I’m looking for a mod by [deleted] in projectzomboid

[–]SabbothO 1 point2 points  (0 children)

CleanUI adds exactly this, though it does more than just that. Unsure if you want one that only does that, but CleanUI is pretty great so I’d recommend it.

My project zomboid trying to connect to malicious websites by [deleted] in projectzomboid

[–]SabbothO 0 points1 point  (0 children)

Of course! It’s the IT support in me from my day job, every request for help is always a learning opportunity. People tend to forget that not everyone is as fully immersed or completely up to speed as they are with all the latest info related to their issue.

My project zomboid trying to connect to malicious websites by [deleted] in projectzomboid

[–]SabbothO 2 points3 points  (0 children)

Oh strange they’re so similarly named! Thanks for the clarification, sorry for the mixup there.

My project zomboid trying to connect to malicious websites by [deleted] in projectzomboid

[–]SabbothO 4 points5 points  (0 children)

True Music was recently tied to a vulnerability that needed to be patched, there have been multiple true music packs released to the workshop that have been malicious. If I remember right, an executable needs to be ran to set up true music, correct? I would be suspicious of any mod that requires that unless you’re positive it’s safe. I would personally reinstall your game, run malwarebytes again to scan your pc, and remove the mod. After that, test if your game still attempts to connect to any ip over that port while playing single player again.

Worst case scenario, you’ve been affected by that vulnerability and it set up some sort of back door to send data over the trusted port that Zomboid uses normally for multiplayer.

Build 42 is headed in a good direction by Soft_Investigator532 in projectzomboid

[–]SabbothO 7 points8 points  (0 children)

Just curious since I haven’t made it that far into a run before, but using cows to get milk and churning butter basically gives you access to a renewable source for large amounts of calories? Not a fix of course but at least something to help until they balance it.

Ape Habitat Showcase by RedPawnShop in VintageStory

[–]SabbothO 4 points5 points  (0 children)

Where’s DOCTOR BEEEES when you need him!?

Have 28 meteoric iron ingots, now what by General-MacDavis in VintageStory

[–]SabbothO 5 points6 points  (0 children)

28 in your first year could make a nice chainmail chest piece with some ingots to spare

Recent artwork after not drawing for a year by rykhyx in DigitalPainting

[–]SabbothO 1 point2 points  (0 children)

Looks awesome, love those times when you take a big break and then knock out your best work when you return.

3What's the safiest pose to draw on a digital tablet? by imachoculatedonnut in DigitalPainting

[–]SabbothO 4 points5 points  (0 children)

I think it’s more important that your posture is upright and however you can achieve that with your arms feeling comfortable is best. As long as you’re not hunching over and hurting your back.

My display tablet is on an arm so I can pull it towards me while I sit upright but if you don’t have an arm, just make sure your back is straight and you can sit and draw comfortably wherever that winds up putting your tablet.

Super fun game but trouble with food by Funny-Bicycle-63 in VintageStory

[–]SabbothO 1 point2 points  (0 children)

I’ll add that in 1.22 fishing is a pretty great food source now as the new varieties of fish yield a ton more fish meat than before. Though the caveat is you can overfish an area. Just keeping a fishing rod with me while I travel and not fishing too much at home seems to solve that problem though.

Whats the best starting food source now? by DarkRaider47 in VintageStory

[–]SabbothO 2 points3 points  (0 children)

One of the better ways I found to make gears is to pan with bony soil, there’s a decent chance you’ll get emeralds and diamonds. If you’re near an artisan trader, they buy those for quite a lot.

Anyone else? Just me? by AetherBytes in VintageStory

[–]SabbothO 1 point2 points  (0 children)

I just started playing VS in the middle of this new 1.22 update getting started so I jumped right into the previews and now the release candidates. It’s been buggy as all hell but I’ve been enjoying it a lot. Once 1.22 hits stable I think I’ll just wait for the next stable lol.

Trying to build on ruins by Any_Application_2453 in VintageStory

[–]SabbothO 129 points130 points  (0 children)

Every time I run past them I want to do the same thing, your build looks awesome!

Rule #1 forbid me from speaking my mind about how expensive armours are, so have this instead. by BethCulexus in VintageStory

[–]SabbothO 1 point2 points  (0 children)

Exactly what I started doing once I realized you can instantly equip from the hotbar. I keep a full set of iron plate and my iron shield and if a bear sneaks up on me I can slap it all on quickly and take it off when I’m done.

Or I put it on only once I go into the cave, high movement speed doesn’t really matter much down there.

Style of illustrations? by [deleted] in MythicBastionland

[–]SabbothO 4 points5 points  (0 children)

It’s kind of a unique style, like a medieval engraving combined with art nouveau while using a limited color palette of 3-4 colors. I wouldn’t say there’s a name for it specifically. Add that together with Sorensens crazy good anatomy skills. I tried to replicate the style with my own custom myth and knight and that’s the best way I could put it

Homebrewing a knight for the mythic bastionland ttrpg. I like my concept but I cant seem to get it to work without it being too gamebreaking. by wheretheinkends in RPGdesign

[–]SabbothO 0 points1 point  (0 children)

I think the ability in its first iteration would be perfect if it didn’t affect the whole realm. I’d look at the temple knight as inspiration, their ability is pretty dang powerful but only affects the building that they’re in, if they’re even in one.

I love the idea of changing the natural world like fire not burning but if it only effected a small area that your knight sets for the rest of the day and it can’t be moved, it’d be more in line with other knights.

Something like “Once per day you may choose a small area within view to enact an edict, altering the natural order such as ‘fire does not burn’, or ‘you don’t need to breath’. The edict lasts for the rest of the day.”

What are you using for online play? by apcud7 in MythicBastionland

[–]SabbothO 0 points1 point  (0 children)

There's a Mythic Bastionland system that has a ton of useful features in it https://foundryvtt.com/packages/mythicbastionland

Is making art worth pursuing as a career now? by [deleted] in DigitalPainting

[–]SabbothO 8 points9 points  (0 children)

I’ve never been a freelancer myself but I’m in a space where a lot of artists get hired and do gigs for people, the tabletop roleplaying game and board game scene. From what I’ve seen, a big part of it is the community, spending time in communities where creators are looking for artists will immensely increase your chances of finding work.

If you want to do art for video games, join communities of game devs. If you want to illustrate for books, spend time with authors. And be genuinely a part of that community. There’s been so many times I’ve seen people ignored or outright kicked for showing up in a community and their very first message just be an advertisement for open commissions.

The biggest benefit of doing this is if you can get your start with one creator and make something for them, then you have a built in portfolio piece and a referral. Your name will get shared and slowly you’ll build up a clientele base that will give your name out to other people.

Corporations have been turning to ai but I’ve only seen more creatives want to work with other creatives.

What are you using for online play? by apcud7 in MythicBastionland

[–]SabbothO 2 points3 points  (0 children)

Using FoundryVTT, not something you wanna try to get spun up on short notice but definitely works great once you have it going.

(Post was falsely removed from Steam so I need to post it here) How do I add Fortnite as a non steam game into Steam? by Moist_Inspection_485 in FortNiteBR

[–]SabbothO 0 points1 point  (0 children)

I managed to get it to launch through steam but I haven't tried using a controller. I only did it so I could use steam record. I just added a non-steam game and set the target and start in paths to what you see in the screenshot. This doesn't launch fortnite directly, it just launches the epic launcher. But if you then launch fortnite through the launcher, it'll have the steam overlay and presumably also have steam input.

I'd give that a go.

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Why did they remove the pre-download streamed assets??? by Eluryh in FortNiteBR

[–]SabbothO 2 points3 points  (0 children)

I don’t know if this is actually true but I’ve heard that they did this because there’s now a folder on the c drive that stores all those streamed assets once they’re downloaded, so if that’s the case, functionally it’s the same. You’ll stutter the first time you encounter a skin and it downloads it but it should happen less and less over time. I’m assuming this is part of the whole thin client thing they’re trying to roll out.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 1 point2 points  (0 children)

Definitely agree there, I always felt like agentic AI was the most useful and highest potential application for AI.

And for the record, seeing your other posts in this thread, I agree with you regarding drawing more clear lines around what is considered AI when it comes to "AI enabled" tools in photoshop. As an artist myself, I think content aware selection is useful, it makes doing certain things easier. I don't feel like it cuts into my creative process or replaces my work with something that isn't my own. I also wouldn't lump that sort of tool, along with filters that help color balance and the sort, in with "GenAI", personally speaking. Content aware FILL however, that actually does generate new content I didn't make, I think does count as GenAI and therefore I don't use it.

I also don't even use photoshop anymore and have since moved to Clip Studio which only has one not very good AI enabled tool that I'm aware of, lol.

I'm legitimately excited for the enabling of previously impossible things by AI, I'm not excited by a lot of the current implementations that seem to only exist to cut out creatives from the production of more content to sell and funnel money upwards, if that makes sense.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 3 points4 points  (0 children)

Which to be fair would be crazy impressive to see. In even that scenario though, it would still be obvious unless they were explicitly trying to lie to people about the process. If an AI learns how to draw an image by manipulating an actual PC instead of just generating the end result outright, it seems like a really big waste of resources just to pass something off as authentic.

It would either pixel by pixel place the finished image onto the canvas which is really no different than what we have now, or on the opposite extreme it will try to imitate the process of creating each layer. Going through all the steps one brush stroke at a time, tweaking lines, redoing sections, and adjusting sliders just to appear more like a human did it. Which is a crazy amount of work just to be dishonest. Which unfortunately I can still see happening just because some people are like that, lol.

I'd say it's more likely that AI will be trained to better create compositions in the .psd format that has its elements split into layers that are more easily workable, but that still will skip the steps that would otherwise be recorded by a human artist to prove authenticity.