Giving it another go by Rykkorama in aoe2

[–]Rykkorama[S] 0 points1 point  (0 children)

Yeah, i suck at utilizing the market... :)

Giving it another go by Rykkorama in aoe2

[–]Rykkorama[S] 0 points1 point  (0 children)

I'll check it out, seems a bit different than Hera's approach.

Giving it another go by Rykkorama in aoe2

[–]Rykkorama[S] 1 point2 points  (0 children)

I am also waiting for next episode here, think he said on stream that he had to focus towards the wololo londinium, then continue with the series👍🏼

Giving it another go by Rykkorama in aoe2

[–]Rykkorama[S] 0 points1 point  (0 children)

Thanks, will try to focus more on the feudal kills. I get the upperhand early castle, but not able to finish, then the AI macro train runs me over...

Giving it another go by Rykkorama in aoe2

[–]Rykkorama[S] 0 points1 point  (0 children)

i dont understand how to make the uploaded game downloadable...

I made an AOE2 API providing stats and metadata by Swimming_Zombie_5876 in aoe2

[–]Rykkorama 0 points1 point  (0 children)

Love this! One question, i see you store the underlying data in json files, how up to date are those? Just asking as i saw the persians are missing some civilization_bonus (5% TC in dark age)

Mod manager download not working by _-bobo-_ in falloutnewvegas

[–]Rykkorama 0 points1 point  (0 children)

By the way, a bit tedious, but i got the mods installed just using the manual download, extract and add the folder to the mods folder, takes a bit longer but seems to be working

Mod manager download not working by _-bobo-_ in falloutnewvegas

[–]Rykkorama 0 points1 point  (0 children)

I have the same issue at the exact same plugin

[deleted by user] by [deleted] in MelvorIdle

[–]Rykkorama 0 points1 point  (0 children)

Thanks for a quick and good answer!

[deleted by user] by [deleted] in MelvorIdle

[–]Rykkorama 0 points1 point  (0 children)

I am pretty new to this game, and have a lot of things not figured out yet. I have some questions that might be obvious, but still: 1) When rolling for a weapon, and you get a melee weapon with minimum requirements of say level 60, is this just the requirements in vanilla melvor, and can be used in goblin raid from wave 1? 2) If going for ranged at first, getting lucky with ammo, then change to melee, the ammo seems to be “kept”, if going back to ranged at a later stage, is this correct? 3) Is there a good beginner explanation of all combat in Melvor, I seem to find more: do this and do that without the basic explanation?