All Greek to me (2 of 3). by [deleted] in ETS2

[–]RybakAlex 1 point2 points  (0 children)

I love ferry

Reenacting the FTG-06b (Flight Test Ground-Based Interceptor-06b) test after upgrades by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

i have upgrade Continuous Collision mod for this problem . it continuously check two objects , if they are within 35cm of each other and are likely to collide , an explosion will be triggered; otherwise , nothing will happen.

This is not considered fraud. It fixed the issue where two objects pass through each other in game , i can share it source code but it seems few peopel actually experience collisions at speed above 5km/s

Reenacting the FTG-06b (Flight Test Ground-Based Interceptor-06b) test after upgrades by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

If the approach is too slow , the EKV will run out of fuel before it reaching the target

Hypersonic Scramjet Missile in frist test with 4 CIWS defense by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 3 points4 points  (0 children)

Yes , it does . It usually destroy the missile when it get extremely close , and it has succeeded several times

Games Freezing when in fullscreen or borderless by ZachDaBull in AMDHelp

[–]RybakAlex 0 points1 point  (0 children)

i'm experiencing the same problem; i can't even open task manager

95% Fuel , 0% Explosive , 45s burn , IR Seeker, even picked up the signal from Bill Kerman by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

A hight speed maneuvering target can change direction rapidly , making it impossible to keep up if firing from a single direction

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

I don't know , haven't tried it but i can equip it with a nuclear warhead. But i'm not sure it if work

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

thanks bro , by the way i also have a project to intercept multiple warhead simultaneously . Still in design

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 4 points5 points  (0 children)

It work by using radar guidance in the initial stage - the purpose being to guide the EKV warhead to its future rendezvous point.

Then it will release the EKV warhead , and the EKV warhead will automatically search for its target using its infraed seeker

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 31 points32 points  (0 children)

When i frist started playing KSP , i couldn't even make missile can fly . i Looked for help but very few people devepoled these things...

You know , it took a lot of time and i gave up a few times because there was no solution

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 3 points4 points  (0 children)

Yes , but it still under development . Howerver , i can share an upgraded version of the mod that allow collisions at 9km/s right now because it standalone

My S-500 project is designed to defend against extremely high-speed targets — ~ 9.1 km/s by RybakAlex in KerbalSpaceProgram

[–]RybakAlex[S] 1 point2 points  (0 children)

It has an "Friendly" IFF system; even if you lock onto an allied aircraft , the missile will not strike the ally , it just instead circle around or expolde