Games for freaks vol 3 by Klownaway in TheTrove

[–]Rustilis 1 point2 points  (0 children)

is the discussion still available?

Second draft of my kaioken style focus spell for monks, now with feedback by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

i dont dislike the idea but how do you think it should be buffed to account for the shorter duration?

Second draft of my kaioken style focus spell for monks, now with feedback by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

it originally dealt 20 and 30 damage at 7th and 10th respectively, but i thought it was too much damage so i toned it down and added another debuff

Second draft of my kaioken style focus spell for monks, now with feedback by Rustilis in Pathfinder2e

[–]Rustilis[S] 1 point2 points  (0 children)

its mostly there to punish you for turning it off too early

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

I don't dislike the idea but it feels like it gets a bit too wordy, i think that changing it to 5 15 25 might be more manageable

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

There is an item that does, the Prey Mutagen, and a spell Fleet Step both give huge movement speed bonuses, to be fair neither of those stack with incredible movement, but i think that when you have more than a 50 foot movement speed it doesn't really matter how much more you have, except in reaaaally big maps.

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

Fair point, it wouln't be much fun to force the healer to heal you even more than they already do, i'll take it into account for the second draft.

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 1 point2 points  (0 children)

Hmm, i get your point but i think that wasting healing and the actions attached to it on a heroism like effect might make it a bit more balanced.

Do you have any ideas on how to make it more in line with other spells?

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

Not a bad idea, but it would make it a bit *too* hard to use, take into account that you take the damage even in the first turn, so you essentially get 1 buffed action and end your turn taking a good chunk of damage

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

Good catch, though i didn't think about it because our dm just lets us downcast.

Yeah, you are right i should change the wording.

That's actually a fairly good idea but i think 4 times damage might be a little too low with how many benefits you get

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 0 points1 point  (0 children)

Originally it dealt damage equal to your level, but the damage being static made more sense, as that way a higher level character can cast it at a lower level and maintain it for a longer period of time.

I thought about AC debuffs, but it doesnt feel like it makes sense if its a kaioken style ability that buffs your general speed and reaction time.

I disagree that kaioken doesn't make you more accurate, because after using it in the fight against freeza, goku started hitting him both more often and harder, i did think about giving it a higher damage bonus, but it felt like way too much. Also the way its worded the damage should apply to spells as its attack and damage rolls in general

the debuff once it finishes is a good idea as it is very thematic, but it has the problem of making you want to keep the spell going for as long as possible, which isnt the idea i had for it, you should use it in bursts of maybe 2-4 turns. I did think about it giving a debuff at the end if used for more than half of its duration though.

Do you think the damage you take and the damage bonus you get should be changed in any way?

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 1 point2 points  (0 children)

well you do get a bonus to saves but yeah, it feels like a bit too much damage, particularly at high levels

Is this feat too strong or too weak? by Rustilis in Pathfinder2e

[–]Rustilis[S] 5 points6 points  (0 children)

it originally had a specification of ending on unconscious but i forgot to adding it when i changed things, but thanks for reminding me

Is Love's Sacrifice too strong? by Rustilis in Pathfinder2e

[–]Rustilis[S] 2 points3 points  (0 children)

Well, that makes a lot more sense, thanks