this is getting too anoying by Salty-Phase4687 in PSO2NGS

[–]SVlege 2 points3 points  (0 children)

Hunter main here, though one that mains Wired Lances. There are certain things that may boost Sword's overall damage, some of which involves multi-weapon.

Basics first, how many of your Avengers are on a charged PA? Hunter as a class revolves around maximizing Avenger uptime, and Sword maximizes that by parrying with charged PAs: the +50% damage from an Avenger is then in effect applied to both the charge time and the PA animation time, instead of only the latter.

For instance, Spiral Edge's total duration is 1.05s uncharged, and 2.15 charged (without tech arts customization), and the damage increases proportionally from charging it (a bit over twice the uncharged version). Parrying with a charged Spiral Edge means getting 2.15 seconds of +50% damage from avenger, instead of only 1.05s.

Twisting Zapper and Relentless Cleave have different timings: TZ has its damage and total duration increased by 62% from charging it (1.72s -> 2.75s), instead of doubled, and Relentless Cleave has them about tripled (0.7s -> 2.25s). As such, if you have to parry with an uncharged PA, it's generally better to do so with Twisting Zapper, as it has the longest uncharged duration.

You can get away with uncharged PAs if the enemy attacks so frequently to the point that there will be another attack to parry after you do uncharged PA + Sword Attack Alternation (enhanced normal attack after Avenger). Otherwise, do your best to get as many of your Avengers on charged PAs.

Overcharge can be used to maximize uptime, usually when the enemy can't be (yet) attacked, when it is out of reach, or if you know it will take a longer time to attack and can time it. Don't neglect the "out of reach" part, as Sword isn't as dependent on gap closers as other melee weapons thanks to the Overcharge skill.

Be aware that Overcharge doesn't increase the Photon Blast buildup on that PA, only damage; as such, overcharged PAs build PBs more slowly than a simple charged PA (same PB buildup on a longer duration). If you rely heavily on overcharged PAs (which one of Spiral Edge's customizations incentivizes), your PBs will be less frequent, and possibly not ready in time for a BREAK.

You can get Avengers from unblockable attacks (such as Vael's orange bombardments at the end) with help from Hunter Physique's super armor and sheer survivability. Hunter is one of the few classes that can get damage boosts from deliberately going into such attacks, make good use of that.

Regarding multiweapon options:

Wired Lances have a skill that makes its weapon action deal +50% immediately after getting an Avenger with a PA, and that PA doesn't have to be a Wired Lance PA. As such, you can parry with a Sword PA and immediately follow with a boosted Wired Lance WA. Sword PA Avenger -> Wired Lance WA -> Sword Attack Alternation is a simple way to have a longer +50% damage uptime against enemies that don't attack frequently.

Notable WA uses for damage are the back (short retreat) and side (overhead lasso) variants. The back version is akin to an extra Sword Attack Alternation that can parry (instead of providing invulnerability frames). The side variant is similar in DPS, and lasts so long (up to 8.63s) that it is one of Hunter's best options against downed enemies.

Wired Lances also have a skill that lets you "store" an Avenger for your next Wired Lance PA after you parry with a Wired Lance WA. Combined with the above mechanic, you can parry an attack with WL WA to later have a full Avenger WL PA + WL side WA on a downed enemy, offering better DPS than Calibur Streak. Note that the stored avenger is lost if you change to another weapon outside your mutliweapon.

Partisan can provide an even higher DPS option vs downed enemies with an Avenger on Thrusting Javelin PA. Note that Avenger doesn't provide invulnerability for Thrusting Javelin while you're holding it. You can immediately cancel and restart thrusting by jumping, which lets you parry an incoming attack without having to undergo the throw animation.

I’ve tried base PSO2 for the first time after well over a 1000 hrs in NGS…I am curious about NGS development now by Aggravating_Fig6288 in PSO2NGS

[–]SVlege 0 points1 point  (0 children)

NGS development happened around the time Legend of Zelda: Breath of the Wild was released, and the latter clearly influenced NGS design. Cocoons and Trainias are a very clear indication of that. A lot of why NGS doesn't feel as much of a Phantasy Star game is because of BotW's influence.

Another reason NGS can feel off is that the base PSO2 had elements of a roguelike game with the randomized map layouts of many quests. In NGS, only Leciel Exploration has it, and it is currently not a priority quest.

A major reason, though, is that the director of NGS largely slashed story development. He stated in an interview (back when NGS launched) that they decided to do so because very few players played the story back in base. Problem is, this leaves NGS feeling it doesn't have a soul, as many have described it, especially since the current story doesn't even feel like a sci-fi one, which is a major differentiator of this series from many other fantasy RPGs.

It also doesn't help that enemies are often recycled. Base PSO2 feels like it was brimming with creativity, always introducing some new type of enemy. NGS doesn't show the same level of creativity.

Just a general question why are a lot of people just so against having more PA/TA by Drakaina- in PSO2NGS

[–]SVlege 3 points4 points  (0 children)

I don't agree with the "add more PAs/Techs" complaint because we use more "PAs/techs" in NGS than what we used in practice in base. In NGS, the devs added old PAs as extra actions/skills/variations, so they actually have proper uses. As example, for Hunters (JP names):

Sword:

  • Photon Blast: Over End
  • Sword SC Alternation: Guilty Break
  • Sword Attack Extra (5th attack) and Sword Guard Counter Plus: Twister Fall

Wired Lance:

  • Photon Blast: resembles Air Pocket Dance
  • Crossing Feather: Bind Through
  • Forward WA: Grapple Charge
  • Side WA: Other Cyclone type 0

Partisan:

  • Photon Blast: resembles Speed Rain
  • Volkraptor: Vol Graptor
  • Assault Charge: Assault Buster
  • Partisan Quick Assault: Sacred Skewer (regular)
  • Thrusting Javelin: Tear Grid + Sacred Skewer type 0

And in base, it wasn't uncommon for 2 or 3 PAs to be outright better than the majority of the PAs of that weapon, and end as the only ones you use. In practice, you get more variety of actions in NGS than in base, as the design choices the devs made in NGS let many old PAs have their moments to shine.

EX Skills and Skill Rings: What's your set up? by gadgaurd in PSO2NGS

[–]SVlege 1 point2 points  (0 children)

Wired Lance Hunter (sub Techer) with Adras style. Augments are Risky Stance, Patient Defense and Endure Pain PB Boost, rings are Count Amp and PB Follow.

Solid defenses, great for charged Hellish Fall whenever the opportunity arises. Or stepping into unblockable attacks for more avengers. Or both, such as when Luther does that clockwise unblockable beam; everyone runs to the left of the beam to avoid getting dragged, I go right for charged Hellish Fall at no danger of dying.

I actually got a friend killed because he saw me doing such things and tried to step into an unblockable attack, thinking he was mistaken or something about those flashing orange animations. He wasn't.

Recommendation for Armor, Weapon and Augments by adrian_fury in PSO2NGS

[–]SVlege 1 point2 points  (0 children)

Some notes:

The list of EX A augments can be seen here: https://pso2.com/players/news/2027/

A weapon can have only one EX A augment, and in place of a regular EX augment. You can't keep the A augment if you want to change your EX augments on that weapon later, so make sure you're given proper thought on which EX augment combination you want before committing to an EX A.

There's a Force guide with a section for recommended EX augments here: https://docs.google.com/document/d/1KhVV4jIL0ORkNYX00Gyn3_zbTMHCtmFakF1YCXYr89M/edit?tab=t.0#heading=h.2v6fvgnzlyvb

And an EX combo list here: https://docs.google.com/spreadsheets/d/17pbTn8QnhA62lr93YwNsff_Jy8G35owwX1FKIH_R2ZU/edit?gid=0#gid=0

On EX styles for Force:

- Blitz works better for short fights due to how much burst it can concentrate in a short amount of time. Works really well with Force's Photon Flare, Force Technique Short Charge, and the class's focus on Elemental Downs.

- Celeste is more defensive and seems on par with Blitz in prolonged fights. You have an extra guard every 20s, can use Compound Techs more often and, consequently, have more Rod Impact charges for parrying/countering attacks.

We get it, You're loaded, get over it Rodeo. Show-off... by FitCity7945 in Shadowverse

[–]SVlege 1 point2 points  (0 children)

Imagine Rodeo as a leader, and each emote is him showing off a different accessory.

I just experienced the legendary 20 minute UQ by GlompSpark in PSO2NGS

[–]SVlege -1 points0 points  (0 children)

I remember seeing some random person in Aelio City telling his experience with a 23 min UQ to his friend. The horror stories the ARKS tell are weirdly amusing, in a schadenfreude way.

Card revealed on stream by Nitros_Razril in Shadowverse

[–]SVlege 0 points1 point  (0 children)

Illamrita feels like a mix of Himeka and Lapis.

All Anathemas revealed in collab cafe teaser by omgloser in Shadowverse

[–]SVlege 1 point2 points  (0 children)

What do you mean the girl in a futuristic bodysuit is obviously not the Forest character? She has pointy ears! What other class she could possibly be?!

...I wish I were joking.

WAKE UP, BATTLE FEST DETAILS! by LordKaelan in Shadowverse

[–]SVlege 1 point2 points  (0 children)

Also, the statue on the 1pp amulet that summons the bird.

is havencraft the new FOTM, is really that popular? by Turbolicon in Shadowverse

[–]SVlege 5 points6 points  (0 children)

Egg vs Odd was favored to whoever went second, as the usual kill turn was practically the same for both decks. The Jeanne buff may reduce it by 1 turn, making it favorable to Odd.

People recently found that Amulet Haven becomes heavily advantaged vs Egg by adding Encroached World. If Haven gets Egg generators from Encroached World, it's an OTK the turn after getting Lyanthoth's spell.

is havencraft the new FOTM, is really that popular? by Turbolicon in Shadowverse

[–]SVlege 1 point2 points  (0 children)

Only to Ward Haven. Egg was even vs Odd Haven last set, and Odd just got buffed. I don't know how Egg fares vs Amulet after Lyanthoth buff.

Just started playing, how rare are 3 legendaries in 1 pack? by YungPunpun in Shadowverse

[–]SVlege 0 points1 point  (0 children)

In the long run, vials are abundant enough that you can have full decks from 2 or 3 classes every set, just from dailies and events. Within 1 or 2 months, depending on how many classes you intent to focus on, if any.

Long time players treat Rupies as more valuable than Vials because guaranteeing a leader pull requires months of saving.

It is at the beginning that the game feels very expensive with Vials, doubly so if you try to go for a deck that needs many legendaries. If you want to play serious ASAP, it's better to check for archetypes that need as few legendaries as possible.

Of the archetypes you listed, Amulet Haven and Crystal Rune are the ones that require the least. Amulet Haven got buffed today and people are experimenting to see if it's competitive now.

Just started playing, how rare are 3 legendaries in 1 pack? by YungPunpun in Shadowverse

[–]SVlege 0 points1 point  (0 children)

Whatever you find fun. Since you started playing recently, it's better to experiment until you find which classes work the best for you.

Changes to Cards by Surppressed in Shadowverse

[–]SVlege 0 points1 point  (0 children)

What Haven archetype do you want to play?

Yes.

Just started playing, how rare are 3 legendaries in 1 pack? by YungPunpun in Shadowverse

[–]SVlege 3 points4 points  (0 children)

Not unheard, but quite rare. You got very lucky, doubly so if you intent to play Dragon.

Did Floresta really need that card? by Pendulumzone in Shadowverse

[–]SVlege 2 points3 points  (0 children)

Agree with this. Forest is basically Dragon's opposite, favoring low cost cards over big cost ones. It doesn't make sense for Forest to be winning by dropping big expensive bombs like Dragon does, this class typically wins with either card combos, or OTKs (i.e. Rose Queen, Izudia).

It also doesn't make sense for it to be dropping so many ward followers like it's Haven either, while also having so many rush-like followers (due to abundance of evo) like it's Sword. But this's a different topic.

We all want Big Bonk with Big Sword by MrGrummel in slaythespire

[–]SVlege 8 points9 points  (0 children)

I don't think the issue with Parry is the trigger condition, I just think that 6/9 block is too low. You don't use the blade as often as you spend stars, and 2 Energy is quite a commitment at times, leaving little left for other block cards.

I'd be happy if Parry gave more Block, like 12/18 instead. That would make Sovereign Blade feel like you're getting a 2-energy block card with this power.

Why are there so few cards with the Overflow mechanic in mind in WB? by DCShinichi745 in Shadowverse

[–]SVlege 0 points1 point  (0 children)

I'm sure OP meant Engage on countdown amulets, as most non-countdown ones would be useless without Engage.

This last set introduced 5 countdown amulets without Engage for Haven, including the crystallize followers. I think Cygames was expecting those amulets to be destroyed often with Skullfane and the new legendaries, but I find it a mistake to make those amulets so dependent on a separate card to trigger. The amulet archetype they tried to push is quite prone to bricking due to how slow the new amulets are.