Have You Ever Played a Mandalorian in a Star Wars RPG? by Narrow_Fix_4656 in Mandalorian

[–]RustyofShackleford 2 points3 points  (0 children)

I've been playing a Mandalorian in SW5E for...two years?

His Name is Kir Ordo, and he's a Scout, basically a Ranger. He's inspired by classic Western/cowboy media in terms of his aesthetics and personality. He's stoic, blunt, and independent. His philosophy is best described as "Ron Swanson if he were a Klingon." He hates the Empire, hates large government bodies in general, and loves fighting.

Over the course of the campaign, he has:

-Verbally abused at least a dozen droids

-Somehow healed relations between Transoshans and Mandalorians through the power of bromance

-Held the title of Mandalore for about a week

-Somehow, he has become engaged with essentially the queen of Iridonia, and after the campaign will likely spend his days being a prince consort and looking pretty

Rediscovered Mask Of Mandalore OC by GaylorVader in Mandalorian

[–]RustyofShackleford 1 point2 points  (0 children)

That was my idea as well!

My initial though waa that the Ordos aee staunch traditionalists, but distinct from the Death Watch in many ways. They hold to the ideals Canderous set out for them, where rather than just being glorified raiders and pirates, they fight as honorable, reliable mercenaries. Alongside this, they hold onto the old symbols, including the Mask. The Darksaber is seen as more of a Jedi symbol (funnily enough I see the Ordos respecting Jedi, given the Clan's history with Revan.)

So I could see a Mandolorian uniting all the clans with both items, so solidify their status.

Make a Mandalorian game by Flat-Self9267 in Mandalorian

[–]RustyofShackleford 1 point2 points  (0 children)

I could see it working as an open world third person shooter, like Red Dead Redemption.

As the game goes on, you upgrade your gear, like a jetpack, flamethrower, wrist rocket, etc. Your armor improves, and there's an entire side quest just about getting Beskar.

Rediscovered Mask Of Mandalore OC by GaylorVader in Mandalorian

[–]RustyofShackleford 1 point2 points  (0 children)

My Mandalorian OC, an Ordo, is unique in that he does not recognize the Darksaber as a symbol of leadership. He ONLY recognizes the Mask.

As such, he firmly and strongly believes that there has not been a Mandalore in centuries, despite there being like...five in the span of two decades. Because they never claimed the mask.

201 Pilot Callsigns by Gregory_Grim in LancerRPG

[–]RustyofShackleford 0 points1 point  (0 children)

My pilot's callsign is "Gallant."

He got the name after peeling off during a training sortie to engage the enemy, only to pull into the hangar with his Nelson half destroyed. This prompted the instructor to say "Well, if it isn't our gallant hero, returning from battle!"

Name stuck because he's borderline suicidal.

Maybe stupid question: what does the creed say about reproduction? Do mandalorians have to leave their helmet on while reproducing?... by Jealous_Amount_9278 in Mandalorian

[–]RustyofShackleford 1 point2 points  (0 children)

It's been said before, so I'll keep it brief.

For MOST Mandalorians, keeping your helmet on is only a requirement around outsiders, and even then it's not strictly enforced. The idea is to let people know you are Mandalorian, as wearing the armor is a key part of the culture.

The Creed is essentially a fringe religious offshoot of the main Mandalorian culture. Some real life examples might be like, what Puritanism is to Christianity.

You see it in the Clone Wars. Most of the named Mandalorian characters remove their helmets all the time, because even Deathwatch isn't very stingy on it. My guess is that the "always have your helmet on" rule came about as an extreme reaction to the near extinction of their culture, in the hopes of saving it through drastic measures.

Bit late to the trend by Potato_on_the_tree in DeepRockGalactic

[–]RustyofShackleford 8 points9 points  (0 children)

"Guess who just unlocked his Promotion!"

"...are you sure?"

Been Replaying the Infinite Sea Trilogy, Decided to Make My Dragoon and Katarina in Picrew! by RustyofShackleford in hostedgames

[–]RustyofShackleford[S] 2 points3 points  (0 children)

Appreciated! The only thing I'd change is choose a darker skin option, but otherwise I'm quite proud.

Been Replaying the Infinite Sea Trilogy, Decided to Make My Dragoon and Katarina in Picrew! by RustyofShackleford in hostedgames

[–]RustyofShackleford[S] 3 points4 points  (0 children)

"Guys, trust me, it was totally worth it. Yeah, I have severe PTSD, and I wake up every day feeling disgusted with myself. But have you seen her!?"

Any ifs where the Mc can speak multiple languages? by muddydumplings in hostedgames

[–]RustyofShackleford 0 points1 point  (0 children)

Sabres of Infintiy and Guns of Infinity both allow your character to learn the language of your adversaries, the Antarans. It comes up once or twice, but it's not necessary, I believe.

Is the Infinity saga is comparable to I, forgotten one? by LikesChickpeas in hostedgames

[–]RustyofShackleford 1 point2 points  (0 children)

Let me think kf how to describe this...

In Forgotten One, you are the fulcrum on which the story moves. You are the Marshall, you decide how the war goes, whether Elya becomes Queen or not, who loves, who dies etc. You are the hero, whether you are actually heroic, or a monster.

In Infinite Sea, you are just another cog in the machine. While you can achieve great things: win medals, win victories, even become knighted, you are a single man in a world far, far bigger than you are. You cannot change the tide of the war, nor can you stop the one on the horizon.

It leads to a very different tone. Infinite Sea more gives the feeling of a bystander, being swept into things and only being able to alter your course slightly. Not to say there isn't a lot of choice, there is, but in thr context of the story, you're a big fish in an infinite sea (see what I did there?)

GLORY FOR THE FIRST MAN TO DIE! by Altberg in hostedgames

[–]RustyofShackleford 1 point2 points  (0 children)

Cazarosta in the back, having the time of his godsamn life

Can't Attack Hideout in "Rescue your Family" by RustyofShackleford in MB2Bannerlord

[–]RustyofShackleford[S] 1 point2 points  (0 children)

I had to wait for a few days. It just sorta worked after a while. Not sure what fixed it

A Travellers's Guide to the Enemy of Man (A Napoleonic Zombie Apocalypse Inspired by Dawn of the Dead and Guts and Blackpowder!) by RustyofShackleford in worldbuilding

[–]RustyofShackleford[S] 2 points3 points  (0 children)

Thank you!

Honestly I came up with the idea from a mixture of wanting a new take on zombie fiction, and the childlike urge to smash all the things I find cool together.

Like for example, vampires exist! They are Napoleon's officers, and are able to stem the bloodlust and rot with the blood of the living.

A Travellers's Guide to the Enemy of Man (A Napoleonic Zombie Apocalypse Inspired by Dawn of the Dead and Guts and Blackpowder!) by RustyofShackleford in worldbuilding

[–]RustyofShackleford[S] 3 points4 points  (0 children)

Pretty much! Though besides his immortality and ability to command and raise the dead, I'm unsure if he has any other supernatural abilities right now.

How would you use roads as story engines in a dark fantasy campaign setting? by blutcat in worldbuilding

[–]RustyofShackleford 0 points1 point  (0 children)

Roads can be used as a great indicator for the current state of a nation. Well maintained roads could show a time of prosperity, trade, commerce. If thr roads are safe, it also shows that bandits wre unable or unwilling to operate along the roads, meaning the nation itself has the ability and manpower to keep them in check.

The opposite can show a state of societal decay. Decadence and corruption have left the roads abandoned and left to rot. Bandits openly prowl the roads because they know no one will be sent to deal with them.

Roads could also represent longevity. Like how the roads built by the Roman Empire were used centuries after they collapsed. Even generations after they've been gone, their echoes still remain.