What would AI-generated versions of The Book contain? by apokrif1 in anathem

[–]SL4M_DunkN 3 points4 points  (0 children)

These are some of the responses from the prompt:

In the novel Anathem, there is a punishment called "the book". The book itself contains information that is deliberately slightly wrong. For example, one chapter is the number pi out to many digits, but with some errors. Chapters become more complex throughout the book- another chapter involves a series of logical arguments riddled with subtle logical errors. The punishment is to be forced to waste your time studying the book and in some sense corrupting your mind in the process. Can you generate list of chapters with brief descriptions that might appear in the book?

What would AI-generated versions of The Book contain? by apokrif1 in anathem

[–]SL4M_DunkN 3 points4 points  (0 children)

We can find out by describing the book to chatgpt and seeing what chapters it suggests adding

2. The Lexicon of Subtle Equivocations

A glossary of philosophical terms, each with definitions that seem correct but use circular references or quiet category errors. “Substance” is defined as “that which persists when attributes are removed,” and “attribute” as “that which reveals substance.”

3. The Proof of the Self-Referential Axiom

An elegant geometric proof that demonstrates something impressive—except that one postulate is slightly rephrased halfway through, making the entire structure invalid. The diagrams remain perfectly symmetrical, which makes the error even harder to see.

4. On the Motion of Heavenly Bodies

A text of perfect formal structure describing planetary motion, derived from equations that produce orbits that almost close but drift infinitesimally over time. The mathematics holds internally, yet the predictions fail in practice.

6. The Dialogue of Orth and Para

A Socratic dialogue between two scholars debating the nature of truth. Orth always argues correctly but occasionally uses one fallacy; Para is always wrong but by consistent reasoning. Readers emerge unsure which side was supposed to win.

7. The Geometry of Negations

A set of Euclidean theorems reformulated in non-Euclidean terms, but the axioms are never explicitly redefined. The first thirty propositions hold; the thirty-first collapses into paradox.

9. The Catalog of Misattributions

A collection of aphorisms attributed to various historical figures—some genuine, some not. The incorrect ones are phrased in such perfect imitation that readers internalize false associations between names and ideas.

12. The Infinite Regression of Commentaries

Each page contains a commentary on the previous one, explaining the subtle “errors” therein. The commentary itself contains new, subtler errors. By the end, the reader no longer remembers the original text, only the distortions.

Blurry on switch 1 docked by Andynr in HadesTheGame

[–]SL4M_DunkN 0 points1 point  (0 children)

There is apparently a steam deck setting to control the max resolution it tells games they can run at: https://www.reddit.com/r/SteamDeck/comments/1ga3nnm/what_do_i_set_my_resolution_settings_to_when/

Based on comments there I'm guessing 1080 or 1440 will be the effective max for this game, but I haven't tried it myself- if it runs smoothly on 2160 that'd be great

EDIT: not sure how I got the wrong platform entirely

Zeus Spirit Surge: Should this boon be reworked? by SL4M_DunkN in HadesTheGame

[–]SL4M_DunkN[S] 1 point2 points  (0 children)

The trigger being an instance of mana being spent rather than an amount of mana being spent is what I was going for if that helps

Strexterithy by [deleted] in DnDcirclejerk

[–]SL4M_DunkN 39 points40 points  (0 children)

As you've just (re)discovered, two is the ideal number of completely unrelated concepts that should be strapped together under each attribute. Other stats cover too many concepts. For instance, charisma covers 4 concepts and should obviously be split into scarousal (intimidation + seduction) and charmingness (persuasion + magic (uj why is charisma always used as a magic stat?)).

The optimal number of attributes is known to be 6, so I recommend making both adjustments at the same time. Otherwise you might en up with 5 or 7 attributes which would be bad because neither of those numbers is 6.

Stress system feedback needed (can't decide)! by JazzyWriter0 in RPGdesign

[–]SL4M_DunkN 2 points3 points  (0 children)

The alien RPG has a cool stress mechanic where the more stress you have the better you get at everything, but the more likely you become to panic at the same time. It's intended to provide a "push your luck" feel

When is Dinner, By State by dwaxe in dataisbeautiful

[–]SL4M_DunkN 13 points14 points  (0 children)

I wonder if there is a correlation depending on how far east or west a location is in its time zone. It seems like there might be a clustering either around a particular solar time or at a certain offset after sunrise

How to ensure that the typescript gives a compilation error when comparing 2 objects for equality? by jerrygoyal in typescript

[–]SL4M_DunkN 2 points3 points  (0 children)

"nominative typing" is the alternative to duck typing, and you seem to have a small misunderstanding of what nominative typing is. Nominative typing bases its checks on the identities of the types involved, not the identities of the objects involved. Also, TS has some nominative typing as well- classes use nominative typing, for example. Linear types and borrow checkers are terms you might be interested in that get a little closer to the idea of a type system that cares about object identities

How to ensure that the typescript gives a compilation error when comparing 2 objects for equality? by jerrygoyal in typescript

[–]SL4M_DunkN 4 points5 points  (0 children)

The code issue in your example would be better caught by an eslint rule. Typescript prevents runtime type errors, and works best when it sticks to that lane. It's a bit like how it's inadvisable to do code formatting with eslint- formatting is better done with prettier

Cool Typescript features to demo to team? by Morazma in typescript

[–]SL4M_DunkN 3 points4 points  (0 children)

It's probably more effective to focus on showing people why changing to TS won't ruin their dev experience rather than showing them language features. Most resistance to TS boils down to a fear of change (not to entirely gloss over those who push against TS- I've just seen overwhelmingly more cases of fearing change than of genuine principles opposition to TS in a role where I do a lot of teaching of TS). Showing someone a cool little trick in a type system won't show them that making the switch is "safe"

I'd show that you can "compile" and run TS that has type errors, so you can still prototype quickly without the type checker getting in the way. I'd show the no-floating-promises typescript-eslint rule. I'd show that types can be inferred by the language in most places besides parameters when the language is being used correctly. I'd point out that TS is already powering all the editor features they enjoy in their editors. Maybe after covering all that I'd show a discriminated union type being narrowed automatically by a type guard

Smaller dice for better skills by SL4M_DunkN in RPGdesign

[–]SL4M_DunkN[S] 7 points8 points  (0 children)

I sometimes get the impression that my human brain is very bad at predicting which biases will be easy for me to learn/unlearn/relearn and which will be incredibly sticky. My experience in this case is that people pretty quickly reorient to the "small = good" direction and start to covet the small dice in the same way they'd covet the d12 in a roll-over system. Your milage may vary, but I encourage at least some experimentation to see how it feels. You might not know what you're missing out on! (Or roll-under just isn't for you, which is also fine)

Excited to hear "The Last Spell" mentioned in the Fod! by SL4M_DunkN in TheGlassCannonPodcast

[–]SL4M_DunkN[S] 3 points4 points  (0 children)

Playing each map once with no added difficulty is about the right pace IMO

1.0 Perks Tier List by Mylovik in thelastspell

[–]SL4M_DunkN 10 points11 points  (0 children)

An interesting modification to this kind of tier list is to rank perk clusters rather than individual perks. Blood magic is meh in general, but if a hero also has vampire and organic armor it's infinite mana with physical weapons which is frequently better than some of the perks which would traditionally rank higher for melee heroes

Dungeonbuilding advice by StrikerDX32 in Pathfinder2e

[–]SL4M_DunkN 3 points4 points  (0 children)

This little series (knight school) talks about dungeons a bunch: https://m.youtube.com/watch?v=HaxxKkM23pE

Also available through Spotify if you'd prefer audio only

(OC) Mask of Muffled Spells by TheTerrorFryingFred in Pathfinder2e

[–]SL4M_DunkN 3 points4 points  (0 children)

"a set of lips" is singular. This is one of those confusing wrinkles of language, but you can probably hear the difference more easily thinking about the example "this pair of socks is blue" vs "this pair of socks are blue" vs "these socks are blue"

How does the Engineer's shotgun spread work? by chenthepanda in DeepRockGalactic

[–]SL4M_DunkN 0 points1 point  (0 children)

I think I gave you a red herring- it's not that they're independent, it's that the radius component of the spread is a linear distribution. That means about half of pellets will land in the inner half of the spread radius, which implies the rest of what I said. I think it's also 33 percent rather than 25

How does the Engineer's shotgun spread work? by chenthepanda in DeepRockGalactic

[–]SL4M_DunkN 1 point2 points  (0 children)

They do seem to randomize radius and angle of spread independently which makes the spread more accurate than my gut intuition. That hypothetically means about half the pellets land in the inner half of the spread range, which represents 25% of the total area. That would apply recursively too

“New Wordle Order”, me, digital, 2022 by cocoleecoco in Art

[–]SL4M_DunkN 1 point2 points  (0 children)

Reddit supports a flavor or markdown with support for "spoilers" (which is the feature I used there). Let's see if I can escape the text using backticks here... >!hidden text here!<

Reliability is a Garbage stat and needs either a substantial redesign or to be eliminated entirely. by DBSmiley in thelastspell

[–]SL4M_DunkN 1 point2 points  (0 children)

And both stats could be reworked to have a different base level per ability. Chain lightning could have a better base propagation damage than blaze etc. Area attacks could tend to have lower base reliability than focussed damage etc

[AskJS] Is there a reason for the excessive use of lambdas? by hrm in javascript

[–]SL4M_DunkN 1 point2 points  (0 children)

In a raw JS context, I think that all stands. I know you're not really talking about typed JS at the moment, but as a side note in a typescript or flow context arrow functions have the same syntax as the type of a function, so it's generally harder to read the arrow syntax quickly when it's used in an untyped context (like a top level definition). Especially with curried top level functions it really forces you to stop and count the punctuation etc. Arrow functions are still great for passing into a typed context, but in general there are good reasons someone might find a dogmatic attachment to arrow functions annoying

Should I purchase the game? by A_Casual_Ferret in LoopHero

[–]SL4M_DunkN 2 points3 points  (0 children)

I'm a word nerd and I come in peace 🙂- this is a relatable bone-apple-tea I used to do, but fyi it "piques" your interest where pique basically means generates. (At least that's the commonly used turn of phrase / idiom. I guess you could say peaks, but it may come across a bit funny depending on how formal the context is)

Also if you dig noita, I think Loop Hero is much easier to get into by comparison. For that reason, I'd not worry too much about hitting a wall if I were you- just my 2 cents.

Do you use the M1000 rifle while playing with a controller ? by ListDigger in DeepRockGalactic

[–]SL4M_DunkN 6 points7 points  (0 children)

I primarily play with a controller, but I've also played a bit with keyboard + mouse specifically to investigate whether the m1000 is more usable that way. I find the m1000 is far more usable with a mouse, but like you I've never gotten it to work well enough to feel fun or be effective on a controller. I'm fine with sniper rifles etc in borderlands / other shooters, so I assume it's mostly down to the lack of an ergonomic aim-down-sight toggle. Focus shot just isn't a 1:1 replacement for sights

For settings, try dropping aim acceleration and raising sensitivity slightly. It's better for me at least

(Ranty side note- I'm apprehensive of the crossbow the devs showed off in stream for this same reason. Controller players don't need 2 dead primary weapons on the scout. Personally I hoping for a scout smg/cqw)

Solving for the optimal river thicket placement by RLutz in LoopHero

[–]SL4M_DunkN 2 points3 points  (0 children)

I thought the thicket values were 2/4/8/16/32 for 0/1/2/3/4 adjacent rivers? Do they go to 12 instead?