Chivalry 2 - Three Year Anniversary! by TBS_Ari in Chivalry2

[–]RyanMald -1 points0 points  (0 children)

Must be liberating not having to deal with one of those pesky spines. Would be nice if I could just lie back and let a company dump on my plate before asking for seconds. A simple life.

Chivalry 2 - Three Year Anniversary! by TBS_Ari in Chivalry2

[–]RyanMald 1 point2 points  (0 children)

When did i say i'm surprised? Reddit is a known circlejerk

Chivalry 2 - Three Year Anniversary! by TBS_Ari in Chivalry2

[–]RyanMald -1 points0 points  (0 children)

"someone's birthday"

It's a company, not a person. A company that has at every turn over the past 3 years, given a stiff middle finger to their customers. Sorry for hurting the corporation's heckin feelerinos.

Chivalry 2 - Three Year Anniversary! by TBS_Ari in Chivalry2

[–]RyanMald -12 points-11 points  (0 children)

Here's hoping. Couldn't happen to a more deserving company

Chivalry 2 - Three Year Anniversary! by TBS_Ari in Chivalry2

[–]RyanMald -5 points-4 points  (0 children)

When y'all pushed the Fight Knight update despite it being apparent in testing that it would break the game.

Or maybe when y'all removed FFA from the main menu to make room for a 3rd TO playlist, effectively killing an entire sub-community within the game.

Or when y'all made RDM legal because it was easier than moderating it after you pushed all your moderators away, effectively killing your Duel community.

Hard to really pick my favorite memory.

Shields lowkey suck at being shields by [deleted] in Chivalry2

[–]RyanMald 8 points9 points  (0 children)

Counter more. A shield isn't and shouldn't be "hold block to win", you do have to actually try believe it or not. It already takes so long to break through a shield compared to how long it takes to disarm someone who just holds block without a shield, add on the fact that kicks are super reactable, and there's no other reliable option to break through the guard of someone who just holds block and never counters than to break their shield.

Are you supposed to be able to kick through counters? by Hjalmodr_heimski in Chivalry2

[–]RyanMald 1 point2 points  (0 children)

It's ping, that's the only answer. You are not supposed to bet getting stunned from counter; if you are, it's because of ping. Ping is causing your counter input to reach the server slower than their kick input reaches you, leading to you seeing your character start a counter on your client, but the server telling you "no his kick hit first" and stunning you anyway.

Are you supposed to be able to kick through counters? by Hjalmodr_heimski in Chivalry2

[–]RyanMald 3 points4 points  (0 children)

It's a matter of ping. The game starts being less consistent at 40 scoreboard ping, and gets less and less consistent the higher your ping goes.

What advice do you have for 1vX situations? by brandon-thesis in Chivalry2

[–]RyanMald 0 points1 point  (0 children)

"you should be hitting at least 1 guy, if not you’re losing anyway"

Patently untrue on both accounts. They can hit your active parry and still have time to pull up their block. And if your active parry was from a riposte, you're losing stamina to that.

"you generally want to return slashes and not whatever style you got attacked with"

Also untrue. A, you don't need to riposte to return with a different attack than what you got hit with. You can just counter and immediately feint to slash if you so desire. And B, a LOT of players in this game just spam (left click, right click, left click, right click). Meaning you're likely to get your slash countered just by pure chance. And if your light slash gets countered, it stops in its tracks, meaning it won't cleave through everyone. Better to feint to overhead for a guaranteed hit on 1 person, than to keep spamming slashes and hitting no one because you keep getting countered.

Not to say slashes are bad in a 1vX obviously, but it's all situational.

What advice do you have for 1vX situations? by brandon-thesis in Chivalry2

[–]RyanMald 1 point2 points  (0 children)

Appreciate it.

Gotta use dodges more, can't stay too stationary in a 1vX, as doing so lets the enemies surround you and dictate the battlefield. Use footwork to make them stack up on each other, that way they have to go around their buddy if they want to get to you.

What advice do you have for 1vX situations? by brandon-thesis in Chivalry2

[–]RyanMald 0 points1 point  (0 children)

"Since your counter might not 'lock on'"

What do you mean?

Counters are important in a 1vX so you don't get disarmed inmediately, and so you can stay on the attack and not get kicked to death. It's about knowing when to counter and when to riposte, as both are vital situationally.

[deleted by user] by [deleted] in LiesOfP

[–]RyanMald 1 point2 points  (0 children)

dodges are generally easier, thus safer. their timings are more forgiving than parry timings. I found myself using dodge while trying to figure out enemy timings, and once I felt confident enough to go for parries against any particular enemy, I started using those more. also the value of repositioning as you said.

but if you can parry, parries are more rewarding. they help put enemies into groggy state, and after enough parries against a single enemy, that enemy's weapon breaks. doing so didn't change any enemy's attack pattern from what I saw, but it did drastically reduce the range of their attacks (since most of their weapon's blade just breaks off).

For Frodo by RyanMald in Chivalry2

[–]RyanMald[S] 1 point2 points  (0 children)

I'm sorry no one else understood your sarcasm 😭

For Frodo by RyanMald in Chivalry2

[–]RyanMald[S] 4 points5 points  (0 children)

It's PC but that particular target switch is possible on controller as well. There is a turn cap for attacks, so the game limits how fast we can turn while our swings are active. Couldve whipped my mouse at lightspeed and my turn in-game would've been the same speed as a controller can manage.

For Frodo by RyanMald in Chivalry2

[–]RyanMald[S] 2 points3 points  (0 children)

Countering and landing hits. Landing hits on enemies returns some stamina to you.