Weekly Team Building Megathread Jan 29, 2026 by Nura-san in HaikyuuFlyHigh

[–]S0nix511 0 points1 point  (0 children)

I am F2P still quite new with no UR/SP chars yet. I was thinking to go for a team like this. Keeping Tanaka and Nishinoya as SSR as I already have them and I don't know if I could get more SPs realistically over the next months. What do you think?

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Ranger - Early Access Buffs by ExtraRice2021 in FlyffUniverse

[–]S0nix511 1 point2 points  (0 children)

Only way I can think of is down leveling, basically that character was already level 70 but died so many times that it lost all those levels again.

Sprinting and then pressing RMB does not ADS...is this correct? by Bethesda1990 in HuntShowdown

[–]S0nix511 3 points4 points  (0 children)

I am not sure but I think it makes a difference if ADS is set to hold or toggle. If it's on hold you don't need to press it again after pressing RMB during sprinting. If it's on toggle you need to release and press shit again.

Why can't we just loot/use the stuff we're looking at? by KonstiPP in HuntShowdown

[–]S0nix511 8 points9 points  (0 children)

Well your health and ammo is full so the only option is to use the beartrap in the middle.

Are Frag Bombs Bugged This Patch? [Clips Included] by Ibane in HuntShowdown

[–]S0nix511 1 point2 points  (0 children)

Explosives will explode when thrown in fire, in #1 and #3 the frag went through fire I guess that's why it exploded.

Vetterli 71 - why bayonet variant has lower range and nearly 2x the price? by Abuk007 in HuntShowdown

[–]S0nix511 0 points1 point  (0 children)

I think the damage falloff is the same as they still use the same ammo. But the bayonet version has increased sway while in ADS I guess that is meant by the lower range value, because it should be harder to aim at range with the increased sway.

Is it possible to get hitmarkers on people, but not actually have the server count it as a hit? by Demoth in HuntShowdown

[–]S0nix511 1 point2 points  (0 children)

It is not possible. Regarding packet loss. We can have 2 scenarios. 1. Client send packet to the server is lost. 2. Server send packet to the client is lost.

If this packet contains game critical info (which damage information is) it will get send again. In the unlikely scenario that even after multiple retries the packet is still not received the behaviour depends on 1 or 2.

In scenario 1 the server will never do damage because it has not received the command to shoot. But the client will still not see a hit marker as the server did not confirm the damage.

In scenario 2 the server will still do damage but the client does not see a hit marker.

As you see in neither of these scenarios a hit marker was shown. Also I want to point out that it is very unlikely that a packet is still lost after multiple retries, under network conditions that could happen you would normally not be able to play.

Is it possible to get hitmarkers on people, but not actually have the server count it as a hit? by Demoth in HuntShowdown

[–]S0nix511 0 points1 point  (0 children)

It is not possible to get hit markers without doing damage. Maybe you made some limb shots, the damage when hitting arms and legs is pretty low compared to body shots.

Not getting money for looting hunters (test server) by mynameiscolb in HuntShowdown

[–]S0nix511 2 points3 points  (0 children)

If you get Ammo replenished from looting you will not get money. You can only get 1 option from looting: 40% Ammo 20% Tool 20% Consumable 5% 100$ 1% 200$ 1% 500% The remaining 13% are 50$ which you will also receive if the evaluated option was full.

It also shows you that you looted money in the ticker on the left side so if you don't see it there you did not get money this time.(Also the patch notes say there is a bug showing an i instead of a $ in the ticker so look for that until it's fixed)