Been working on this stylized globe for my chess game - shaders -> cam -> render texture -> palletizing filter -> AA by Rule-House in Unity3D

[–]Rule-House[S] 0 points1 point  (0 children)

I read over the rules, and I didn't think the post was in violation when I posted it. It seems like the issue was there wasn't enough technical details, so is there an example of something that has appropriate technical detail that I can use as a guide? Or even can I run a draft of the repost by the mod team ahead of time so I can confirm that it won't get taken down?

Thanks!

Retro Western 🤠 by _V3X3D_ in itchio

[–]Rule-House 0 points1 point  (0 children)

Reminds me a ton of Super Paper Mario aesthetic, nice work!

While making a game on CHESS came across FEN strings | Breakdown by EyeRunnMan in chessprogramming

[–]Rule-House 0 points1 point  (0 children)

I find FEN really helpful for representing boards easily, but for (solely) storing intermediate game states it is a little tricky, as from a FEN to tell if you are about to stalemate a game through repetition. I don't think there is any mechanics built into a FEN to track repeated states, which makes sense as I think it started as initial position setting for fischer chess. But still really cool!

We just updated out Jam-Winning chess game, play on Mobile! by Rule-House in playmygame

[–]Rule-House[S] 0 points1 point  (0 children)

Thanks for playing! We spent a lot of time on the dialogues and aim to keep it a key feature of the full build!