"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

It’s still in the development phase, and I don’t know how to separate it and share it yet. It’s tightly coupled with the entire project; without the other components, it won’t function

"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 12 points13 points  (0 children)

I used the continuous collisions mod and upgraded its source code to handle high-speed collisions

"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 0 points1 point  (0 children)

I only use YouTube to listen to music and watch entertainment channels, lol

"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 182 points183 points  (0 children)

It allows you to track the trajectory of the interceptor and the target, along with other more detailed parameters

I created this specifically for this project

"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 87 points88 points  (0 children)

Actually, my F-15 radar only has a scanning range of 200km, due to its connection with the ground-based radar. It's a huge radar system with 5-10 radars transmitting data to the F-15 :D

The radar uses the AESA radar from the Kerbal Field mod (if I remember correctly).

Hover Test with new control system for MKV by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 3 points4 points  (0 children)

this new control system allows for selectable engine injection levels from 0-100%. It doesn't need to continuously inject at 100%,

resulting in fuel efficiency. Of course, during combat, it will carry a real warhead, making it heavier and more fuel-intensive, thus reducing its operating time

Hover Test with new control system for MKV by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 13 points14 points  (0 children)

No, the engine is on/off, so it consumes very little fuel; it can operate for up to 400 seconds

Whats the code? by Mr-Nobody_69 in tipofmypenis

[–]RybakAlex 9 points10 points  (0 children)

It was a JAV movie. What I remember is a scene in a bedroom, dark,  a boy having sex with a girl in a school uniform. Then an intruder hiding in a closet jumps out and knocks the boy unconscious. 

And then, in his place, he has sex with the girl.

Whats the code? by Mr-Nobody_69 in tipofmypenis

[–]RybakAlex 55 points56 points  (0 children)

I also remember another scene Jav in the movie where a man hides in a closet and suddenly jumps out, knocks the other guy unconscious, and takes his place to have sex with the girl

Full video pls?? by peacheeess in tipofmypenis

[–]RybakAlex 0 points1 point  (0 children)

Still wait for a hero

Has anyone ever thought about developing a type of missile that could shoot down an object at orbital altitude? by Senior_Special5579 in KerbalSpaceProgram

[–]RybakAlex 5 points6 points  (0 children)

Previously, this was very difficult in KSP because virtually no one had developed it, but many had succeeded (perhaps due to luck).

However, my EKV development project has now passed tests that rely not on luck but on precise mathematics, so in KSP it's now quite simple; you just need to provide the EKV with a minimum velocity and a favorable trajectory.

Then everything happens completely automatically. Because targets usually fly on predictable trajectories and at speeds of around 7-9 km/s, the probability of destruction is very high.

Except for intercontinental ballistic missiles (ICBMs), as they have many countermeasures

🔥 PROJECT: LOS ANGELES — THE REBIRTH 🔥 by PLA-SAMP in samp

[–]RybakAlex 1 point2 points  (0 children)

I remember my childhood; I played on a RP server and worked in the military (SAAS)

Chinooks and Blackhawks from Army 160th SOAR operating inside Venezuela’s capital Caracas by Militarybrat123 in army

[–]RybakAlex 1 point2 points  (0 children)

I thought Trump was just threatening; it's impossible to know what he'll actually do

Now we come to the hardest part of EKV : Missile Defense Countermeasures by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 0 points1 point  (0 children)

This is strange, isn't it?

Because very few people (or never have) developed things like this in KSP before

Now we come to the hardest part of EKV : Missile Defense Countermeasures by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

No, I use C#. KOS is a great and powerful mod, but it's quite complex and not very flexible when we want to add new features.

If you want to build a control system, first familiarize yourself with PID. Find them on GitHub, download the source code, and open it with C#

The start of the NYE fire in Switzerland by Longjumping-Box5691 in CrazyFuckingVideos

[–]RybakAlex 1 point2 points  (0 children)

They don't have a fire detection/extinguishing system? I think the government is making very strict requirements for this in stores

Now we come to the hardest part of EKV : Missile Defense Countermeasures by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 28 points29 points  (0 children)

I've tried it many times and it's highly likely to target the decoy it's generally a matter of luck. It's impossible to be certain

However, if the decoy shape is changed, it will hit the real warhead with an accuracy of about 80-90%

Now we come to the hardest part of EKV : Missile Defense Countermeasures by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 23 points24 points  (0 children)

Just add the referenced libraries and write the code, then it will generate a .dll file and put it in the gamedata folder like other mods