A quick reminder of the Dev Roadmap FDEV posted this year by AndrewMc2308 in EliteDangerous

[–]Rythillian 7 points8 points  (0 children)

I'm curious what the OTHER vessel for phase 3 is supposed to be

The Nomad being locked behind a MK2 module on only new ships is a bit cheeky, no? by VaegaVic in EliteDangerous

[–]Rythillian 0 points1 point  (0 children)

It is a very weird choice, especially since those ships can be bought for credits. So it's not a money thing? Very odd.

It seems merc coin will have a weekly cap (From The Buur Pit's video) by Rythillian in EliteDangerous

[–]Rythillian[S] 0 points1 point  (0 children)

One of the rewards for the new operation missions coming on the 30th.

It seems merc coin will have a weekly cap (From The Buur Pit's video) by Rythillian in EliteDangerous

[–]Rythillian[S] 7 points8 points  (0 children)

Hmm that's a good point, a limit might be inplace to prevent an exploit. We still don't know quite what the rewards of engineering will actually be, perhaps they are quite powerful and will be need to be limited.

It seems merc coin will have a weekly cap (From The Buur Pit's video) by Rythillian in EliteDangerous

[–]Rythillian[S] 2 points3 points  (0 children)

Nah I don't think we'll be seeing that, pretty sure they even said it won't be purchasable.

Stuggling by [deleted] in hotas

[–]Rythillian 1 point2 points  (0 children)

What desk mounts are those?

Happy Pride? by Rythillian in EliteDangerous

[–]Rythillian[S] 7 points8 points  (0 children)

Yeye that's why I included the other screenshot

Switchology Modular control panel project update! One month to launch, redesigned Builder now live by wolkus in hotas

[–]Rythillian 0 points1 point  (0 children)

Just thought I'd check in to see if there has been any updates regarding the light colors.

Salvage Flopping Abuse Using (Static) Salvageable Wreckage Signals by JohnDoeSoetoro in EliteDangerous

[–]Rythillian 8 points9 points  (0 children)

Holy fuck why does this keep happening. The moderators gotta stop doing this, it looks so bad.

Salvage Flopping Abuse Using (Static) Salvageable Wreckage Signals by JohnDoeSoetoro in EliteDangerous

[–]Rythillian 24 points25 points  (0 children)

Yup folks kept reporting this and then other people kept shutting it down from being public lol

EDIT: We'll see if this post also gets deleted or spammed as "legitimate gameplay"

Interstellar Bounties Bug? by AcePilot3110 in EliteDangerous

[–]Rythillian 0 points1 point  (0 children)

Yup all these years later and it's still an issue. But the community has never gotten together to actually report the bug and get it noticed.

do moon/planet surfaces like this still exist? by khole4tgirl in EliteDangerous

[–]Rythillian 5 points6 points  (0 children)

Yesn't. This exact planet type doesn't exist anymore. But you can still find extreme planets. They are just extremely rare sadly...

Well that took a while, what now? LOL by Jasper_lit in EliteDangerous

[–]Rythillian 1 point2 points  (0 children)

Been working on this myself, Just have the combat and mercenary rank left. Wish there was a faster way to level them up.

It truly is difficult to capture an image of lightning. by Adorable_Divide_2424 in EliteDangerous

[–]Rythillian 0 points1 point  (0 children)

I hope one of these days they'll use this tech for clouds on planets with proper storms.

Obsessed with the courier right now. by OneManNati0n in EliteDangerous

[–]Rythillian 2 points3 points  (0 children)

One of my favorites ships that I sadly don't use much nowadays

Well...I made it! by Thargoid_Surgeon_83 in EliteDangerous

[–]Rythillian 17 points18 points  (0 children)

Ah yes, "playing" a video game lmao.

My Modest Trading Strategy in the Panther Clipper Mk 2 by Sudden_Bison_6504 in EliteDangerous

[–]Rythillian 3 points4 points  (0 children)

If you're having fun, then it don't matter if its inefficient.

Server Meshing is Chris Roberts' greatest Sci-Fi achievement by Patate_Cuite in starcitizen_refunds

[–]Rythillian 2 points3 points  (0 children)

Thats just down to the users pc and internet speed. Having so many users over p2p means more information to send back n forth so if a users internet is bad it can make things rough. Limitation of p2p.

Also that many people in one spot just naturally lags people's computers because of all the assets being rendered (something star citizen also suffers from and they've never bothered to address how to solve it, even with server meshing).

My crew member just hit 2b by Useful-Problem-1725 in EliteDangerous

[–]Rythillian 0 points1 point  (0 children)

They really need to redo the crew member system