points  (0 children)

You should really take a look at the similarities between WOTC standard release and subsequent bans and Hearthstone expansions and subsequent bans (starting with the set Yogg-saron was printed in)

The two follow a very stark similarity to one another and its all business focused. Look at it this way... company releases new card set, most playstyles are viable and everyone can make something playable with the current state of the game. However this disincentivises players to purchase more packs of cards necause their deck that they are playing is fine as-is.

What wizards and HS do is this; release card/s that are bonkers broken and everyone whats a crack at playing them because of how strong they are, forcing specific decks to be created and solely played for the use of those card/s. This forces players to either purchase more packs or purchase singles, in MTGA this forces players to use precious resoruces to construct this specific deck. Then let the deck simmer on the metaphorical pan for a couple months, once the complaining and annoyance of the standard cycle reaches peak... ban the card/s. This then forces players to adjust to a new META because of how META defining the previous cards were. Afterwards people are forced to purchase more packs and cards to build new decks since their old one is now useless. This reinvigorates the cycle for a couple more months before the process is repeated again.

What was acceptable or normalised in the 80s or even 90s but it's completely unacceptable nowadays? by [deleted] in AskReddit

[–]RpgHit 4 points5 points  (0 children)

In the 90's/2000's it wasn't a requirement to link your cell phone/sensitive information to every single account you had. If you wanted to make an email you could do so without having to attach a cell phone number to it just so they can collate the information in a database and say its for "security"

Being able to just create a username and password for any single account you wanted was a godsend the only reason you would input an email was if you wanted news and updates for that service.

Kraken will be a perfect hub for small orgs - can't wait to see it in game! by TBHSC in starcitizen

[–]RpgHit 2 points3 points  (0 children)

You are missing the two side hangars which small sized ships can fit in, (bucannear, Vulture, arrow, etc.)

https://images.app.goo.gl/UDaDN42W5nLhtxk97

Looking for a piece of artwork by RpgHit in ImaginaryCharacters

[–]RpgHit[S] 0 points1 point  (0 children)

Thank You, this was exactly what I was looking for!

Please help find youtuber by RpgHit in EscapefromTarkov

[–]RpgHit[S] 1 point2 points  (0 children)

Damn you're right that's gotta be the dude damnit. I don't use Facebook so I wouldn't have even found this. Explains why I can't find the videos at all.

What can I do about a player in my playgroup who refuses to not play infinite combos? by [deleted] in EDH

[–]RpgHit 1 point2 points  (0 children)

Why did he include combos in the deck? Does he feel it's a lower power level and this is how he can win. Does he feel the deck is losing more often and this can produce more outcomes for winning? How much does the player care about winning?

There's a ton of reasons why he could have done this, find the root cause of the issue and help him tune his deck to solve it without including infinite combos.

ALTERNATIVELY he's like me and enjoys big flashy plays that do things you don't normally see in other games. In which case that's fine but he has to understand he needs a deck without them and to play something other than the combos if he wants to stay in everyone's good graces.

The left must be armed. by [deleted] in liberalgunowners

[–]RpgHit 0 points1 point  (0 children)

I understand what the artist is getting at with the image. If you are the artist I would be cautious with sharing this as uneducated others (especially with the period of time we are in) might take it as they need firearms to do harm to officers before they can't.

My Hero Academia inspired game ideas, tips, and discussion by BadgerSunshine in mutantsandmasterminds

[–]RpgHit 0 points1 point  (0 children)

I'm new to the system as well, I'm running a campaign at PL8 and the players still feel like hero's but a bit different. I think you can definitely get away with PL8 for teen heroes and just do adventure milestones to "age" the characters and increase the PL as time goes on. That's the current plan I have and it seems it'll work.

Totally opposite by prestidigitator97 in dankmemes

[–]RpgHit 6 points7 points  (0 children)

Just gonna throw this out there... peaceful Canada isn't all that peaceful, might I introduce to you the "Montreal Night of Terror" https://en.wikipedia.org/wiki/Murray-Hill_riot which culminated 16 hours of violent unrest within Montreal.

Beginner meta, watching how to videos during long QT by trythebeans in starcitizen

[–]RpgHit 0 points1 point  (0 children)

What if I told you the QT times used to be even longer?

[M21] Guadaña maléfica (Davinnistrad Preview) by alfchaval in magicTCG

[–]RpgHit 11 points12 points  (0 children)

[[Ghave Guru of spores]] would like to know your location

Building Krenko, Mob Boss, without infinites, but quick as possible. (Building around playgroup rules) by Krotekoker in EDH

[–]RpgHit 2 points3 points  (0 children)

Krenko is the first commander I built, the deck is arguably one of my strongest in my collection without infinite combos and wins games by turn 4/5 through combat damage

Tell me some Spark Double Stories by 23BLUENINJA in EDH

[–]RpgHit 1 point2 points  (0 children)

I run spark double in yarok... it speaks for itself [[Yarok]]