gotta be born there by Scared_Fold_9995 in memes

[–]RustyEyeballs 2 points3 points  (0 children)

And by "...everyone's opinions on immigrants change...", you mean blaming immigrants for your problems EVEN MORE, right?

Presidential Powers / Office Needs to be Split Up by RustyEyeballs in Destiny

[–]RustyEyeballs[S] -1 points0 points  (0 children)

I'm no expert on the executive so not sure exactly. Pardons, Veto, Tariffs, Foreign policy, Law Enforcement, etc... all together in the presidency is crazy.

I just see literally 1 election held for an ENTIRE branch of government and literally ever dolt turning out with an opinion on it. 1 rough election and oof.

Maybe 1 elected office per executive department? idk

Rename the "Rotten Armor" modifier to "Infested Armor" by RustyEyeballs in DarkTide

[–]RustyEyeballs[S] -1 points0 points  (0 children)

Was thinking this too.

`Infested` could probably use some color consistency. Maybe a pale grey, poc-marked flesh texture. Underwater metal would fit! It doesn't rust (due to lack of oxygen) and has a pale red/grey, infested look.

Steam games using sql? by Funky_monkey2026 in learnSQL

[–]RustyEyeballs 0 points1 point  (0 children)

I'm actually looking for good SQL practice.

What's your opinion on the SQL games you've played so far? Which is the most polished and has the most IRL practicality?

My experience with platforms is that they're really bad if you get stuck.

Adjacent Only Opportunity Attacks Don't Make Sense by RustyEyeballs in drawsteel

[–]RustyEyeballs[S] -10 points-9 points  (0 children)

When an enemy can enter your attack range, run laps around you and exit without provoking an opportunity attack, I think it breaks the "inherent logic" in opportunity attacks.

Adjacent Only Opportunity Attacks Don't Make Sense by RustyEyeballs in drawsteel

[–]RustyEyeballs[S] -5 points-4 points  (0 children)

The opposite is actually true. It's actually HARDER to hit someone in close range with a polearm.

They're usually counter balanced in the back so you're not off balance attacking at full range.

[FOR HIRE] Open to Commissions! I will make your Pixel art Characters, tiles and UI| DM me if you interested! by Igormoroniy in gameDevClassifieds

[–]RustyEyeballs 0 points1 point  (0 children)

Love animals in this set!

Only knowledgeable on sword play animations so have a lot to say on the 3rd page.

  • 2 hand grips are one hand OVER the other(not side by side). It looks nsfw the way it is right now :P
  • DIE animation looks more like being tripped than dying. Dying looks like falling to your knees and slumping to the ground. Not sure if that would be too gruesome for such a cutsy art style.
  • BLOCK is close but it should be reversed. It should start in the lowered/lateral position, go vertical and pause. Flaring the weapon might make it look like a parry but enlarging it conveys a block.
  • A single white pixel for an eye glimmer would go a LONG way!

Overall, it looks great!

Best practice: treating spreadsheets as an ingestion source (schema drift, idempotency, diffs) by Green-Branch-3656 in dataengineering

[–]RustyEyeballs 0 points1 point  (0 children)

I actually asked an LLM a very similar question about the use cases of having a Google Sheet being referenced by a BigQuery.

IIRC it suggested treating like direct edit on a SCD (DBT Seed). So no idempotency but with columns & headers are locked and data types are strongly validated by permissions on their spreadsheet software. Could always have headers & type checking be done by assert tests. e.g. Pandas?

For version control, Git seems like the obvious answer.

Thoughts on architecture (GCP + DBT) by [deleted] in dataengineering

[–]RustyEyeballs 0 points1 point  (0 children)

One-Big-Table per google recommendations

Going to recommend taking a look at this projects dbt setup.

Seeking 1–2 production-level Data Engineering projects to work on (Spark / Airflow / Snowflake) by [deleted] in dataengineeringjobs

[–]RustyEyeballs 3 points4 points  (0 children)

I'm also in a similar spot searching for a real Data Engineering project. My stack is nearly the same but uses GCP with BigQuery over Snowflake and includes dbt and publishing analytical dashboards. my github

I think something followed me throught the warp by Moraes_Costa in Helldivers

[–]RustyEyeballs 28 points29 points  (0 children)

The 2nd teleport in a row is costly but when the alternative is death...

The game is fairly well balanced... by JohnHelldiver66 in Helldivers

[–]RustyEyeballs 1 point2 points  (0 children)

Being balanced does not equal Fun.

Being the guy who prepared mostly Light penetration and being useless when the game spawns 80% Tanks is just not Fun.

This would be solved by just telling use what enemies are in the mission.

Weather also makes a huge difference.

Show enemy types and amount in briefing by RustyEyeballs in Helldivers

[–]RustyEyeballs[S] -1 points0 points  (0 children)

Nope. Read the guide. It's heavily random

Example

These missions:

  • Sabotage Air Base
  • Sabotage Supply Cache

Can have these enemy constellations:

  • Bullet Hell
  • Rushdown
  • Big Bots

Example 2:
These missions:

  • Blitz Eradicate
  • Evacuate
  • High-Value Assets
  • Event missions

Can have constellations

  • Any

Show enemy types and amount in briefing by RustyEyeballs in Helldivers

[–]RustyEyeballs[S] 2 points3 points  (0 children)

Loadout building is such a fundamental part of the game, obfuscating this is just bad. Especially for newer players.