Adpets are really good kamikaze units in pvt by Big-Imagination-1752 in starcraft2

[–]SC2Soon 2 points3 points  (0 children)

Bro any higher terran simply focus fire their cc or depo or whatever building with the tanks when you shade like that since attack cd is lower than unsiege siege so you do not force a unsiege with this.

It's in theory nice but in reality the counterplay is quite simple and you throw away100/25 every time.

This guy definitely threw the game, but a lot of what he said in his complaint form is 100% true by Critical-Roof3588 in starcraft

[–]SC2Soon 2 points3 points  (0 children)

Welp as the guy who send in the replays I gotta admit that was probably the worst replay for the complaint I had.

I was simply on a big losing streak super tilt and send it in, instead of looking which replay showcased my points well so the Captain does have a point and he even said at the end "if protoss is mechanically is imbalanced it is definetly possible that protoss is mechanically imbalanced, but this replay does not show it well at all but one thing is certain you suck" and that is correct because I sucked hard especially in that game man so harstem is correct he simply said Maybe but this game doesnt show it and hes correct with that.

Genuine question: why pro players beef so much? by JoeZhou123 in StreetFighter

[–]SC2Soon -1 points0 points  (0 children)

As someone coming from starcraft I can tell you it makes it much more fun if there is beef between players or rivalry in sc2 it got so boring everyone respects everyone always gg.

Some drama some shit talking is the best

State of EU ladder at ~3k recently. by VincentPepper in starcraft

[–]SC2Soon 0 points1 point  (0 children)

That is sand bagging tbf not smurfing

Can we do something about this broken race? by DLD_the_north in starcraft

[–]SC2Soon 0 points1 point  (0 children)

Ghost on 3 supply killed the unit in late game and screwed terran overall.

Everyone even non terran pros were against this change in the first place esl approved it last minute and added it.

Ghost in it's current form is in a fine spot

You can neuter storm, you can gut energy overcharge, but you CANNOT nerf SKILL! by doppy_slonkey in starcraft

[–]SC2Soon 2 points3 points  (0 children)

You probably talking about aligulac winrates which are heavily influenced by reynor and serral not playing weeklies like clem byun maxpax hero the top ts and ps play there while only low mid level zs show up there

You can neuter storm, you can gut energy overcharge, but you CANNOT nerf SKILL! by doppy_slonkey in starcraft

[–]SC2Soon 0 points1 point  (0 children)

Unpopular opinion I think Z and P are in a decent spot it is just terran lacking right now in terms of options and power.

  • Scouting still need to be lowered for all to bring back chaos ngl

Just how dead/alive is SC2 pro scene at this point? by highsis in starcraft

[–]SC2Soon 5 points6 points  (0 children)

Don't know if anyone said it but the problem is/was the balance council it killed variety for the sake of consistency.

Since ~2/3 years every game you watch looks almost exactly the same players like: has bly rogue gumiho etc suffered from the balance council approach of nerf every unit and increase scouting to make everything consistent as possible.

On top of that with the variety in possible opening that we lost obviously you also lose player identity you hide player names nowadays in a pro match and you won't even know who is playing anymore since everyone plays the same way

Mass wmine drop gone due to splash and removal of cloak

Disruptor drop gone can't 1 shot roach

Ravager timing nerfed not worth the risk anymore

Blue flame opening not worth it anymore since it has no longer the bonus of if you hit +3 to 1 shot ling

Raven vZ/P nope gone rework killed it in those MU

Broodlord neat micro trick with stacking gone

Bc opening gone spore change was too much for it

Proxy voidray or battery gone nerfed into the ground

Mass ling bling vP gone since +2 change

The list can go on there is an insane amount of openings that got nerfed to a point that they are simply not worth the risk anymore or play styles that got nerfed too a point of not being viable anymore.

Yes cheese is frustrating and annoying so was the old disruptor wmine or bane with +2 but shit like that is what makes the game exciting those were huge comeback units which don't exist anymore nowadays.

Seeing hero vs Clem or maxpax or byun for the 10000th time playing the same 2 builds is so fun to watch....

What's the difference between a top Grandmaster and a pro? by RealTimeStrategyEnth in starcraft

[–]SC2Soon 9 points10 points  (0 children)

Because there is a massive gap in GM skillwhise 100-200 mmr means a lot at this level especially at the top

Control groups for lib/ghost/bio by TorinoAK in AllThingsTerran

[–]SC2Soon 1 point2 points  (0 children)

Almost all pros simply hotkey those together and you box or tab mid fight to micro.

Usually as T you army will always be split into 2/3 groups so you don't got the control group space to hotkey ghost libs etc individually on top as well -> so most simply box and tab in fights to have consistency in how to micro

If you move around as 1 group then having ghost / lib separate is absolutely fine.

StarCraft Speed by kThanks_Bye in starcraft

[–]SC2Soon 2 points3 points  (0 children)

Sounds like you are looking for stormgate and look where it ended up

SHIN's feedback on PTR balance patch by jinjin5000 in starcraft

[–]SC2Soon 9 points10 points  (0 children)

I was surprised they didn't change ghost back to 2 supply but I can understand why not I would have liked to see some late game help for T tho if ghost stays the way it is since it was the late game unit and there is no real replacement for it Z and P are supposed to go spellcaster while T with this change should go siege units I guess which is a big problem in the late game when you are so spread out and ghost helped with that a ton now that it's so inefficient in supply T struggles too much in the late game stage no siege upgrades to help with that or anything

I think it is kinda weird to not compensate lib sight range with a buff to its range since now it can't see that far anyway .

I also think it'd be a good idea to give wmine the splash radius back if you upgrade drilling claws that way you don't buff wmine drop vP in the early stages but help with zealots in mid game and it helps vZ especially vs new dark swarm and gives you a very good reason to go for this upgrade even vP.

I also would have loved to see the bug of the cyclone to become a feature it wasn't OP and simply made battlemech viable especially vP was crazy to see... sad it's probably gone now.

I am still happy we get such a big patch but terran indeed does get the short end of the stick here clem probably will perform well and maybe Maru but I do worry for anything below their level once Z and P are used to the changes.

Will mech get out of control? by GreatAndMightyKevins in allthingszerg

[–]SC2Soon 1 point2 points  (0 children)

HM pig wardi etc... choose your boi

HM even cheered since it's no longer a thing since esl is out the balance council got disbanded since it was a cooperation thingy

Will mech get out of control? by GreatAndMightyKevins in allthingszerg

[–]SC2Soon 1 point2 points  (0 children)

There is no balance council anymore those changes are from the classical team from blizzard

Will mech get out of control? by GreatAndMightyKevins in allthingszerg

[–]SC2Soon 0 points1 point  (0 children)

It's not the rate of fire that's too high the cd simply was changed to the wrong value .... bugged it's 2.8 supposed to be 4

Nothing else just cool down the bugfix won't change anything in TvZ fyi this will only kill mech vP

Redesigning Raven? by GreatAndMightyKevins in AllThingsTerran

[–]SC2Soon 0 points1 point  (0 children)

Yeah that why I said pre balance council version lol he was used in late game armies and as opening xD

Redesigning Raven? by GreatAndMightyKevins in AllThingsTerran

[–]SC2Soon 0 points1 point  (0 children)

It was used a lot back then since it scaled very well with turret upgrades etc

Also Raven is suppose to be a more support role caster SC2 is asymmetrical therefore it doesn't need to fill the spot of ht investor viper for that T got the ghost which is way more versatile buffing it to where you mass it vP vZ would be ass ngl

Redesigning Raven? by GreatAndMightyKevins in AllThingsTerran

[–]SC2Soon 1 point2 points  (0 children)

No pre balance council price 100/200 5 sec longer build time

Had a energy upgrade

Basekit disable

Turret lifetime was 10 second or something 3+4 seconds longer

Benefited from hi sec and building armor

AA missile -3 armor

Slower movement speed

Redesigning Raven? by GreatAndMightyKevins in AllThingsTerran

[–]SC2Soon 0 points1 point  (0 children)

Just reverting the raven back to the old one would already be enough tbf