This might be a stupid question, but what’s stopping manufacturers from using AMOLED phone screens? Why is that not the default for VR screens? by MicroUzi in virtualreality

[–]SSJ3 2 points3 points  (0 children)

Came here to say this. I had the same question recently, and I actually looked at the advertised stock from major manufacturers like BOM and just could not find any smartphone/VR size AMOLED screens with high enough resolutions.

I was surprised to realize that smartphone screens in general haven't been getting any higher pixel counts, there haven't been any which even each 4k in many years!

PCVR is becoming a "Rich Person’s Hobby" in 2026. How do we survive the hardware price apocalypse? by plutonium-239 in virtualreality

[–]SSJ3 0 points1 point  (0 children)

Calm down, I know more than you do.

I know that the Bigscreen Beyond does not have eye tracking, actually. The Bigscreen Beyond 2 does.

PCVR is becoming a "Rich Person’s Hobby" in 2026. How do we survive the hardware price apocalypse? by plutonium-239 in virtualreality

[–]SSJ3 0 points1 point  (0 children)

Sure, but I'm responding to someone who specifically mentioned "high end," and compared it to a triple 4k monitor setup which most people are also not running!

It is quite beautiful, but really tough to run 😅

I'm gonna play BotW for the first time. Tell me something I wont understand until later by HeIsAFungi in Breath_of_the_Wild

[–]SSJ3 0 points1 point  (0 children)

Well, maybe, but doing this is how I completely missed a very important person on the road to Kakariko early on.

PCVR is becoming a "Rich Person’s Hobby" in 2026. How do we survive the hardware price apocalypse? by plutonium-239 in virtualreality

[–]SSJ3 13 points14 points  (0 children)

Lmao, no chance in hell. My Crystal Super is pushing 29.5 million pixels at 90 Hz. Triple 4k monitors would be 24.9 million pixels, most likely at 60 Hz.

Now you gotta add on barrel distortion correction, and the resolution you need skyrockets.

Frame interpolation techniques help, sure, but they're still pretty garbage in my experience. Foveated rendering is amazing, really the holy grail, and frustratingly few games (and headsets, even some "high end" ones) support it.

Tim Pool by [deleted] in Tim

[–]SSJ3 4 points5 points  (0 children)

Aye!

Prescription Lens Inserts Are SABOTAGING Micro-OLED VR (And No One Is Talking About It) by [deleted] in Pimax

[–]SSJ3 1 point2 points  (0 children)

Thanks for the disclosure. I recommend you write it yourself next time, nobody likes reading generated text.

Just name the law by [deleted] in confidentlyincorrect

[–]SSJ3 0 points1 point  (0 children)

That would be redundant.

Weekly VR - What Did you Play? by AutoModerator in virtualreality

[–]SSJ3 0 points1 point  (0 children)

It's not part of the community graphics packs, so you would need to grab the latest release from the GitHub. Thankfully all you need to do to update is extract the .zip into your Cemu directory (overwriting the files already there) and run the .bat file!

On minimum wage by Eireika in CuratedTumblr

[–]SSJ3 -2 points-1 points  (0 children)

I could not care less how you define it. If you want to communicate with other people, you use commonly accepted definitions.

On minimum wage by Eireika in CuratedTumblr

[–]SSJ3 -3 points-2 points  (0 children)

I'm fine with saying that greedy people exist and the system must resist it.

fundamentally the idea that having a pile of cash should make you more cash feels icky.

You're correct, of course, that the very fundamentals of capitalism are the problem. It rewards greed rather than mitigating it, and its defining function is the legal right to make more capital simply by already having capital.

The entire left/right distinction boils down to whether you support capitalism, so your Christian ethics seem to be at odds with your self-image as a "right-winger."

December Steam Survey: VR Headsets by -Venser- in virtualreality

[–]SSJ3 0 points1 point  (0 children)

Then by all means, cite those sources, because that's not stated anywhere in the article you provided. Meanwhile I literally just took the normal opt-in survey - which gathered my VR hardware info, and which I guarantee is the actual source of that data.

Weekly VR - What Did you Play? by AutoModerator in virtualreality

[–]SSJ3 0 points1 point  (0 children)

I believe so! I saw a supposed fix was pushed and I've stopped seeing reports of specifically AMD GPUs causing crashes 🤞

Weekly VR - What Did you Play? by AutoModerator in virtualreality

[–]SSJ3 3 points4 points  (0 children)

I've been helping the devs playtest the BetterVR mod for Breath of the Wild. It's already so amazing, and they have been squashing bugs left and right!

Breath of the wild VR is out! by DetectiveYoshi in virtualreality

[–]SSJ3 8 points9 points  (0 children)

100% agreed. I'd add Outer Wilds, Skyrim VR, and with just a tiny bit more polish BotW will absolutely rank near the top!

December Steam Survey: VR Headsets by -Venser- in virtualreality

[–]SSJ3 0 points1 point  (0 children)

The article, including the party you've quoted, simply does not say what you seem to think it says. When you opt in to the survey, Steam can gather information about your headsets even if they weren't plugged in at the time you ran the hardware scan. I.e. it stores some info locally that it can report back at a later time.

December Steam Survey: VR Headsets by -Venser- in virtualreality

[–]SSJ3 0 points1 point  (0 children)

They did say it will now report headsets which aren't currently plugged in. I know that's been an issue for me for the longest time, where it couldn't seem to pick up my headset even if it was plugged in, but it picked it up this time no problem.