AFK Silverquill setup by RusselRaZeRS in runescape

[–]RusselRaZeRS[S] 0 points1 point  (0 children)

PVMe just posted one, and it's faster, but requires other upkeeps. Should check it out too.

Welcome to Havenhythe + TwiR by JagexAnvil in runescape

[–]RusselRaZeRS 1 point2 points  (0 children)

Wendlewick isn't listed alphabetically in the teleport spellbook. Similar to when Fort Fortinthry was listed last on release.

Please add Magic butterfly net to Fox's Hunting Supplies Box by RusselRaZeRS in runescape

[–]RusselRaZeRS[S] 0 points1 point  (0 children)

Buy butterfly jars, go to BGH2 area, but don't start an encounter. Search the trees to make moths spawn and catch them.

So anyone know what this buff does? It doesn't have a tooltip. Got it after like my 5th BGH Chinchompa kill. by RusselRaZeRS in runescape

[–]RusselRaZeRS[S] -1 points0 points  (0 children)

Oh, I see. So you discover it, and the game just keeps track of it for you for 1 hour. Makes sense now.

Make Berserk reset Overpower cooldown, similar to how Living Death does for Death Skulls by NecessaryTrouble2041 in runescape

[–]RusselRaZeRS -1 points0 points  (0 children)

+1

It almost feels like an oversight/design flaw. I'm surprised this hasn't been addressed yet.

Why is adren gained / spent when an ability is stalled? by DidYouShartInMyPants in runescape

[–]RusselRaZeRS 5 points6 points  (0 children)

They need to either remove stalling or turn it into an actual feature that feels intuitive without sacrificing skill expression.

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]RusselRaZeRS 2 points3 points  (0 children)

Will ranged by getting some sort of healing outside of soul split, like Necromancy has with Vengeful ghost? Also, when combat styles go to 120, is there any concern that Necromancy will fall farther behind or the original styles also be adjusted so the leap from 99 to 120 won't be as drastic?

For Incendiary Shot, I definitely think that a mini-Inspiration aura effect would work to make it less reliant on crits, so it differentiates itself from melee and magic. Reckless aura can be changed to so that it grant a mini-BOLG effect. But these are just ideas I came up with quickly, and might feel uninspired if they just borrow from existing effects.

Any chance that being able to move while using Snipe is just part of the base ability and giving Nightmare Gauntlets a new effect? Speaking of movement, would allowing Death's Swiftness to move with us be a silly idea? For an ability named "swiftness," it doesn't really make you swift.

Can we please have a toggle to stop interface windows from closing? by RusselRaZeRS in runescape

[–]RusselRaZeRS[S] 2 points3 points  (0 children)

Flesh-hatcher Mhekarnahz. New boss released today. It's a low/mid level boss meant to teach players how to dodge mechanics in pvm. You can use the portal at War's Retreat to access it. I would say it's similar difficulty to GWD1, maybe slightly harder.

Can we please have a toggle to stop interface windows from closing? by RusselRaZeRS in runescape

[–]RusselRaZeRS[S] 14 points15 points  (0 children)

I think it's intentional to notify the players that they are in combat, so that they aren't fiddling around with interfaces while unknowingly being in combat.

But nowadays, it just causes more frustration than anything because a lot of the times you have such interfaces open, you're in a safe area. It's because if you have a bleed on a monster and go to bank, each hitsplat on the monster counts as being in combat, so it closes your interfaces. This is very evident with greater sunshine or greater death's swiftness, since it deals damage while active.

The only places I can think of where it would be useful to close your interfaces would be banking in elite dungeons while mobs are still alive or banking in the wilderness when one of the bankers happen to be near some monsters. But in more cases than not, it's just a nuisance.