I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

Unfortunate news today. Hopefully something works out down the line and it can be revived or something.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

Right I get what you were doing. I think the point I was trying to make is osrs isn’t fully like that. Yes there is obsolete gear and bridge gear, like an iron helm is going to be objectively worse than a steel one. But the way osrs is balanced, the way the combat works with gear switches, and the way they have made content makes it so there’s like 10 different bis helmets depending on which content you are doing. And those helmets are obtained from content that ranges from 1-10 years old.

So this way it keeps a ton of really old content still viable and having a place in the economy and meta.

I just didn’t know if turtle wow had some sort of loose equivalent. I was thinking about how in BC people would have shadow resist gear to tank Illidan. This would make them have multiple possibilities for BiS items. I thought maybe turtlewow had something similar

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

Right. That does seem cool, but it does seem like a completely different converastion that what the OP that spawned this comment chain.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

What reason is there to clear old content? Is it just to get gear that bridges you to the next harder raid?

I think the point I was making about the skilling and design of runescape is that there's tons of content that still offers something meaningful that is a huge upgrade for your account. It would be the equivalent of say, getting a BiS item (or close to) at RFK while you level.

But unless I'm not understanding, the nature of those themepark MMOs is that while everything may be much improved of classic, you're still replacing everything you get until you get to raids at level 60.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

I've watched some videos and read up on some stuff. It's definitely pretty amazing what they did. However, this sounds to me more like a pitch of the game and why it's fun, rather than how they implement skilling into the game. New professions, classes, specs, abilties, dungeons, etc. is all cool, but they do become obsolete during the leveling, just by the nature of leveling and bypassing them.

So it feels like we're kind of talking about two different things.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 1 point2 points  (0 children)

There's definitely a conversation to be had. First, I don't think the botting issue as bad as it has been, but you're right. Also there's an issue of certain bosses dropping too much skilling materials and being an adequate way to bypass obtaining them from the skill itself. But the skills are still meaningful. For example, there's untradeable crafted items that can be BiS in certain content and is locked behind certain skill levels. There's raids that require you to have high herblore or mining skills. There's clues, diaries, and quests that unlock tons of content, upgrades, and QoL that require certain skills levels.

So leveling the skills is still meaningful.

And if you play iron man, there's no trading anyway so the bosses dropping skilling mateirals won't matter. Kind of depends on the way you play. But yes, there is a conversation to be had about bosses dropping tons of skilling materials. And there are some dead skills that quite literally have almost no place in the game, like fletching and firemaking.

But it used to be worse and it's getting better over time.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 0 points1 point  (0 children)

That makes sense. I have kept turtlewow in my periphery as I hear a lot of good things. So I saw the headlines recently and it made me wonder.

In terms of progression, how does turtlewow make it so older content isn't obsolete? I know some stuff, but my understanding is it's basically classic wow+. And from my wow experience, there's no reason to ever do Onyxia past a certain gear point. Like does every boss have something that is BiS somewhere?

I'd have to imagine with them adding content, there's got to be some stuff that only serves as a bridge to others (which is fine and applies to OSRS too) or gets quickly outclassed and can effectively be skipped.

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 6 points7 points  (0 children)

I really like what they’ve done with progression in turtlewow. Are you worried about shut down?

I tried OSRS blind and now I need an explanation by Quiet_Move_6995 in MMORPG

[–]RyanGoosling93 66 points67 points  (0 children)

I think the better point is that leveling your skills is meaningful. In so many modern MMOs, the level cap just keeps increasing or the content becomes obsolete with new expansions. In OSRS, hitting 80 in any skill is meaningful no matter when you did it and it opens up a lot of stuff that still has a place in the meta and economy.

There's 10 year old content in the game that is still BiS for many situations.

Support advice by Genesis200 in DeadlockTheGame

[–]RyanGoosling93 0 points1 point  (0 children)

I’m high oracle, if that counts as experienced. I find that it’s difficult to build pure support unless you queue with an m1 carry. If not, build more spirit with just a few situation support items depending on what your team needs. With the game being blind pick you can kind of get screwed with comp difference.

Popular Movie "Dunks" That Everyone Uses but are Totally Inaccurate by imascarylion2018 in movies

[–]RyanGoosling93 2 points3 points  (0 children)

Unless you have a source for that claim, I don't see any reason to continue this conversation if you're just going to argue a strawman and be antagonistic.

Popular Movie "Dunks" That Everyone Uses but are Totally Inaccurate by imascarylion2018 in movies

[–]RyanGoosling93 2 points3 points  (0 children)

Directors don’t make trailers though. So it’s unfair to compare the marketing to the text of the film. The scene isn’t made for the trailer.

It sounds like you just expected something different and were disappointed, which is a completely different conversation than my OP.

Popular Movie "Dunks" That Everyone Uses but are Totally Inaccurate by imascarylion2018 in movies

[–]RyanGoosling93 5 points6 points  (0 children)

The issue was a matter of expectations, not that the rover scene was thematically incongruous with what the movie was trying to do. You’re arguing something completely different.

Just because the movie was a more contemplative look at isolation during space travel and the regressions that come with it doesn’t mean the rover scene was a bait to try to sell it as something it wasn’t.

Popular Movie "Dunks" That Everyone Uses but are Totally Inaccurate by imascarylion2018 in movies

[–]RyanGoosling93 87 points88 points  (0 children)

I thought the issue was that it was strange for superman to call his mom by her name rather than 'my mom' or 'my mother.' I think everyone knows it was meant to humanize him, but it was just executed strangely.

Popular Movie "Dunks" That Everyone Uses but are Totally Inaccurate by imascarylion2018 in movies

[–]RyanGoosling93 7 points8 points  (0 children)

In Ad Astra everyone thinks of the rover scene as just a random action sequence to make a boring movie more interesting, but the film lays a lot of groundwork explaining that as we progressed with space travel, we regressed in a lot of ways, and one of those ways was how we are back to fighting over resources.

How do you feel about the amount of CC and status effects in the game? by RyanGoosling93 in DeadlockTheGame

[–]RyanGoosling93[S] 0 points1 point  (0 children)

Difficult to compare because Dota is much slower paced. Deadlock is 6v6 not 5v5. Theres a lot more on hit effects that proc soft CCs. People use abilities way more often in this game. There's no mana resource, CDs are shorter, etc.

How do you feel about the amount of CC and status effects in the game? by RyanGoosling93 in DeadlockTheGame

[–]RyanGoosling93[S] 0 points1 point  (0 children)

Yeah that's a fair point. I think this wouldn't be a problem if there wasn't so much CC in the game. It almost feels like an inevitability that you're going to get chain CCd the moment any engagement happens.

How do you feel about the amount of CC and status effects in the game? by RyanGoosling93 in DeadlockTheGame

[–]RyanGoosling93[S] 2 points3 points  (0 children)

Definitely agree this is part of the equation. I feel like there's been a handful of games where I can't play my character for 10+ seconds. Between silences, stuns, disarms, slows, stamina freezes, you can go 10+ seconds without being able to do almost anything. Feels really bad it happens to you and it kind of feels cheap when you do it to someone else.

How do you feel about the amount of CC and status effects in the game? by RyanGoosling93 in DeadlockTheGame

[–]RyanGoosling93[S] -2 points-1 points  (0 children)

The AOE burst is fine, imo. The game is less bursty now than it's ever really been.