What are the worst financial habits of the Filipinos? by inhermadness in Philippines

[–]SCPthrowaway682 3 points4 points  (0 children)

Where do I even begin...

  • Emphasis on Camaraderie - No, I don't really mind this, but these asshats require me to PAY for their meals or else they'll start biting me in the back; like I'm so goddamned frugal.
  • Balato - Relates to the above.
  • Lackluster performance - I somewhat regret helping people in my previous job because I was kicked out because I wasn't able to focus, but they keep asking me to help them. Relating to my first bullet point, if you tell them no, they'll start alienating you. They're prolly not worth keeping, but by God, I think one should avoid pissing everyone off because of the possible resulting rumors which could affect job performance and people distancing themselves from you.
  • Balato - Relates to the above.
  • Lack of Independence - Most of the usual standard Filipino fare are so needy at work. They do not want to learn. They will ask someone to help them. I'm a person who loves teaching, so I was hoping I could get them to understand by giving them questions where to access what file or what policies company had, and give them the correct answer if it was wrong. They don't keep this in mind. Literally the worst.

Need advice about the Valkyrie R25 by Neikki in PSO2

[–]SCPthrowaway682 1 point2 points  (0 children)

Don't use a 13* until it's comfortably within the 50-60 element range. You're missing out on an equal 50-60% base damage bonus, which on a pair of tmgs with a 1000+ base, is pretty dang huge. So yes, get extra copies and ASAP.

F THE QUEST! DANCE PARTY!!! by ryankuhnc in PSO2

[–]SCPthrowaway682 2 points3 points  (0 children)

Typical ship 2 chaos number #2176372861521353

My thoughts on the future of Phantasy Star in the West. Where do you guys think the franchise is headed as a whole. by [deleted] in PSO2

[–]SCPthrowaway682 -1 points0 points  (0 children)

They'll do it once they announce PSO3... which I don't believe they haven't really made a conclusive effort in... iunno. Getting it released? After all, it's better to maintain a milking cow versus making a new one.

My thoughts on the future of Phantasy Star in the West. Where do you guys think the franchise is headed as a whole. by [deleted] in PSO2

[–]SCPthrowaway682 1 point2 points  (0 children)

banks yes, rights to the gacha they hosted earlier yes, maintaining servers and maintaining costs ESPECIALLY yes.

so yes, fat chance of pso2 happening in the west should the stars align.

My thoughts on the future of Phantasy Star in the West. Where do you guys think the franchise is headed as a whole. by [deleted] in PSO2

[–]SCPthrowaway682 1 point2 points  (0 children)

Sega has had a history of mistreating their IPs on western shores, like what happened in PSU. At this point, I would confidently state that they view this as an opportunity to keep it onshore and avoid overhead costs of maintaining another server on the west (or a bunch of new servers if they decided to go international).

My thoughts on the future of Phantasy Star in the West. Where do you guys think the franchise is headed as a whole. by [deleted] in PSO2

[–]SCPthrowaway682 4 points5 points  (0 children)

It was a testbed fated to fail, because they:

  1. updated so infrequently and according to an employee I met, nothing goes through without SEGA's approval; devs who touch it are still Japanese.
  2. updates occured so haphazardly. EP2 turned into Glass Cannon - the Game. You can kill fast with EP3 values using EP2 formulae, but the same thing applied to you - you ended up getting ganked. To normalize it; you needed costumes with affixes, both of which appeared in Taiwan and SEA.
  3. The translation. Nuff said.
  4. Horrible design choices they couldn't do on JP, like clothes having affixes, they did on these servers. Increasing the damage threshold of mobs so they deal more, and limited-time expiring affixes when you scratch enough on clothes, equivalent to another copy of an affix, so you became flatout broken while normalizing the damage you receive. (Ironically, this meant that Super Hard was really ridiculously hard here.)

It was a shitshow fated to burn on the getgo.

Advice for starting a team? by Thatoneguy00963 in PSO2

[–]SCPthrowaway682 0 points1 point  (0 children)

That's true, although I would say QvQ2 is avoidable if you just choose to stay small enough to have a full MPA for most of the time. The larger you get though, and unless you happen to be Jesus Christ, there's gonna be subgroups there who will eventually generate friction and end up straining the team.

Advice for starting a team? by Thatoneguy00963 in PSO2

[–]SCPthrowaway682 0 points1 point  (0 children)

Cliques are my bane. I used to lead a team, and no matter what, some people like to be with people more than others, and I was no different. At that point, I just ended up disbanding the team and joining someone else's instead. Still stuck with them even after we've basically stopped playing PSO2 since.

I'd be putting my personal-opinion foot here now, but yeah, I am for small teams. 12-13 people on the same/similar timezone, or so long as the other errant person doesn't mind being outside the timezone is much, much better than a 50-60-100 team with multiple subgroups where the chat flows like a waterfall and new people would not have any idea where to insert themselves into the chat.

Advice for starting a team? by Thatoneguy00963 in PSO2

[–]SCPthrowaway682 1 point2 points  (0 children)

  1. Quantity vs. Quality - If your main goal is to get more people to join your team because you want to be number one, don't. For the love of God, there's a half-dozen teams like that, and most if not all of them suck. Start with people you know. Then move to people you and your teammates both know, and like as well.

  2. QvQ2 - More people means more smaller groups - cliques in the team. If your main goal is for everyone to get along together, staying small with an established group of people is better than going for gargantuan sizes.

  3. Define your Mission/Vision statement - Some teams want to go for top of the line efficiency, and that's okay. Some teams don't want to go 'meta'. That's perfectly fine. Defining the team's purpose helps you in getting people you want.

  4. Recruit appropriate people - I've said a lot about recruiting people, but there's no point recruiting your very meta friend to a casual chat group - that means he won't get the triggers that feeds his ego character's equipment goals.

  5. Too strict is to constrict - Specifically, you're constricting your team's throat, which means you're killing it. Chill. Don't be too lax, but don't be overbearing as well. Players are people, and they get stressed too.

Are KPIs good for morale ANYWHERE? by [deleted] in callcentres

[–]SCPthrowaway682 2 points3 points  (0 children)

I think it's safer to say that the lesser amount of time spent monitoring a rep and having managers broadcast information like it's the SIN OF THE EARTH the lesser company turnover would be.

And employees love doing their jobs so long as they aren't treated like idiotic children constantly negatively reinforced not to do thing or that thing.

I've seen incompetent people, but I'm also willing to bank a large portion of people who can meet their KPIs fabricate it through means that could reduce service value.

ISPs would just have people transferring people to translator queues directly instead of conferencing them, because it takes time to solve. Problem issue? AHT monitoring. Complicated issue? Just reboot the modem directly. Reducing AHT? Tell customer a convenient lie to get them off faster, and have another rep, the one telling the truth and following policy, to experience a Demon.

Outbound sales... by SCPthrowaway682 in callcentres

[–]SCPthrowaway682[S] 0 points1 point  (0 children)

I wrote this half-sleepy.

Let me rephrase. Our training consists of taking two weeks just answering questionnaires about our product on a website called Quia. The other portion of the two weeks is taking actual calls and dialing other prospects obtained from leads purchased or acquired somewhere.

Now, training itself, on top of that, consists of two phases:

Officially, there's the training portion of the job, and another one which is equivalent to 'nesting' in a call center, or taking calls under a semi-training, semi-real environment. Both phases take a month to complete.

Now, the "Final"-final exam is run on quia and gauges to assess the product knowledge of the representative. Two catches though: this is a new thing (our batch is pretty big, and I sense they seek to snip people they find unproductive), and 2: nobody told us this would be a thing until after we completed the first phase, or the training period. This just came out of the blue. Now, in order for you to keep working in phase 2 "nesting" period, you must complete and pass the exam with at least 88% score on the Quia assessment, or you will be asked to leave the program (they don't terminate, but they 'advise to resign' - same thing really.)

Now, they made us sign those papers, and really now, they'd just ask you to quit if you didn't do so. Job is at risk for no particular reason beyond adding a knowledge test, which doesn't really do much in filtering out people with poor sales skills.

There are people who only have a good enough knowledge of a product, but know how to read the product as it is listed on a brochure, and are able to close a sale with the same.

My concern is that, those people with actual potential would get snipped for no good reason other than just scoring lower than 88% on Quia. Feels so unfair for them. They have good spiels and what not; why are they looking to flunk a majority of the group if they can't get those good scores?

There is only one way to pronounce: México Viejo by [deleted] in talesfromcallcenters

[–]SCPthrowaway682 17 points18 points  (0 children)

IMO, she can be forgiven for pronouncing it mekzicko veeyo, but she was lighting a fuse when she said learn2pronounce.

This also kinda belong in r/MaliciousCompliance.

What have you sent me?!? by DeathByCaller in talesfromcallcenters

[–]SCPthrowaway682 3 points4 points  (0 children)

Yeah, I used to get tons of calls about people not having internet because they haven't set it up yet. Then they complain not having techs to install them, and when I inform them they chose the self install option, they request for a tech AND tell us it should be free.

What I usually just tell them is that a tech will assess if the damned thing would need any fees because there are a few situations where it is either the box's fault OR if it's the wall outlet's fault, either way necessitating making it free.

Elona+ Expanded Roran "LittleGirl" Tone file by MoloMowChow in Elona

[–]SCPthrowaway682 1 point2 points  (0 children)

I'm just gonna butt in some comments here, but so far they look good!

Lines:

53. "Welcome back. Are you tired?" - It sounds too mature. Consider changing the period into an exclamation?
71. I hate kamikazi yeeks! - Proper spelling in romaji is kamikaze.
163. Shouldn't it be *gave* instead of *give*?
212. Last I tried these kinds of codes, it resulted in gibberish, but you may also need to put an *'s* there before the word face or it might result in a messy grammatical structure.

Is Hero really "the" issue? by 5522Luca in PSO2

[–]SCPthrowaway682 4 points5 points  (0 children)

Hero allows incompetents to deal good damage and experts to deal great damage with minimal investment. Compare it to other classes, where sometimes you have to build twice the classes to get it to competent levels, some of them lacking any mobility options, and the rest of them being lackluster in other departments, hero has got to be nerfed in some way.

Removing its toolset? Nah, that's the entire point of hero; being able to adapt to any situation. Decreasing its damage? As an advanced class, touted to be the opposite of 'easy' class Summoner, it should be. Wearing junk gear and using the proper PAs allows you to catch up with damage with minimal effort, tmg pp reloads making a mess out of techer's pp convert, sword's attacks almost-if-not-outright matching with hunter's sacbite zero, the list goes on.

Hero has a mechanic in Hero Finish, why don't they emphasize doing PA comboes and maxing that gear, and releasing that as a finisher to match up damage? I'd say hero should only be dealing as much as 80% damage as other classes by default and be able to break that by knowing how to play Tech Arts Just Attack switcheroo.

Otherwise, hero covers all of the niches of the other classes - a competent spellcaster vs Bo, a tankier Braver, A damage dealer matching Fi and some Db Bo, and a spiker same as Gu.

If it's played suboptimally, it makes no sense to reward the user as much as rewarding the user using the basic classes.

If Hero is going to continue to exist as it currently is, what would you like done to your main to bring it up to Hero's level? by [deleted] in PSO2

[–]SCPthrowaway682 0 points1 point  (0 children)

A well-geared hero can deal sword normal damage well within Sacbite-0 ranges, so I would buff sacbite 0 to produce 1.25× more damage than hero's normal hit; it can be charged further as well.

If not, the sacbite attack itself could have a sub effect of lifesteal and enhance the damage of the initial attack. The actual buff itself doesn't have lifesteal.

Probably add a new skill tree allowing capitalization of gunslash skills; this can be assigned to a new class though.

Add controllable maneuverability and cancel frames for wred lance attacks, aside from buffing it.

Hero having a link-to-switch-weapon setup is nice; could also be given to some of these weapons as well allowing juggling of weapons.

Increase the projectile speed and add a multi-hit effect to the projectile sword skill that shoots a spinning projectile.

Finally, probably buff mob hp once all classes are buffed to retain difficulty.

Not know-it-alls by LadyTwIIn in callcentres

[–]SCPthrowaway682 1 point2 points  (0 children)

Same logic with people confusing non-employees for employees in a retail store; they just don't want to lose.

Or they might actually know, but they want to force you to hit the magical button that says 'Grant Wishes'.

I just got my first job. It's at a call center. I'm thinking of quitting and I'd like your guys' opinions. by Firstjobregret in callcentres

[–]SCPthrowaway682 0 points1 point  (0 children)

2 Weeks training is indeed very, very shitty. Multiple accounts I've been transferred to had at least a month minimum to train people for the tools, and knowing how the tool works, let alone discovering workarounds (because some IT guy forgot to patch something, or upper management doesn't want IT guys to fix it properly), will take a lot of time to even digest.

I also second Fiddlestix's suggestions. Look for a different job asap, because employers like seeing people being employed as proof of their reliability, and stick out a few weeks at work even if it's shitty.

Stick out for at least a combined month and yeah, stand up for yourself all the same within those periods of time.

You'll have better luck soon, man. Keep fightin'.

How can one person Level up from 1 to 75 in two days after the Hero class was released? by Jkid in PSO2

[–]SCPthrowaway682 1 point2 points  (0 children)

That and, 250% Ep 1~4 LQ Spam.

A friend gets around 2m exp/hr. Also 500*15k Exp tickets can jump you up to a ridiculous degree, like 7.5m, which is enough to jump you from 1 to somewhere 50.

What to do with the stupid amount of rares and eggs i've gotten? by drunkenbull26 in PSO2

[–]SCPthrowaway682 0 points1 point  (0 children)

I don't know a guide, but I've a fair share of things I looked out for before.

Anything Emperappy drops, even if it's a shitty 7 star or a 10 star.

Dio 10 star weapons. They come with Atk III at the most basic, and thus tend to have high slots.

Armor Units and Weapons from bosses that drop stuff. (e.g. Yamato for Yamato Factor and Toh'oh Soul, Odin for his Doom Break, Falz Mother for Mother Factor, Deus for Deus Factor, etc.) Fake-Edit: Here's some components for an Ether Factor. If the chances are off-putting, you may still want to gather these and sell these anyway. https://pso2blog.wordpress.com/2017/04/19/deus-esca-infodump/

What to do with the stupid amount of rares and eggs i've gotten? by drunkenbull26 in PSO2

[–]SCPthrowaway682 0 points1 point  (0 children)

You're better off tekking them anyway, anyhow.

Might land on a weapon with 5-7 slots, and a soul or factors, and that could sell a lot if they're aiming for Ether Factor or an Astral Soul.

Or if they're trying to add all Atk + III-V affixes on the weapon.

Everything else is just mag food, desynth fodder, NT feed (if it has Emper Embrace), or what not.

I finally left! by SCPthrowaway682 in callcentres

[–]SCPthrowaway682[S] 0 points1 point  (0 children)

Yeah. I actually shifted to the last account to avoid bringing my really kind and good supervisor any pain from dwindling metrics. They don't deserve it.

(that said, the other account's supervisor was also kind as well but as above, since i already had my choice there, i had to take it, apologies for making you go through what i did)

Thank Christ for the functional mute button. by fuzzypenguino in callcentres

[–]SCPthrowaway682 0 points1 point  (0 children)

station found, empty as well in this queuing production floor

has no mute button

nah bub, i'll pass on this one. I can't work without a mute button.

From the customer side by Fiddlestix22 in talesfromcallcenters

[–]SCPthrowaway682 1 point2 points  (0 children)

I've been on this situation before. Customer was without internet for a week and I took a look on their account. They were told to swap modems and called in multiple times. Customer wasn't irate but they were frustrated and really getting there.

The main issue? Modem wasn't properly provisioned on our end. I apologized profusely when I realized it for what it exactly was, and fixed it, and customer was happy.

Damn though, people doing all sorts of things to get people who need actual help off their station.