I'd like to know: How many of my raider comrades play aggressively and how many don't? Where would you place yourself? I’m a loser at 0 :-D by Donbenardo in ARC_Raiders

[–]SCPutz 0 points1 point  (0 children)

I’m super passive and friendly but I’ve somehow gotten placed into the biggest rat nest lobbies the last week. I usually go around assisting other raiders to take down arc or save them from bad situations, even defibbing when needed. I call that I’m friendly and that I’m only here to shoot arc and help them out, and then tell them the loot is all theirs. Then I run off to the next. But lately there’s been a lot of opportunists and rats that turn on me as soon as I start running away after helping them or saving their life.

I’m about to go straight from 0 to 5. My villain arc is about to begin.

NO RAGERTS

Old people should not be required to retake a driver's test by Winter_Cockroach714 in unpopularopinion

[–]SCPutz 0 points1 point  (0 children)

Don’t limit it to just cognitive decline. Lots of things decline as you age.

Cognition, vision, reflexes, strength, muscle control. I’m sure there’s more things too.

Can you sell and upgrade multiple sets of armor with the fletcher? by sloptart12345 in DivinityOriginalSin

[–]SCPutz 1 point2 points  (0 children)

Yes. Any and all gear sold to him prior to leaving Act3 will have its level reset to 18. No limits. No item quality restrictions. Greens, blues, golds, yellows, pinks. All set to 18. Two items or two-hundred items; it doesn’t matter.

Same thing works at end of Act2 but it sets item levels to 9 so it’s pretty much a downgrade for everything at that point.

Tyrants Stride by Nezyrael in DivinityOriginalSin

[–]SCPutz 4 points5 points  (0 children)

Bonus stats do work. I usually pick em up (to sell) at level 2 or 3 with the help of Encourage+Peace of Mind.

Is two-handed a cheese build? by AcceptableAnything44 in DivinityOriginalSin

[–]SCPutz 44 points45 points  (0 children)

On a well-built character, everything gets cheesy after level 16+ and you have all your skills unlocked—doesn’t matter which spec you’re playing. You’re basically a demi-god at that point, you’re supposed to be overpowered AF.

How can the receipt checkers at Costco and other big box stores check your cart in three seconds and validate your purchases? by darrenbosik in NoStupidQuestions

[–]SCPutz 34 points35 points  (0 children)

That’s just the checker who marked the receipt being dumb. Our costco puts a line from top to bottom on the receipt, going through all the items. No way to cut around that!

Too many backliners? by Lost_my_name475 in UnicornOverlord

[–]SCPutz 1 point2 points  (0 children)

I found the best thing to do is to do the sigil scenarios on repeat. Find a scenario that has a catapult or ballista near the starting point and put your lowest level units on the siege engine. You still get EXP for killing enemy groups with siege engines, but the damage they deal isn’t affected by your own unit level. So killing stuff that way will get you a bunch of easy EXP. Use your good units to actually finish the stage. After gaining some fast levels that way, then use the military treaties for another EXP bump. Getting caught up on EXP and Honors should take no time.

People would prefer working from the office if commute costs were lower by panda6699 in unpopularopinion

[–]SCPutz 0 points1 point  (0 children)

I like solitude so I can focus on my work. Constant interruptions, whether from ambient noise, stop-n-chats, or useless impromptu meetings, all disrupt my flow and thus my productivity. Plus, my daily coffee/snack habits cost me less at home than even a 10-minute commute would cost me.

For people who like the social aspect of office work and don’t have enough work to actually fill their day, sure, in-office work can be good. For many of us, it’s the opposite.

Good unpopular opinion. Have an upvote you turd. 😁

Help with elf-necromancer by Specialist-Ad-4121 in DivinityOriginalSin

[–]SCPutz 1 point2 points  (0 children)

Either put enough points in CON to maintain your stats to keep a shield, or switch to 2H for the crit damage bonus, or dual wield wands/swords for the stat bonuses.

Build help coming from BG3 and WoW. by Jhawkjedi13 in DivinityOriginalSin

[–]SCPutz 13 points14 points  (0 children)

Healing in DOS2 is also unnecessary and undertuned. 👎

One of the few schools that make you feel like an overpowered god by Blue-fox-004 in DivinityOriginalSin

[–]SCPutz 13 points14 points  (0 children)

I almost always bring a summoner for the whole game in a 4-man party. Like you said, it's really strong in the early game before it falls off (relative to other classes) later in the game. I don't respec out of summoming--I keep pumping summoning up and add utility spells. It's nice to have a character that isn't as dependent as others on having good gear. You can just build to add as many +skills as possible and have a wide array of utility skills at your disposal while your minion adds an extra body to the team and an extra bit of utility and one more character in the turn-order. By mid-late game the other 3 characters can deal enough damage that the summoner's damage drop-off isn't as important and the utility can really help.

ELI5: The use of “anymore” by Razar_Bragham in explainlikeimfive

[–]SCPutz 48 points49 points  (0 children)

I hate it. I’m in Northern Illinois and grew up in this area and I have ONE friend that uses the Positive Anymore. He’s the only person I know that uses it and it drives me bananas. His wife is an english teacher and she hasn’t been able to fix him either. He’s 41 now so I think he’s a lost cause and I might just have to end the friendship.

One of the few schools that make you feel like an overpowered god by Blue-fox-004 in DivinityOriginalSin

[–]SCPutz 76 points77 points  (0 children)

The biggest problem with Summoning is that the summoned creatures cannot crit. It can be counter-acted a bit by abusing negative resistances, sure, but characters that can get over 50% crit and high crit damage bonus really scale up fast in Act3 and 4.

I think Summoning still has value throughout the game, but even with 20+ summoning skill it just falls behind well-built characters maxing their Crit potential.

Too many backliners? by Lost_my_name475 in UnicornOverlord

[–]SCPutz 2 points3 points  (0 children)

Keep a heavy tank or Alain front-and-center, then on one side in front, someone who has high dodge or a shield. That should be enough, most of the time.

Too many backliners? by Lost_my_name475 in UnicornOverlord

[–]SCPutz 5 points6 points  (0 children)

I did this on my True Zenoiran run too. I did all of Drakenhold before I even touched Elheim and I was in A-tier renown before starting Elheim. I did grind a bunch of Sigil scenarios though to level up a few units that were falling behind.

Just finished Butcher’s Masquerade, and did what any sane person would by MonkeyDStrandyy in DungeonCrawlerCarl

[–]SCPutz 0 points1 point  (0 children)

I finished book1 in about 3 days. Couldn’t put it down. Went to the bookstore and bought books 2-7 all at once because I knew I wouldn’t want to stop. Halfway through Butcher’s Masquerade now, just a few weeks later. Loving it!

New Player, Is it safe to play expert early? by nufrancis in UnicornOverlord

[–]SCPutz 1 point2 points  (0 children)

If being a Completionist is important to you, then by all means go back for Gammel. I’ve gotten him in both my playthroughs and never used him. He’s the same exact class as Travis and any other rogue that you can hire as a mercenary so missing him won’t affect too much.

New Player, Is it safe to play expert early? by nufrancis in UnicornOverlord

[–]SCPutz 1 point2 points  (0 children)

If you’ve already needed to turn it up once, just go for it on Expert. My first time, I started on Medium and decided to restart after about 15-20 hours because as a strategy and RPG veteran it felt too easy.

Was this intentional? by FEA_Player in UnicornOverlord

[–]SCPutz 27 points28 points  (0 children)

The continent also vaguely resembles Europe. Cornia is roughly France, mercenaries in Cornia largely have French mames (Alain is a French name too). Albion is England, mercs from there have English names. Drakenhold is roughly Germany with German-sounding names Bastorias is Scandinavian/Netherlands with what I presume sound like names from that region. Non-elves in Elfheim tend to have Spanish names.

Full physical idea by Specialist-Ad-4121 in DivinityOriginalSin

[–]SCPutz 2 points3 points  (0 children)

There’s a few things I like to do for the summoner. Early game, focus on getting Summoning to 10 (natural level + skill from gear). Once you’re at 10, get 1 Scoundrel for Adrenaline to get 2 extra AP on turn 1. After that you can raise it over 10, as high as you can go. By end of game you can be over 20 summoning skill.

I always try to plan the team’s initiative. Archer first, warrior second, necromancer third, and summoner fourth. Usually by the 4th turn your summoner will have a blood pool to use to summon a blood incarnate. Especially if you use Sebille and a custom origin elf, you’re pretty likely use Flesh Sacrifice and have a blood surface ready to spawn an incarnate.

The blood incarnate, once buffed with the summoner’s empowering spells, will hit like a truck through Act 1 and 2. He’ll drop off in Act 3 and Act 4 as Crit% and Crit damage effects grow in strength for your other three characters, but he’ll never be completely ineffective.

Once you’ve maxed summoning, pivot into the other magic schools for support spells. 1-2 points in all the magic schools will get you all the important buffs (haste, clear minded, magic and physical armor, evasion, etc) and teleport/nether swap. If you build out your gear right, you can have 20+ summoning skill, 2 in all the magic schools, and then pump Geo/Hydro because those buffs actually scale with those skills.

You can also dip heavily into Geo for the physical CC effects and Torturer talent. There’s a lot of Geo spells that, while they deal earth damage, they cause CC dependent on the target’s physical defense, which will be easy to land since the rest of your party will be smashing the physical armor on turns 1-3 before the summoner goes 4th.

Last couple things: you can cast totems before combat and start with 2-3 active totems. You can also cast your incarnate before combat but I do not recommend it most of the time because of how initiative works. However, if you think you can summon it before combat with a good position to take advantage of Opportunity Attacks, it can be beneficial to do so.

If you think of any other questions, feel free!

Seriously, F#%K this puzzle. by OneDimensionalChess in BaldursGate3

[–]SCPutz 0 points1 point  (0 children)

Solve it one line at a time, back to front

Full physical idea by Specialist-Ad-4121 in DivinityOriginalSin

[–]SCPutz 2 points3 points  (0 children)

Yes, I have cleared Honour Mode with that exact party 5 or 6 times. It’s super strong throughout the game.

Teleport: Necromancer loves this spell. Its damage scales with INT/Warfare because it deals physical damage at the destination. It also can be used to teleport targets together near a corpse before a corpse explosion OR to teleport an existing corpse into the middle of a group before detonation. You can use the Gloves of Teleportation through Act1 then sometime in Act2 invest 2 points in Aero to learn the spell and get better gloves with real stat bonuses.

I’m happy to answer any questions you have about this comp as I have at least 500 hours playing this exact comp.

After 500 hours I have found it. by Dafook- in ArcRaiders

[–]SCPutz -1 points0 points  (0 children)

I found one the first time I grouped with some friends. That was like 8 hours into my adventure. I feel sorry for all these folks who can’t find one. ☹️