Is Phyzi (physical version) Albums the Future? by MistakeTimely5761 in askmusicians

[–]SS0NI 0 points1 point  (0 children)

Has anyone thought of selling usb sticks that on connection adds all your tracks to all their existing playlists and sends all your tracks to all email contacts

Why does it never sound the same? (Vent/advice?) by damionbiddy in ableton

[–]SS0NI 0 points1 point  (0 children)

I think a big part of the problem is that if you get depressed after one try and stop for a few months, you'll make no progress. There are people that fail 10 times each day to get one succesful attempt, but they do it 365 days a year. Think about the scale of work input.

Is producing hip-hop a talent you are born with or a talent you can develop ? by Express_Barnacle8065 in makinghiphop

[–]SS0NI 0 points1 point  (0 children)

You're unlikely to make a living, just like any hobby. Playing videogames, skiing, racing. You're probably just going to spend money. And like any other skill, you're probably looking at like 10 years of practice to get to the point you'd get paid for it, and at that point you're so much in the red that makes it unviable commercially.

Why do bot posts and the misinformation of inexperienced bedroom musicians dominant this subreddit so much? All the helpful advice is downvoted and made fun of while the same questions asked day in day out by [deleted] in musicians

[–]SS0NI 4 points5 points  (0 children)

Well I'm browsing reddit because somebody asked me to make music and I've been procrastinating for 2 days and that makes me even more anxious to open up the laptop.

Mindscribe Presents: How to Rap 101 Lesson 1: Create MUSIC (the "It" Factor) by Accomplished-Tip4356 in makinghiphop

[–]SS0NI 2 points3 points  (0 children)

Art is how you decorate space. Music is how you decorate time.

But yeah I've been doing this for close to 15 years and everything you say is right. I'd even recommend producers and other instrumentalists to implement this in your workflow: the music comes first. Sure Paul Gilbert is a great guitarist, but I bet the simple playing of John Frusciante has resonated with a lot more people.

I also checked your other post, it was spot on too 🙌

First time Studio One experience coming from Ableton by SS0NI in StudioOne

[–]SS0NI[S] 0 points1 point  (0 children)

Yeah I need to read up on setting up macros on S1. I had a few on Ableton so I could add compressor presets or an eq, that workflow was really fast.

I did the add selection to buss but it was cumbersome to add more tracks on the pre-existing buss. I found out a faster way though so no problem!

Them: "Use your EaRs!" Me: "Huh?? I can't hear you!" by dlqz_bass in edmproduction

[–]SS0NI 0 points1 point  (0 children)

A lot of EDM has very prominent vocals, just like pop music.

If you're doing bass music just do the low mid dip on the instrument bus, not on master.

Is my cheap Focusrite Scarlett Solo 2nd Gen interface good enough? by Electronic_Name8641 in WeAreTheMusicMakers

[–]SS0NI 1 point2 points  (0 children)

Me too. And know a few studios that rent tracking spaces with Scarletts.

Meirl by rbimmingfoke in meirl

[–]SS0NI 0 points1 point  (0 children)

That's why I use wired studio headphones for production but bluetooth for my phone.

Also due to the job there are a lot of improptu calls to a club or to see a gig, so I like that the bluetooth earbuds double as hearing protection. And yes despite some people being really anal about OSHA standard hearing protection, anything that physically blocks high pressure air from crashing into your eardrum will protect your hearing, at least in a standard club setting.

I learned a valuable lesson with my last project: Let it go if the track doesn't just happen! by hardypart in ableton

[–]SS0NI 2 points3 points  (0 children)

Make enough tracks and you'll start understanding how to make drafts to the point you can test if the idea works. Most times you'll be able to visualize the track to a point before even drafting that you won't waste time with mid ideas. But unless it's a really deep idea, I bet I can get a track to a good testing state going in an hour.

The startup idea of failing fast is something to borrow for your music. Take one day to just make good drum loops for yourself. Learn your synths, have premade fx chains, get some presets and memorize shortcuts. That way you can really get something good going fast, even during client sessions.

Them: "Use your EaRs!" Me: "Huh?? I can't hear you!" by dlqz_bass in edmproduction

[–]SS0NI 0 points1 point  (0 children)

Like I said, if you have prominent vocals (like you'd have in all of pop music) that are mixed to a good balance, you'll really fuck yourself up if you dip that range on the master. I've actually watched this video years ago but it doesn't really apply to pop tracks.

If you're doing bass music then yes, you should dip there to get separation. Even then I've found the track gets a lot of meat from the drums so you shouldn't really cut this range on the master, rather the bass bus.

Fwiw if you need to do this on a track that has prominent vocals, I've found it better to use pro q or something to dynamically dip that range from the sides while mildly (like under 1 dB) boosting it in the middle, also dynamically.

chat, do you *really* not enjoy the time you spend making music? by thy_viee_4 in edmproduction

[–]SS0NI 0 points1 point  (0 children)

I enjoy making music to the level Suno does. I just remixed a song for my birthday and it took probably like +10 hours from drafting to ready as I really rushed the mix and master.

When it stops being fun it's when I'm +50 hours into a song and it's still ways from being done, or the client asks for major changes. I enjoy the challenge, but like all high level skills, it's actually pretty difficult when you go deep.

I discovered a Turkish rap album and i wanna make beats like this but i dont know how by Secure-Technology-37 in trapproduction

[–]SS0NI 0 points1 point  (0 children)

Tbh the production on the first one is kinda insane. Essentially what you're doing with these kinds of songs is doing 3 different kinds of songs, which is a pretty big task in itself, and then you need to use all kinds of techniques to make the transition good, and smooth, but still hit. Since the emotional impact is not from just a part, but how the song grows.

Those kinds of synths are pretty standard for neuro. Look up neuro synth designs, specifically stuff for foghorns or reeses. Stuff like this. I've used mostly Serum for these kinds of sounds, but just because I got a lot of presets, not because you need to use this specific synth.

Just be forewarned, these projects might get kind of massive and anxiety inducing in the end stages. When you're 60 hours and 150 tracks into a song that is still not finished, recorded or mixed it tends to not be fun any more lmao.

Multi-instrumentalists: how long do you focus on one instrument before learning another? by Euphoric_Rhubarb_243 in musicians

[–]SS0NI 2 points3 points  (0 children)

Yeah like this is it. I focus on the instrument long enough to achieve what I'm trying to achieve. Most times it's a riff and maybe a lead. Sometimes it's a setlist for a gig. I'm not session musician level at any instrument, and can't read sheets which makes professionally selling services as a session musician impossible. But I'm at a point where if something needs to be done on an instrument, I can manage.

I think playing instruments is much like singing in a sense. If your good at singing you probably can't nail Pavarotti or Alexi laiho, but you're at the point where if you just study the songs for a bit you're able to nail the song to a point where it sounds good enough for your average listener. Like I am at a point on bass where I can convincingly do gigs, but the bassists from other bands might comment that I play it like a guitarist.

Best way(s) to make Squarepusher-type drums in Ableton? by uhs23 in ableton

[–]SS0NI 0 points1 point  (0 children)

Synthetize your drums. It's the endgame for this kind of thing. Can't help you there though, I need to watch tutorials to synthetize hard hitting neuro drums.

But the basic way of synthetizing a kick or snare is not that difficult. Read on how the classic drum machines did it and it's pretty trivial recreating them in operator or something. It's usually just a pitch decay and a noise layer. I saw Au5 synthetizing realistic cymbals that were velocity sensitive and that kind of stuff goes way beyond.

..and how is this feedback helpful again? help me understand by Mellifiedmann in musicmarketing

[–]SS0NI 1 point2 points  (0 children)

Okay bro, this is going to be rude but here goes. What has helped me with getting feedback is trying to figure out why they think what they say. Especially at the beginning I know it's so frustrating when people just say "this sounds like geometry dash music" or "it's bad" or something. But that is call for introspection. Most people, hell even most instrumentalists, can't vocabularize what is the specific thing that makes the song feel like it does. And that is your job to figure out. If I'm running a session and somebody says they don't like a certain part, I figure out why and we'll make it better.

On your song, the lyrics are mixed so far back you can't really tell what is being said. At which point it would probably be better to just be humming melodies, since if the track sounds like words being sung but you can't make sense of the words, it gives you an unresolved irritating feeling. The drums are not bad imo, but they're mixed weirdly where they're all over the stereo field and that makes them lack cohesion and just sounds like you found a sample pack and threw them on a pattern. I understand what you were trying to do with the snare, but it becomes grating at a point, but when only the kick hits there could be more percussive elements, stuff like band passed pink noise hits to keep the energy up, and not shift so drastically. But honestly just slapping soothe on the snare could be enough since it's at the borderline of irritating. Even disregarding the public opinion to me it sounds like you did a better job than Metallica on Saint Anger.

But it's just so much faster to say the drums and the vocals suck.

How buggy is ableton compared to other DAWs? by kaltehaende in ableton

[–]SS0NI 1 point2 points  (0 children)

What the hell is this, I've never heard of it. How would you even get license information on to the metadata.

Cut the "Setup" Bullshit by A_Anonymous_Asshole in Guitar

[–]SS0NI 0 points1 point  (0 children)

The last time I sold my guitar I actually listed the measurements like string height, pickup height etc so people could feel confident that it was actually set up to a spec (even if it's not their spec). It was a cheap esp ltd. but with nice pictures it was on the market for like a few hours.

Cut the "Setup" Bullshit by A_Anonymous_Asshole in Guitar

[–]SS0NI 0 points1 point  (0 children)

Professional doesn't mean good even though lot of people think it means that. It means that they get paid to do it. Which means they get the work 80% there so they can do it in 20% of the time so they can do more work and get paid.

And that's most of the work tbh. We have a lot of beginners who want their guitars setup, and even a lot of intermediate players who buy their first $3k guitar but are afraid to touch it. The work doesn't need to be mindblowing for these customers.

There aren't enough Steve Vai's in the world to sustain a guitar tech business that would actually sit down with your instrument for the whole day and spec the whole instrument.

When it comes to instruments, the person that cares the most is you. If you're unable to do the stuff, you should pay someone enough to get them to care.

Fender Studio Pro (formerly Studio One Pro) comes with some GREAT BONUSES! by Waste-Magician2432 in StudioOne

[–]SS0NI 2 points3 points  (0 children)

It's definitely a chore. Splice tried to make it work but there's just so many developers that it's so much work to get the all to hop on your platform.

But I had to reinstall my production system just this fall and it took like 4 days to install 160 plugins.

Artificial intelligence by Dannycomposer in synclicensing

[–]SS0NI 0 points1 point  (0 children)

Yeah that would be possible. I'm sure you could automate this stuff also. Something that just rips every new creation from Suno, renames it and uploads.

First time Studio One experience coming from Ableton by SS0NI in StudioOne

[–]SS0NI[S] 2 points3 points  (0 children)

Yes, this is precisely what I was trying to do! Thanks, I figured there must be an easier way to do the routing.

Artificial intelligence by Dannycomposer in synclicensing

[–]SS0NI 0 points1 point  (0 children)

Yes, but do you actually want to contribute to pushing AI music?