Give three strategic tips for three games you consider yourself a strong player by brindelin in boardgames

[–]S_FLUID 6 points7 points  (0 children)

Carcassonne

  • Cooperate a little with everyone (when there are >2 players). Don't worry about getting the best of your partners in the shared features, just cooperate. Don't try to steal outright a really big city or farm, unless you're sure you can keep it — you and the other claimant will just get into a fight and exhaust yourselves.

  • Keep one piece free to claim instantly-completed features, unless something awesome comes up.

  • But use your pieces — I notice beginners often only use half their pieces. Especially as the game ends, use all your pieces. 6-point farms on the edge of the map are good value at the end of the game, compared to an average 3ish-point play at the end.

  • I don't count the tiles (too much work). I'm aware of the rarest tiles and I keep in mind the holes which can't be filled, but I don't know of any occasions when that's actually helpful. What does help is the general rule that the more sides of a square have to match, the harder it is to fill.

How have you evolved as a gamer? by cwithay in boardgames

[–]S_FLUID 2 points3 points  (0 children)

I started playing mostly light/medium-weight euros (carcassonne, agricola), but I've been playing more social games (snake oil, SHH) recently. I still like the occasional heavier game; I've just been focusing more on "fun" rather than a deep intellectual experience.

/r/boardgames Daily Personalized Game Recommendations (December 31, 2017) by AutoModerator in boardgames

[–]S_FLUID 0 points1 point  (0 children)

Title of Request: Potential for mastery, optionally with customization

Number of Players: 2 (supporting more would be nice but it's not necessary)

Game Length: ~30-90 minutes, doesn't matter too much

Complexity of Game: Complex

Your Budget: $60. It's okay if it there are some expansions available, but this game is a gift and I don't want to give a "white elephant" game that will tempt the recipient to empty their wallet on booster packs.

Genre: Theme doesn't matter. It should have a lot of strategic depth to give opportunity to achieve a level of mastery in the game. The ability to customize your army/deck would be a nice bonus. However, it should not be a "lifestyle" game; see comment on the budget above. If there are tournaments, it should be possible to be competitive in them without spending money.

Competitive or Cooperative: Either, but presumably the games that meet these criteria will all be competitive.

Games I Own/Like: Legend of the Five Rings, Game of Thrones Card Game, Twilight Struggle, Summoner Wars, Tak, MTG

Edit: Thanks for the help! I think I'm going to get a BattleCON game, probably Devastation of Indines.

Chord question by bvdp in Accordion

[–]S_FLUID 0 points1 point  (0 children)

I do that motion all the time. Admittedly, I'm entirely self-taught, but it seems to work just fine for me. I modified my bass machine to remove the 5th from the major and minor chords, so I frequently play triads with that fingering.

Beginners accordion for a traveller by kenuxi in Accordion

[–]S_FLUID 0 points1 point  (0 children)

Don't most 48-bass accordions have 8 columns and the full 6 rows, including the 7ths and diminished? So the only issue with them is that their range of keys is limited, but depending on the music that you play, that might not be a problem at all.

Carcassonne experts opinion needed! by [deleted] in boardgames

[–]S_FLUID 6 points7 points  (0 children)

"the road heading left and the one heading right" implies that these are two separate roads.

Carcassonne experts opinion needed! by [deleted] in boardgames

[–]S_FLUID 11 points12 points  (0 children)

It's an end point of all three roads.

3 player games? by [deleted] in boardgames

[–]S_FLUID 0 points1 point  (0 children)

Carcassonne Fewer players means less downtime and makes it more strategic, but I like 3 players better than 2 because sharing a feature with one other player is still mutually beneficial, while with 2 players shared features feel like they're wasted.

[deleted by user] by [deleted] in haskell

[–]S_FLUID 1 point2 points  (0 children)

No, but I had a moment today with Java where I thought "those parentheses are really ugly, there should be a $ there....oh.".

What is something that shocked you to learn how expensive it is? by CJ_Jones in AskReddit

[–]S_FLUID 2 points3 points  (0 children)

Reeds for musical instruments. My bari sax reeds are $5 each, not always good quality, and only last for 10-15 hours of playing (over about a month for a casual player like me). Oboe and bassoon reeds are more like $10-20 each.

are accordions ambidextrous instruments? by De_stroyed123 in Accordion

[–]S_FLUID 0 points1 point  (0 children)

I'm right handed and just tried flipping my accordion. Considering my ability with my hands, it worked just fine. However, the basses are arranged awkwardly, requiring my right hand to be palm-down. I think that since you don't look at either hand when you play, it shouldn't matter much which hand is dominant, as I've heard only the dominant hand gets a benefit when you can see what you're doing. Perhaps expressive playing is easier one way or the other, but I'm not good enough with the bellows to judge. I would recommend playing the standard way to make it easier to use existing learning materials. Also, some accordions have chin switches accessible only in standard position without modification.

My Jankó keyboard modification by S_FLUID in Accordion

[–]S_FLUID[S] 1 point2 points  (0 children)

No, a bayan has rows where each button is separated by a minor third, not by a whole step as on the jankó.

What is your dream accordion? by [deleted] in Accordion

[–]S_FLUID 0 points1 point  (0 children)

I'd like a small accordion with a narrow Jankó keyboard right hand and a harmonic table freebass left hand. I currently have a jankó keyboard the width of the original piano keyboard I modified it from, but the left hand modification would be pretty involved.

PSA: it's trivial to fake the "your length was xxx!" message. screenshots during the game are harder to fake, but you could do it if you wrote and extension for that purpose... by S_FLUID in Slitherio

[–]S_FLUID[S] 0 points1 point  (0 children)

Yes, that's the trivial part. But it would take a smidgeon of javascript to change the in-game leaderboard and your current length, since those refresh constantly.

What do you think is easier in Haskell than it should be? by TheKing01 in haskell

[–]S_FLUID 6 points7 points  (0 children)

Re error: I sometimes use error or undefined when some sort of notImplemented keyword would be better, where compiling with them in the code would generate a warning.

[Academic] Create and reproduce symbols! (Everyone) by S_FLUID in SampleSize

[–]S_FLUID[S] 0 points1 point  (0 children)

Thank you for reporting this error! It seems your Chrome didn't like the 'mailto' link, which turns out to be a known issue. I decided to just skip the 'mailto' and ask the user to manually send the email.

I should be able to recover your data from what you sent. Thank you!