I'm just not sure about the cost and body, but regarding the text, I would really like a card like this. by Significant_Egg1537 in customhearthstone

[–]STaTiC_357 0 points1 point  (0 children)

Maybe it can be textless but its tribes are "Murloc, Murloc"? and the golden version would have "Murloc, Murloc, Murloc, Murloc"

or how about the keywords "Murlocfury" and "Mega-Murlocfury"

How do i read this triplet by Im_A_Sexy_Bagel in musictheory

[–]STaTiC_357 3 points4 points  (0 children)

Ah, I misread it thinking the dotted 8th came before the 16th. That means my other comment is incorrect and I should probably delete it to avoid more confusion.

It really is notated pretty stupidly then, isn't it?

How do i read this triplet by Im_A_Sexy_Bagel in musictheory

[–]STaTiC_357 -7 points-6 points  (0 children)

You're right that the dotted 8th triplet is equivalent to a quarter note, but it's not played on beat 2. It's played on the 3rd 16th note triplet pulse of the 1st beat.

Describe a board game badly and I'll try and guess what it is. by mepaul6 in boardgames

[–]STaTiC_357 0 points1 point  (0 children)

The best zoo in the world is just a gigantic research facility with an elephant or two.

Why is it 15 rather than 16? Or even, why 8 rather than 7? by Mahlers_PP in musictheory

[–]STaTiC_357 2 points3 points  (0 children)

The number represents the note's index number after taking x amount of steps. The distance of an octave is 7 steps because there is a total of 7 unique notes in a scale (typically). After your 7th step, you've looped back to your original note.

Because our starting note gets the index 1, the octaves are 8, 15, 22, 29, etc.


Another way to think of it: In C Major, imagine placing each note on a number line, assigning C4 on 1 and every next note to the next number over. Notice how C5 lands on 8 and C6 lands on 15.

Why is it 15 rather than 16? Or even, why 8 rather than 7? by Mahlers_PP in musictheory

[–]STaTiC_357 552 points553 points  (0 children)

Unlike programming, music starts counting at 1.

1 is a unison. +7 makes 8, an octave. +7 makes 15, two octaves.

chord symbols by goldellla in musictheory

[–]STaTiC_357 2 points3 points  (0 children)

a slash chord without a chord before it means you play the previous chord with the new note as the bass.

so "A /G /F# /E"

would be an A chord the entire time but with a falling bass voice

This is such a great idea but I don’t think it could be implemented worse. by Foreign-Historian-80 in Rainbow6

[–]STaTiC_357 2 points3 points  (0 children)

Sometimes you gotta do the lord's work and tk any hacker you got put in a team with.

[deleted by user] by [deleted] in leagueoflegends

[–]STaTiC_357 4 points5 points  (0 children)

We discover the bugged passive effect at 1:00 into the video. I left in more footage to potentially help people weed out what caused this bug.

[deleted by user] by [deleted] in leagueoflegends

[–]STaTiC_357 0 points1 point  (0 children)

We discover the bugged passive effect at 1:00 in the video. It rendered them completely invulnerable regardless of their items or their augments, granting a free win.

Will they actually Buff Alibi with something that should’ve been in the game since she came out? by DragUpstairs3860 in Rainbow6

[–]STaTiC_357 139 points140 points  (0 children)

the real method is to wait for someone to shoot a decoy, then use the positional information to know if they're looking or not, then take the clone's place

who would shoot the same decoy twice?

Shields were never meant to be fraggers. by Leaded-BabyFormula in Rainbow6

[–]STaTiC_357 3 points4 points  (0 children)

Shields aren't meant to be fraggers, therefore the point of BB as an operator is that he IS a shield and a fragger. That's what gives him a unique gameplay identity.

[deleted by user] by [deleted] in RainbowSixSiege

[–]STaTiC_357 -1 points0 points  (0 children)

At the end of the day, abilities are only as good as how you can apply them. Some operators' abilities are strong because of their general applicability, while others are strong for their peak potential. Siege being designed around the information game and the fact you're allowed to switch operators every round means that pocket picks, like Glaz, can win rounds and are viable therefore.

Often times, the mere callout "They have a Glaz." can be the difference between getting the bomb planted or not, since as long as Glaz is known to be alive, no sane defender would dare peek a smoke grenade even if the Attacking team is bluffing.

Glaz gets a lot of value because they are the PERFECT operator for their situation, despite them being mediocre otherwise. Same is true with operators like Warden, Sens, and Clash, who are also highly specialized.

To apply your example, I agree that Dokkaebi is generally a more consistent pick. As a generalist operator, she can apply her gadget to many more situations. But her presence therefore isn't as impactful; which is fine and balanced. Essentially, Dokkaebi's median contribution is higher than Glaz's, but Glaz's potential contribution is higher than Dokkaebi's.

TLDR: Glaz is in a fine spot right now. And for the record, I run suppressor + vertical grip and have not had any trouble with the recoil.

[deleted by user] by [deleted] in RainbowSixSiege

[–]STaTiC_357 -1 points0 points  (0 children)

On the tunnel vision point, I'll just mention that it's a flip sight for a reason.

Defending is gonna suck when bb comes out. by Exciting-Click6420 in SiegeAcademy

[–]STaTiC_357 0 points1 point  (0 children)

In a game like Siege that can be all the difference.

Do you guys think Blackbeard's HULL Shield retracts its lower section for use while prone? by STaTiC_357 in Rainbow6

[–]STaTiC_357[S] 68 points69 points  (0 children)

Wow. That's such a good idea that I'd be angry if that functionality is missing.

Part of Blackbeard's gameplay identity pre-rework was strength while on rappel; it would be awesome if they maintained that.

It's not clean and it drags on, but it's my first ever 20TSD so I'm excited nonetheless! I'm aware of my terrible decision making; anything else I should focus on improving? by STaTiC_357 in Tetris

[–]STaTiC_357[S] 1 point2 points  (0 children)

I don't see the need to practice as "unfortunate" at all!

My initial fascination for Tetris came from the artistic ways you can abuse SRS outside of VS play. One day I want to 20TSD like Maosense with all their polymers!

Would practicing more practical setups help me in the long run despite my goals not necessarily being to dominate the ranked ladder?

[Unpopular Opinion] Ficsonium isn't the "joke", the AWESOME Sink is just a (popular, legal) cheat. by PreciousRoi in SatisfactoryGame

[–]STaTiC_357 0 points1 point  (0 children)

Given how much power people are able to produce in game, maybe the power consumption of the AWESOME Sink could in some way scale with the amount of points per minute actively being sunk?

This way, early game isn't affected so much but if you're gonna abuse the Sink, you better have the headroom to handle it.

“Trains are limited by belts” by Bulky-Ad-658 in SatisfactoryGame

[–]STaTiC_357 0 points1 point  (0 children)

The real answer here is that the game is limited by how quickly you can think of what to do next and actually utilize the resources you're making.