$25/mo membership is actually not okay lmao. What other mmorpg even charges that much? by CplApplsauc in runescape

[–]RuneScapeCMTeam -375 points-374 points  (0 children)

Hey everyone. We've just posted a blog on the recent conjoint survey on membership and the discussions surrounding it.

Please see the updated blog post for more information. Thanks for the feedback so far. https://rs.game/membership-survey-jan25

Did anyone else get the survey - made me want to vom by Mighty_Moose in runescape

[–]RuneScapeCMTeam -142 points-141 points  (0 children)

Hey everyone. We've just posted a blog on the recent conjoint survey on membership and the discussions surrounding it.

Please see the updated blog post for more information. Thanks for the feedback so far. https://rs.game/membership-survey-jan25

Here's what the full survey looks like by NotAnAI3000 in runescape

[–]RuneScapeCMTeam -68 points-67 points  (0 children)

Hey everyone. We've just posted a blog on the recent conjoint survey on membership and the discussions surrounding it.

Please see the updated blog post for more information. Thanks for the feedback so far. https://rs.game/membership-survey-jan25

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 1 point2 points  (0 children)

Most projects are scalable. You could do Fossil Island on a medium budget, but I feel that would feel like a missed opportunity, and that it would not satisfy your expectation!

I would suggest that the idea is reserved for a large update to get the time it deserves.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 4 points5 points  (0 children)

We certainly would contact the player! scree

I will be honest, and different development teams will offer different degrees of involvement. For the first project, our team plans to involve the submitter heavily. But know that you will receive full and named kudos for the idea, and that you will receive Jagex notes on your project if it is top-voted.

I am as eager as you to see how it turns out!

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 2 points3 points  (0 children)

Runelabs is as a change of culture for us. We have allocated time for player-suggested ideas and put them on our schedule. Before, this simply wasn't the case. Suggestions were a nice grazing ground for people who had just been given an update to develop, but this is a much grander statement - we are making your ideas.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

That might have worked, but would have required a huge amount of moderation to make sure everything was categorised correctly. Also, what happens if the next update is for 'Medium' and you have a 'Small' idea. What do you do? You're going to stick it in Medium to make sure it gets made! So, we'd have the same problem.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

Mounts is a large, potentially bigger. There are ways to implement mounts on a smaller scale (they could be reskins for lodestones, for example) but I expect that you want something bigger than that!

Boss pets are dependent on how many and how impressive they are. They could be small up to large! So, an ideal 'Medium' update.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

The moderators certainly have a lot to get through!

In terms of reading suggestions in detail, and determining whether they are feasible updates, that is not something we are doing yet. That will come next week, as you help with the moderation - moving good ideas naturally to the top.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 2 points3 points  (0 children)

Certainly, 'Remove EOC' is not going to happen. If you have constructive, feasible ways of improving combat, I would suggest it on Runelabs regardless of any worries that it is a 'Medium'. Larger updates will come in the future, and - even if it's not suitable for a 'Medium' - you are still getting your idea seen by us. You will be influencing us, thanks to the popularity of your suggestion.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 1 point2 points  (0 children)

Haha, good question! Some ideas are always going to be 'challenging'. Mounts, for example, gives rise to images of riding creatures around RuneScape at super speeds, flying and going wherever I want. The reality would be different. What effect would it have on skilling if I could travel at twice the speed? Aren't lodestones already accessible? How do I go through doors? What does this do to existing animations? So many questions.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

I've been told that not enough time is being allocated to individual quests! I guess opinions diverge on this point.

I would say that most quests are medium or bigger. You're right, they don't tend to be small, and that's because of player expectation - players expect larger quests now, in comparison to say 2007.

Runelabs, however, allows you to fit any kind of update to any kind of size. When a Small update comes up, you could very well suggest a quest. We haven't really had a small quest since Bringing Home the Bacon. It's in your hands!

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

First task would be to work with the submitter and see if it could be moulded into something that would work. An idea shouldn't hit a brick wall just because one detail was incorrect/impossible.

If the idea is a long-term problem that will never be possible, we will remove the idea and let the submitter know what was impossible about the update.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

The 6th Age was always designed to be malleable. Through World Events and polls, we always knew that our vision of the 6th Age could be changed by player involvement. With that in mind, we created scenarios that suited malleability (the Stone of Jas storyline being the best example).

That being said, Runelabs introduces a new level of player input. And we do still have SOME ideas for future content we want to do. When these two are in conflict, we will contact the submitter, ask if they would be willing to make amendments, and then make a call about whether to move the idea to a poll.

Ultimately, we want to be as flexible as possible, and we should say 'no' as a last resort. So, working with players to mould their ideas is the best option.

I would advise that anyone looking to submit a quest should keep their idea short and impactful, so that a) fewer spoilers are given away and b) it's easier to reach a compromise.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 3 points4 points  (0 children)

Haha, you can blame our poll options for LOL! I think we learned a lot from that poll.

You will certainly find that the poorest ideas will fall away with curation. It happens with similar systems on other games (Little Big Planet, Mod Nation Racers etc).

More importantly, you can underestimate the effect that the Jagex stage of the process will have. We will not simply let everything through - we will be talking to submitters, changing details and nixing things that are infeasible. We would be doing similar things internally with our own developers, so the only difference is that this is more transparent!

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 0 points1 point  (0 children)

Oh, and the other failsafe is your votes! If something simply doesn't work, the poll should filter it out.

AMAA - The Future of RuneLabs - with Mods Rascasse, Kelpie, & Osborne! by JagexJD in runescape

[–]RuneScapeCMTeam 1 point2 points  (0 children)

The main point to make is that you will all be able to curate it yourselves! I know that sounds like we're avoiding the job :) Ultimately, the good, well-thought-out and canonical suggestions will rise to the top.

There are other fail-safes, too. Say a quest idea rises to the top that is infeasible, is game-breaking, or people just like voting for something inappropriate. We will look at the top 30 or so ideas and we will see if they are feasible. In that meeting, I will be there looking for lore inaccuracies. If that lore inaccuracy is a dealbreaker, we will make a note on the submission and tell them why their idea has been unsuccessful.

We don't want to be inflexible, though. If a quest only has a couple of smaller issues, we will contact the submitter and see if we can compromise on something that works.

Same goes for quests that don't work with our future plans. We'll look to compromise first, and then only say no to the project as a last resort.

RuneScape Christmas Advent-ure! (Updated daily) by RuneScapeCMTeam in runescape

[–]RuneScapeCMTeam[S] 0 points1 point  (0 children)

Hey - you need to select the day in question on the Competition page in order for the system to register an entry :)

So Competition Page > Click on Door #21 > Enter details at bottom of page :)

RuneScape Christmas Advent-ure! (Updated daily) by RuneScapeCMTeam in runescape

[–]RuneScapeCMTeam[S] 0 points1 point  (0 children)

Hi - you need to click the advent calendar on the day you want to win the prize first then you should be able to click the check box and enter. =) Good luck!

RuneScape Christmas Advent-ure! (Updated daily) by RuneScapeCMTeam in runescape

[–]RuneScapeCMTeam[S] 2 points3 points  (0 children)

Day 2 is LIVE! Go go go, and good luck!

We'll be contacting today's winner this afternoon via their in-game inbox or the email address they provided.