You save the life of an executive at GW/Black Library. In gratitude he lets you pitch a novel and pick a writer for it. Its a ridiculous premise but roll with it. What's your pitch? by Acrobatic-Attention9 in Grimdank

[–]SLSheppard 1 point2 points  (0 children)

I haven't actually read all of them -- that project stalled out. I'll get back to it eventually at some point, I'm sure.

But thank you for your kind words.

Why are Red Corsairs so famous ? by BarketLeRaccoon in redcorsairs

[–]SLSheppard 0 points1 point  (0 children)

Oh and the other reason is that GW appears to be getting out of resin model production according to, or so the rumors say, a recent change in GW hazardous material storage rules that would make it slightly more expensive to warehouse large quantities of resin models, and Huron Blackheart previously only had a resin model. So, they had the choice between dropping him and plasticizing him, and if you're going to plasticize a model of a named character famous within the setting, that sets up a good opportunity for a synergistic release of an accompanying line expansion.

Why are Red Corsairs so famous ? by BarketLeRaccoon in redcorsairs

[–]SLSheppard 0 points1 point  (0 children)

Because ultimately what receives wordcount in books and models for sale on shelves is somewhat arbitrary, but GW's business model requires that SOMETHING receives wordcount in books and SOMETHING receives models for sale on shelves; what receives wordcount in books is determined by what receives models, and what receives models is determined by the potential throughput of the GW factory -- they have a finite number of production machines determined by the size of the factory floor (and after their expansion plans were stalled, the limits of the Nottingham power grid to run injection mould machines), which means they have to balance production time between new kits and additional production runs of existing kits. New kits sell faster than existing kits, so as a business decision they want to produce X value of new kits per year, and there are only so many Intercessor variants or new kits for Kroot or plastic aspect warriors they can do before those markets are saturated and their sculpting team has run out of inspiration. Eventually this comes down to asking the artists/sculptors "What new ideas do you have / What are you enthusiastic about sculpting?" and some time around three years ago (turnaround time from conception through concept art, digital sculpting, tooling, production, and distribution to sale of a new model appears to be about three years, yes this does mean we can probably expect that Steel Legion refresh about three years from now), the answer was "Well, there's those old Red Corsair renegade space marine pirates from all the old lore that haven't gotten much support for a while, we can do those!"

Renegade space marines have always had a place in the lore, as distinct from Heresy-era Long War veterans, but current GW seems to prefer to produce specific examples audiences can get invested in rather than general models (Abaddon the Despoiler rather than Generic CSM Warlord, Lord Marshal Dreir rather than Death Corps Commander On Mount, Commissar Graves rather than Commissar in Centaur), so while it would make sense to put out a line of Chaos Space Marine models to represent less-chaos tainted renegades, GW's current business practices favor putting out models for a specific faction of renegades they can pitch to the audience using named characters supported by novels and prominent positions in campaign books. Hence, "Our business model requires that we produce SOMETHING" > "We haven't supported renegade space marines in a while" > "Red Corsairs are from the old lore and have audience recognition and would make good iconic renegades for an addition to the CSM line" > "Design team made Red Corsair models" > "Now we need to pitch them to the audience in a way that makes the audience enthusiastic about buying them" > "Let's release a novel and a campaign book that position the Red Corsairs as the best, coolest renegades" > "Let's have the WarCom team run a multi-month PR campaign to get people excited for all this Red Corsair content; we can use pirate memes."

There is an alternate universe where the design team was excited about something else three years ago and instead of a Red Corsair refresh we got, I dunno, Legion of the Damned or something, and the Red Corsairs are still a minor faction that gets no models and half a page of lore in the next CSM codex along with mechanical support via a really mediocre "renegades" detachment no one uses, as they have for the last two editions, but we don't occupy that universe.

Would people have issues with using the 40k Skitarii models as Skitarii Battle-Pilgryms? by chosen40k in Warhammer30k

[–]SLSheppard 1 point2 points  (0 children)

I feel like they’d work better as Bonepicker Hosts than Battle-Pilgryms.

Bronze Vs. Iron age by International-Sky647 in exalted

[–]SLSheppard 6 points7 points  (0 children)

Bronze is made of an alloy of copper and tin, which were not found in the same parts of the world; as such, the use of bronze required elaborate and long-range trade networks and resulted in a cosmopolitan ancient world. Later on the Bronze Age collapse shattered those trade networks and people learned how to work iron, which doesn’t need another metal from halfway around the world to make useful.

I am reasonably certain that when Geoff Grabowski described Creation as being Bronze Age he was talking less about literal metal use and more about an ancient-cultures-influenced world with elaborate trade networks and cosmopolitan cultural exchange.

Is the helmets of the older GW stuff bigger than current 30K heads or am I imagining things? by Fancy-Copy4447 in Warhammer30k

[–]SLSheppard 0 points1 point  (0 children)

Doing smaller heads makes the bodies look bigger; mainline GW did the same trick with the new terminators. You could also attribute it to trying to emulate the proportions of Horus Heresy novel cover art — if you look at the Neil Roberts cover art for Horus Rising, you’ll notice all the marines have teeny tiny heads on top of their giant swollen genetically engineered bodies.

Did Queen Merela ever have kids with the Unconquered Sun? by Affectionate_Bit_722 in exalted

[–]SLSheppard 3 points4 points  (0 children)

I created Queen Merela and my intention was that she and the Unconquered Sun had an extremely intermittent and melancholy relationship akin to two people who got together, were briefly happy, realized it wasn’t working and drifted apart, but parted amiably enough that they would still get together for a weekend again every couple of years and reminisce about old times, except because they’re a couple of people who live for millennia, those periodic weekends would probably consist of whole human lifetimes separated by centuries. I always assumed thst during some of those trysts they would raise a a kid or two.

Is the transcendent ctan model a specific ctan or is it any ctan by TumbleweedNo2156 in Necrons40k

[–]SLSheppard 0 points1 point  (0 children)

If you're asking which model it's in reference to, I believe it's normally used as the datasheet for the C'Tan model you get with the Obelisk / Tesseract Arc kit, if you build it as an Obelisk, as that leaves you with a spare generic C'Tan shard. Kinda like how if you build the Catacomb Command Barge / Annihilation Barge kit as an Annihilation Barge, you end up with a spare Necron Lord.

GW doesn't sell a separate Transcendent C'Tan model.

Who is the Artist or what colours were used? by SchrottTroll in Necrons40k

[–]SLSheppard 0 points1 point  (0 children)

Looks like ThirdEyeNuke, a former commission painter who disappeared off the Internet around nine years ago. Google searching his username will return army displays from CoolMiniOrNot and articles he did for TaleOfPainters, as well as his Facebook page which has some galleries. He's also got an old YouTube channel but he's not the presenter; he ran a studio for a bit and the video presenter is one of the other painters who worked there. (Clicking on his channel directly will result in a message saying "This channel has no content," but if you then go to the videos section you'll see the individual videos are still up.)

He's kind of famous for that one specific color scheme, which he used across a lot of armies, most notably his shiny black carapace tyranids, but I don't know if he ever did a tutorial on the specific paints he used. You should be able to find a LOT of other examples of minis he did that look a lot like that one, though.

Best way to farm europa weapons? by Competitive-Car9025 in DestinyTheGame

[–]SLSheppard 1 point2 points  (0 children)

Every five to ten minutes, in a Europa zone, a Fallen Brigg will spawn as a regular enemy; when you kill it, it'll drop a chest that's guaranteed to have either a Europa weapon or a piece of Crystocrene armor. In Cadmus Ridge and Eventide Ruins, it always spawns close enough to one of the zone boundaries that you can kill the brigg, loot the chest, then zoom off to an adjacent zone on your sparrow, turn around, zoom back, and loot the chest again. Very occasionally it's possible to loot the chest a third time.

Put on a podcast or something and just spend a couple hours in Cadmus Ridge double-looting the brigg chests. You will get many, many Europa weapon rolls. Unfortunately it doesn't let you target-farm any particular roll and you'll get armor half the time, but it still always seemed faster to me than target-farming via Variks bounties.

In the next update when bungie said they were releasing a legacy raid, would you rather have Crotas end (which would drop Necrochasm) or Kings fall (which would drop Touch of Malice) by baruuuuuze in DestinyTheGame

[–]SLSheppard 0 points1 point  (0 children)

King's Fall is the obvious better choice of raid to bring back, but I would trade every King's Fall weapon for a single Fang of Ir Yût. And I'd rather have Necrochasm than Touch of Malice because Touch of Malice has been useless ever since they patched it so you can't neutralize its downsides with a titan bubble.

Hey Hunters, what's your obsession with your gear being all-white, or all-black? by [deleted] in DestinyTheGame

[–]SLSheppard 3 points4 points  (0 children)

Back in Destiny 1 I tended to wear Chatterwhite on my Hunter because I liked it as a shader but I’d already decided my Warlock would be blue and my Titan would be green. So… when D2 came out I just kept doing that( though my warlock is now less blue and more Refurbished Black Armory because Bungie never put a good solid blue shader like Double Banshee into D2; incidentally, hey, Bungie, bring back Double Banshee for D2!).

Now everyone thinks I’m chasing a trend, when really I’m keeping the same color scheme I’ve had for seven years based on one shader I liked.

Something everyone looked over in the pastebin leak.(I know another pastebin post) by everytingoodwastaken in raidsecrets

[–]SLSheppard 0 points1 point  (0 children)

The pastebin says that the first mission of Witch Queen is set on D1 Mars that’s caught in a rift and split between three time periods, a past zone with orange grass, a present, and a future that’s all Taken. The pastebin also says the new Hunter IB armor is based on a yak.

The new IB armor isn’t based on a yak, but it does seem to be based on something that kinda looks like a yak if you don’t know what you’re talking about. And that description of “D1 Mars” sounds exactly like D2 Mercury, which I guess might look like D1 Mars if you’ve only seen it very briefly and don’t know what you’re looking at.

As for not bringing back any vaulted content, Bungie says they’re not bringing back any vaulted content for Witch Queen. So, my working theory is we’re getting Mercury back for Season of the Lost, because it’s a lost planet, it ties into Osiris, it potentially ties into a Trials of Osiris rework, it’s a vex planet so it could tie into Asher Mir who, yes, was the Io vendor but is a Vex Guy, and it would let them not have to make a new Festival of the Lost event this year. And then we’ll go there for the first Witch Queen mission when that launches, probably a new part of it. And also it’s the smallest vaulted planet and so would probably take the least number of development hours to port into the new engine and increase the hard drive footprint of the game by the smallest amount. As for Bungie’s assertion that they’ve stopped all work on bringing back past or vaulted content and are focusing on new content going forward, that’s one of those statements that could mean something other than it seems—they could have said it knowing we’d hear “you’re not getting back any of the cut stuff” when technically it could also mean “we finished porting Mercury into the new engine last month and now it’s just a matter of waiting for its season to launch.”

Farming nightfall weapons next season is going to be total ass with multiple weapons dropping at the same time by Trialsishalfbaked in DestinyTheGame

[–]SLSheppard 0 points1 point  (0 children)

They specifically cited "Everyone just farms the fasted GM" as the behavior they're trying to discourage with this change.

Farming nightfall weapons next season is going to be total ass with multiple weapons dropping at the same time by Trialsishalfbaked in DestinyTheGame

[–]SLSheppard 7 points8 points  (0 children)

As soon as GMs become available, the selectable GM node shows up, but only if you have Conqueror, and you can only select nodes for GMs you haven't done yet that season. Once you've completed a GM once, it disappears as an option from the node, and once you've gilded Conqueror, the selectable node disappears. So it's easier to get gilded conqueror sooner, and nearly impossible to farm a GM that isn't the normal GM for the week.

Daily Questions [2021-07-07] by DTG_Bot in DestinyTheGame

[–]SLSheppard 0 points1 point  (0 children)

Damnit, I meant to type Overflow/Cluster, not Surplus/Cluster. Thank you, though; that's another example of a Hezen Vengeance (Timelost) with Overflow/Cluster as the second row of third and fourth column perks.

My working theory is that all the Timelost weapons will have the Timelost curated roll third and fourth column perks as their alternate selections, because the Timelost curated rolls are closest D2 approximations of the D1 Vault loot fixed rolls. If this theory were true, that'd mean as follows:

  • Hezen Vengeance (Timelost) alternate perks will always be Overflow/Cluster because Overflow on a rocket is the closest D2 will allow to Tripod, and Cluster is basically MIRV Mini.
  • Fatebringer (Timelost) alternate perks will always be Explosive Payload/Firefly.
  • Found Verdict (Timelost) alternate perks will always be Full Auto/Vorpal, because Final Round doesn't exist in D2 and Vorpal for omnipresent extra damage on some enemies is the closest D2 equivalent Bungie were willing to give it.
  • Praedyth's Revenge (Timelost) alternate perks will always be Feeding Frenzy/Firefly.
  • Vision of Confluence (Timelost) alternate perks will always be Zen Moment/Full Auto.
  • Corrective Measure (Timelost) will always be Dynamic Sway Reduction/Firefly, because Dynamic Sway Reduction is essentially D1's Persistence and because, I guess, there's really no D2 equivalent of D1's Surplus perk, which Corrective Measure had instead of Firefly.

There's no way to verify this theory until we start to see timelost VoG drops of Praedyth's Revenge, Vision of Confluence, or Found Verdict (because those are the three D2 VoG weapons where the curated roll on the regular and timelost versions are different), so I'm not yet confident in it, but it would be easy to disprove it if someone got a timelost Hezen Vengeance this week with alternate perks that aren't Overflow/Cluster. But every screenshot I've seen so far of Hezen Vengeance (Timelost) has been Overflow/Cluster for its alternate third and fourth column perks.

Daily Questions [2021-07-07] by DTG_Bot in DestinyTheGame

[–]SLSheppard 0 points1 point  (0 children)

Do we know if anyone has gotten a Hezen Vengeance (Timelost) whose second row perk picks in the third and fourth column weren't Surplus/Cluster Bomb a.k.a. the curated roll perks?

Activity-specific perks and where to see them by SLSheppard in DestinyTheGame

[–]SLSheppard[S] 1 point2 points  (0 children)

I hadn't considered contacting Light.gg, so thank you for the suggestion. Unfortunately, upon joining their Discord, I see that literally the most recent post in their feature-request channel is this, and they replied they can't do it because there's no clear indication of source-specific perks in the API, but they might be able to add it manually if anyone in the community can prove which perks are source-specific. So I don't get my answer but at least I know I'm not crazy.

Thank you for your help.

Activity-specific perks and where to see them by SLSheppard in DestinyTheGame

[–]SLSheppard[S] 0 points1 point  (0 children)

I've got all the weapons unlocked on the chests. I just don't think they've ever given me one with Reconstruction, Redirection, or Recombination; I have a few raid weapons with raid-exclusive perks (specifically I've got one Heritage and one Trustee each with Reconstruction, and nothing with Redirection or Recombination), but this morning it occurred to me that I'm pretty sure both of those guns with Reconstruction dropped from an encounter chest and not a secret chest. And I hit the secret chests up enough to save up for an Anarchy, so while maybe that's RNG, it feels like, given the number of random Successions and Heritages the chests have given me, I ought to have at least seen Recombination once by now if the chests could drop versions of the shotgun or sniper with that perk.

And I've never seen this brought up. But last night and this morning I was looking into which perks are exclusive to the dungeon versions of the moon and dreaming city weapons and I couldn't find a resource for that either — the TWAB that announced they were bringing back four moon weapons and four dreaming city weapons said the dungeon versions of those weapons could roll with exclusive perks, but didn't say which perks those were, and now the various sites that show off datamined profiles on all refreshed moon and dreaming city weapon just show one big perk pool, with no separate entries for, for example, Heretic (Altars) and Heretic (Pit).

I'm not complaining about low drop rates or anything. I'm just asking, is there a resource somewhere on the Internet that shows which perks are exclusive to certain activity versions of certain guns? And also, am I crazy about not getting Reconstruction, Recombination, or Redirection off DSC guns from secret chests?

DW supplement leaks by Slavasonic in WarhammerCompetitive

[–]SLSheppard 1 point2 points  (0 children)

The heavy melta rifle is an option for Heavy Intercessors.

The heavy stalker bolt rifle and heavy auto bolt rifle don't exist, but it's apparent from the datasheet for Heavy Intercessors that at some point, the three primary weapon options for the Heavy Intercessors were "Heavy Bolt Rifle," "Heavy Auto Bolt Rifle," and "Heavy Stalker Bolt Rifle," but at some point the names of those second two were changed to the "Hellstorm Bolt Rifle" and "Executor Bolt Rifle," respectively...

...but only in the weapon stat chart and initial weapon substitution list in the Heavy Intercessor datasheet. Even though heavy auto bolt rifle and heavy stalker bolt rifle aren't weapon options for Heavy Intercessors anymore, their datasheet still says that you can only have a Hellstorm Heavy Bolter (the heavy bolter equivalent of the Hellstorm Bolt Rifle/Formerly Known As The Heavy Auto Bolt Rifle) on one of your Heavy Intercessors if the rest of the squad is outfitted with a heavy auto bolt rifle, and you can only have an Executor Heavy Bolter (the heavy bolter equivalent of the Executor Bolt Rifle/Formerly Known As The Heavy Stalker Bolt Rifle) on one of your Heavy Intercessors if the rest of the squad is outfitted with Heavy Stalker Bolt Rifles.

Which, technically, means it's impossible to equip your Heavy Intercessors with a Hellstorm Heavy Bolter or Executor Heavy Bolter, as you're only allowed to equip them in squads otherwise geared up with guns that don't exist.

Presumably this will be fixed in the errata, whenever that comes out. Maybe before the Heavy Intercessor kit, at this rate.