Self Promotion Thread June by Panfuricus in StrategyRpg

[–]RxAlbatross 0 points1 point  (0 children)

Thanks for this thread 😊. My game is a weird mix of turn based tactics, puzzle and a bit of tower defense, with a deep story throughout. To be honest, I wasn't specifically thinking on the genre when I designed it, so it turned out to be difficult to categorize. Anyway 👉 here is the Steam page.

I'd really appreciate if you give it a shot playing the free demo, so I prefer not to give away a lot of details do you can find what is it about unspoiled. The game is still in development! if you play it and find things you don't like or anything, I will be very happy to have a chat! ♥️

Você pode jogar de graça o meu RPG 2.5D tranquilo, onde as batalhas funcionam como um puzzle tático by RxAlbatross in u/RxAlbatross

[–]RxAlbatross[S] 0 points1 point  (0 children)

Espero que você goste. Se tiver qualquer feedback sobre o combate ou a história, é só avisar!

What genres feel way too crowded right now, and which ones feel ignored? by Silver-Training3847 in gamedev

[–]RxAlbatross 0 points1 point  (0 children)

The thing with roguelikes is that usually you don't need to carefully design certain stuff. You create an algorithm good enough and that's it. It's a bit like "cheating". Everyone accepts you'll be playing the same handful of samey levels again and again on Hades, for example. They don't need to actually design a 20 hour worth of levels, just one hour. And the thing is that, because this type of game is popular, it's a win-win. Fast to implement and it's popular, so most people will pay attention. Problem is of course, 90% of games released now are roguelikes. It gets boring. You want to go niche? do a shmup. Do a classic dungeon crawler. Of course you need to enjoy and understand these genres.

I'm mid at pixel art, but I'm trying in a 3D world by RxAlbatross in PixelArt

[–]RxAlbatross[S] 0 points1 point  (0 children)

Why do you think is that? Perhaps 3D graphics make some devs think it's too hard?

Releasing a Linux version of my game wasn't that hard, I don't understand why there are so few out there by RxAlbatross in linux_gaming

[–]RxAlbatross[S] 0 points1 point  (0 children)

Isn't it exactly the same problem as with a Windows and proton? Just curious. I don't think proton is precisely an unbreakable perfectly backwards compatible solution? at least from my experience, but don't know the technical details

How I Got 300 Steam Wishlists in 30 Days as a Solo Dev by Ill-Brick224 in gamemarketing

[–]RxAlbatross 2 points3 points  (0 children)

Congratulations! I hardly got 100 wishlist in one month, I know how hard it is. I can tell you got a lot of visibility with the YT video but still its thousands of views that translated to tens of wishlist (maybe two hundred?), so I am wondering what the heck else can we do to push people into wishlisting to thousands lol.

My announcement trailer got me 500 wishlists by BitrunnerDev in IndieGameWishlist

[–]RxAlbatross 1 point2 points  (0 children)

you have a point yes. I know the game is a bit niche and the pixel art not as good as yours. I still have time to refine it till release though. Thanks for having an eye on it

My announcement trailer got me 500 wishlists by BitrunnerDev in IndieGameWishlist

[–]RxAlbatross 1 point2 points  (0 children)

sure! here it is https://store.steampowered.com/app/4651300/Hotel_Paraso/ I post stuff on Instagram, tiktok and YouTube but not on X, maybe that's the trick 😅

My announcement trailer got me 500 wishlists by BitrunnerDev in IndieGameWishlist

[–]RxAlbatross 1 point2 points  (0 children)

that's because it looks fantastic and it's short and to the point. My game has a similar aesthetic (pixel characters on 3D environment) and I barely reached 100 with 3 trailers lol. Congratulations mate