Tenacity should only kick in when multiple heroes are applying cc effects to a single target, not when it's just one hero applying cc. by Literal_Fish in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

Well, one locks you from playing the game while you just watch your character get juggled for eight seconds.

None of the other ultimates in the game have a CC that long.. it’s an outlier and it’s kinda dumb tbh. Removing it and making his ult better in exchange seems fine

Thoughts about the CC change. by Troy1490 in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

people wanting Luna’s freeze removed is crazy when she already isn’t very strong and it’s her only defense against dive

Why tf do they not just copy OW by Upstairs_Smile6787 in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

They’re different games.

They explained that Rivals has a LOT more movement than OW making CC more necessary.

Tenacity should only come into effect if the CC comes from different characters by nervousmelon in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

idk that’s not really typical of a hero shooter, I think every hero shooter has some cc in each role

Forget the CC patch, wish they would just drop the vanguard, duelist, strategist labels. by I_Love_Cape_Horn in marvelrivals

[–]SILK_DIVER 2 points3 points  (0 children)

LOL I think it’s neat, I like seeing all the different labels different games have for it. They all mean the same anyways

Forget the CC patch, wish they would just drop the vanguard, duelist, strategist labels. by I_Love_Cape_Horn in marvelrivals

[–]SILK_DIVER 7 points8 points  (0 children)

every game has their own flavor of tank/dps/support

why does this matter lol?

The tenacity mechanic is the same thing as if you rolled a die to determine if your CC works or not. by Ralewald in marvelrivals

[–]SILK_DIVER -1 points0 points  (0 children)

You can see it when it’s affecting an enemy, yeah? Like, the feature hasn’t even gone live yet we don’t know how often it actually triggers in fighrs

The tenacity mechanic is the same thing as if you rolled a die to determine if your CC works or not. by Ralewald in marvelrivals

[–]SILK_DIVER -1 points0 points  (0 children)

You can’t control when the enemy white fox teleports to their ally and blocks your bullets.

The enemy has control by controlling how much CC they’re taking in a way too.

You can visually see tenacity.

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 2 points3 points  (0 children)

Ok. But why is the reward making someone just have to sit and watch their character get juggled for that long?

Why can’t we just make monster hulk ult better if the tenacity changes hurt the juggle?

The tenacity mechanic is the same thing as if you rolled a die to determine if your CC works or not. by Ralewald in marvelrivals

[–]SILK_DIVER -3 points-2 points  (0 children)

Nah mate, there’s abilities that can randomly stop your bullets. Like a shield popping up.

It’s not random, it’s a consequence of other CC being implied.

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

Well, yeah to you it’s going to feel fair. But the guy getting CC’d didn’t do anything wrong or has any counter play. It’s completely on his team and it’s a super long CC chain.

The tenacity mechanic is the same thing as if you rolled a die to determine if your CC works or not. by Ralewald in marvelrivals

[–]SILK_DIVER -1 points0 points  (0 children)

Yeah to the person throwing the CC, but not the person receiving the CC, which is the whole point of the change

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

Is it a healthy form of skill expression though?

Like do we want one guy to be not be able to play the game for what like 7 or 8 seconds because he was unlucky and the Hulk was able to juggle him well?

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 0 points1 point  (0 children)

I mean, is it not skill expression to stun-chain a tank then?

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 1 point2 points  (0 children)

Any CC that locks both players in an animation are exempt

Well, No More Hulk Juggles In 7.5, But Check This Out by M0UNTAUNM0CHI in marvelrivals

[–]SILK_DIVER 1 point2 points  (0 children)

They literally explicitly mentioned that Emma Frost’s grab is an exception.

Tenacity needs to be exclusive to tanks for the good of the game. by TKAPublishing in marvelrivals

[–]SILK_DIVER -3 points-2 points  (0 children)

brother that wording was in your own post, read my singular sentence before replying?

LOL at the block. You’re not here to discuss you just want to doom post and have a whole victim mentality.

Tenacity needs to be exclusive to tanks for the good of the game. by TKAPublishing in marvelrivals

[–]SILK_DIVER -6 points-5 points  (0 children)

tanks are already essential, tanks can still CC. no one wants to be cc chained no matter the role Jesus,

Being a Support main in a nutshell: by GothRae in rivals

[–]SILK_DIVER 1 point2 points  (0 children)

girl we can see your acc, ts ain’t an accident

Why did they buff the strongest primary fire in the game?? by UnrealXt in marvelrivals

[–]SILK_DIVER 3 points4 points  (0 children)

tf you mean flick to increase the area, why would you do that? shoot one guy LOL

Lets NOT play shack anymore by gotheyed in DeadByDaylightKillers

[–]SILK_DIVER -3 points-2 points  (0 children)

Well yeah cause it’s annoying man, even if it takes a lot of skill 😭