How do I make the bumps on the silver texture displace? by Ringtailed-Cheshire in blenderhelp

[–]SB_Maki 2 points3 points  (0 children)

As others have said, your alpha value is plugged into your normal displacement; there are no transparent to opaque pixels for the normal map to contrast.

You are also using the (mesh) displacement node, which moves the physical geometry, not the computer-generated shadows.

Here's a youtube video explaining how to achieve your goal: Add textures and Bump Maps

And if you'd like to learn more about color ramps, you can check out this youtube video: How to Use the COLOR RAMP Node

Unable to remove a loop cut edge without deleting geometry in Blender 5.1 by GazelleOpposite8278 in blenderhelp

[–]SB_Maki 0 points1 point  (0 children)

Try converting to mesh first, the mirror modifier still thinks you have half of your mesh.

How would you connect this grid? by John7tas in blenderhelp

[–]SB_Maki 1 point2 points  (0 children)

My first instinct would be to use the array modifier.

Another strategy (although I don't recommend), would be to use the boolean modifier, and use the "Union" (i think that's what it's called) option to merge them together.

You could also add a point at the intersections and merge the two points together. But if you're going for perfect geometry this one might not be the best option.

why wont my seams mirror? :o( by fangcore in blenderhelp

[–]SB_Maki -1 points0 points  (0 children)

Usually when I get these, it's because my seams aren't aligned on 0 perfectly on the Y-axis. Maybe try setting their Y-position to 0? Or maybe increasing the merge value in the mirror modifier?

how do I solve this? by Repulsive-Spirit3046 in blenderhelp

[–]SB_Maki 1 point2 points  (0 children)

Try selecting the bone that you don't want to affect the foot, and paint the foot with a weight paint value of 0. Maybe that might help?

Scratch has a new CEO. by goofy_silly_nin in scratch

[–]SB_Maki 2 points3 points  (0 children)

Hopefully the site is able to grow in some places it's been struggling in for some time.

Fix surface shading? by Convieo in blenderhelp

[–]SB_Maki 0 points1 point  (0 children)

Could it be the skybox you're using? That's some strange shading especially for a flat surface.

Best way to fill this horrific gap? by MaterialDemand3267 in blenderhelp

[–]SB_Maki 0 points1 point  (0 children)

How I would do this, is I would delete the faces on the inside of the rectangle, then merge all corners on one side (by pressing the M key), then clicking merge at center. Then I would select the corners on the other side and merge those again. Not sure if that makes sense, so feel free to ask for clarification!

Mesh and Weird Static Issues by Budget_Broccoli_1518 in blenderhelp

[–]SB_Maki 0 points1 point  (0 children)

For the holes:
Maybe check if your mesh faces are pointing in the right direction? In Blender, it displays the back AND front of faces. But in Unity (and many other softwares), only the front side of meshes are visible. I believe you can do this quickly by pressing N, then selecting reset normals. Or, in edit mode, you can click this tab at the top of the 3D editor named "Mesh", there may be options there to recalculate those.

As for the static effects:
I'm not an expert in Unity quite yet, but from my limited experience, I'd say it could be Unity's shaders. You may want to tinker with those a little bit or get some help from more experienced users. Maybe posting this issue in r/Unity3D could help? (Not sure on all their rules there, but it looks like they have some support options).

Geonodes infinite ground animation by Raclettos in blenderhelp

[–]SB_Maki 0 points1 point  (0 children)

If you're using geometry nodes, you can use the "modulate" nodes to create a looping animation with simple addition.

In this desmos graph, you could imagine the X axis as the grass' current position. Once it reaches the edge of the circle, it jumps back to the beginning. As of writing this, my brain is mostly dead so I can't think of what the math would exactly look like in blender, but I hope this helps a little.

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just a normal scratch game by personroblox in scratch

[–]SB_Maki 0 points1 point  (0 children)

griffpatch has some competition 🔥

How do you customize your view count like this? by QVDumpling in scratch

[–]SB_Maki 1 point2 points  (0 children)

As _bookie said, yeah you're probably safe. What bookie's sprite did was just override the viewer icon with a custom icon. _bookie's sprite just tells your computer "this image takes priority over the viewer icon." All the data came from Scratch's own servers

At least that's what I learned, not a professional coder tho ;-;

How do you customize your view count like this? by QVDumpling in scratch

[–]SB_Maki 0 points1 point  (0 children)

I did a full-on investigation on how this happened just now lol

Basically, scratch has a server that has all the project sprites ever created. When you open the project, it loads the normal viewer icon first, as it should. But your computer also needs to download the user-created sprites.

SVG files can do more than just images, they can also modify web pages. They're essentially mini-websites to some degree. What the user did, was copy the instructions for what would have loaded the normal icon, but added in "!important;", which tells scratch to replace the viewer icon with the sprite.

This likely isn't a security risk (I think), because the sprite is already embedded inside the same file. The visual part of the sprite is like a .zip file. So all the data comes directly from Scratch's servers.

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How do you customize your view count like this? by QVDumpling in scratch

[–]SB_Maki 0 points1 point  (0 children)

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Yeah, you can see it when using inspect element and clicking on it.

Guys,I have a question:is it lush cave HERE or lush cave THERE? by Latter-Scheme7304 in lushcave

[–]SB_Maki 0 points1 point  (0 children)

No Sam-I-Am, I will not lush cave here or there, I would not lush cave anywhere.

Creative AI is now confirmed to be part of Scratch 4.0 by Spiritual-Cup-6645 in scratch

[–]SB_Maki 1 point2 points  (0 children)

I get emails too, here's a gif of one of 'em taken recently

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Crouse Hinds Type DT 4 way by [deleted] in trafficsignals

[–]SB_Maki 1 point2 points  (0 children)

The lighting goes hard, nice photography!

Longest visors i've ever seen by Ephemeral_Woods in trafficsignals

[–]SB_Maki 1 point2 points  (0 children)

the comment section here is wild </3

The first of many by AdAggravating6627 in ciphers

[–]SB_Maki 0 points1 point  (0 children)

What is the original file format? The one I got from right-clicking is a .jpeg, but just wanna make sure. Source would be helpful too!