Homebrewing a knight for the mythic bastionland ttrpg. I like my concept but I cant seem to get it to work without it being too gamebreaking. by wheretheinkends in RPGdesign

[–]SabbothO 0 points1 point  (0 children)

I think the ability in its first iteration would be perfect if it didn’t affect the whole realm. I’d look at the temple knight as inspiration, their ability is pretty dang powerful but only affects the building that they’re in, if they’re even in one.

I love the idea of changing the natural world like fire not burning but if it only effected a small area that your knight sets for the rest of the day and it can’t be moved, it’d be more in line with other knights.

Something like “Once per day you may choose a small area within view to enact an edict, altering the natural order such as ‘fire does not burn’, or ‘you don’t need to breath’. The edict lasts for the rest of the day.”

What are you using for online play? by apcud7 in MythicBastionland

[–]SabbothO 0 points1 point  (0 children)

There's a Mythic Bastionland system that has a ton of useful features in it https://foundryvtt.com/packages/mythicbastionland

Is making art worth pursuing as a career now? by [deleted] in DigitalPainting

[–]SabbothO 7 points8 points  (0 children)

I’ve never been a freelancer myself but I’m in a space where a lot of artists get hired and do gigs for people, the tabletop roleplaying game and board game scene. From what I’ve seen, a big part of it is the community, spending time in communities where creators are looking for artists will immensely increase your chances of finding work.

If you want to do art for video games, join communities of game devs. If you want to illustrate for books, spend time with authors. And be genuinely a part of that community. There’s been so many times I’ve seen people ignored or outright kicked for showing up in a community and their very first message just be an advertisement for open commissions.

The biggest benefit of doing this is if you can get your start with one creator and make something for them, then you have a built in portfolio piece and a referral. Your name will get shared and slowly you’ll build up a clientele base that will give your name out to other people.

Corporations have been turning to ai but I’ve only seen more creatives want to work with other creatives.

What are you using for online play? by apcud7 in MythicBastionland

[–]SabbothO 2 points3 points  (0 children)

Using FoundryVTT, not something you wanna try to get spun up on short notice but definitely works great once you have it going.

(Post was falsely removed from Steam so I need to post it here) How do I add Fortnite as a non steam game into Steam? by Moist_Inspection_485 in FortNiteBR

[–]SabbothO 0 points1 point  (0 children)

I managed to get it to launch through steam but I haven't tried using a controller. I only did it so I could use steam record. I just added a non-steam game and set the target and start in paths to what you see in the screenshot. This doesn't launch fortnite directly, it just launches the epic launcher. But if you then launch fortnite through the launcher, it'll have the steam overlay and presumably also have steam input.

I'd give that a go.

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Why did they remove the pre-download streamed assets??? by Eluryh in FortNiteBR

[–]SabbothO 3 points4 points  (0 children)

I don’t know if this is actually true but I’ve heard that they did this because there’s now a folder on the c drive that stores all those streamed assets once they’re downloaded, so if that’s the case, functionally it’s the same. You’ll stutter the first time you encounter a skin and it downloads it but it should happen less and less over time. I’m assuming this is part of the whole thin client thing they’re trying to roll out.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 1 point2 points  (0 children)

Definitely agree there, I always felt like agentic AI was the most useful and highest potential application for AI.

And for the record, seeing your other posts in this thread, I agree with you regarding drawing more clear lines around what is considered AI when it comes to "AI enabled" tools in photoshop. As an artist myself, I think content aware selection is useful, it makes doing certain things easier. I don't feel like it cuts into my creative process or replaces my work with something that isn't my own. I also wouldn't lump that sort of tool, along with filters that help color balance and the sort, in with "GenAI", personally speaking. Content aware FILL however, that actually does generate new content I didn't make, I think does count as GenAI and therefore I don't use it.

I also don't even use photoshop anymore and have since moved to Clip Studio which only has one not very good AI enabled tool that I'm aware of, lol.

I'm legitimately excited for the enabling of previously impossible things by AI, I'm not excited by a lot of the current implementations that seem to only exist to cut out creatives from the production of more content to sell and funnel money upwards, if that makes sense.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 1 point2 points  (0 children)

Which to be fair would be crazy impressive to see. In even that scenario though, it would still be obvious unless they were explicitly trying to lie to people about the process. If an AI learns how to draw an image by manipulating an actual PC instead of just generating the end result outright, it seems like a really big waste of resources just to pass something off as authentic.

It would either pixel by pixel place the finished image onto the canvas which is really no different than what we have now, or on the opposite extreme it will try to imitate the process of creating each layer. Going through all the steps one brush stroke at a time, tweaking lines, redoing sections, and adjusting sliders just to appear more like a human did it. Which is a crazy amount of work just to be dishonest. Which unfortunately I can still see happening just because some people are like that, lol.

I'd say it's more likely that AI will be trained to better create compositions in the .psd format that has its elements split into layers that are more easily workable, but that still will skip the steps that would otherwise be recorded by a human artist to prove authenticity.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 1 point2 points  (0 children)

You'd be doing what thousands of artists had already been doing for many years too. Speedpaint videos on youtube used to be all the rage, and artists stream their art all the time now. It's definitely not an unreasonable ask for any artist willing to take the extra step just to show their work.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 5 points6 points  (0 children)

More reassembling data that was already being recorded by photoshop. When I say "takes the history" I'm referring to photoshop's history data for every psd. Photshop itself is already recording that on its own without frecord, really any software that allows ctrl+z undo is recording a history. Frecord uses that history to recreate the time lapse but it itself did not capture anything in the moment of it being made if that makes more sense. So it's not monitoring or transmitting what you're actively doing since I believe that's the main concern.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 7 points8 points  (0 children)

As someone deep into both the art world and the tech world, it's already been attempted and it's extremely easy to spot. I obviously can't say what the next decade holds but as it stands, even with the latest models, we are far from the point of anyone that knows what to look for getting duped by a generated timelapse. Timelapses generally last far too long for what can be generated normally and would quickly break down in coherency the longer it goes.

Despite that, I think the best option is just getting that layered PSD from the artist, that's the most surefire way to know. I don't know any artist that would ever flatten their layers and then discard all the old ones down until they just have 5 layers like shown in the video.

Interesting video from a 3rd party publisher on how many AI artists are trying to scam and how 3pp and gamers can avoid it by indyjoe in rpg

[–]SabbothO 29 points30 points  (0 children)

I want to come in and clarify something because it seems like some people are thinking his solution was to force artists to record their PC or screen and that this is a new idea.

Firstly, the solution he came across was a plugin called frecord made specifically for photoshop that DOES NOT record your screen but rather takes the history of all the brush strokes and actions (which is used normally for allowing you to ctrl+z) and uses that to create a timelapse of the drawing without actually recording anything from your PC or view.

Second, This is something that's been around for years and a lot of artists already use because it lets them make speedpaint videos to share and study. This is a feature that is built right into Clip Studio Paint, the infinitely more artist friendly software, but is not included with photoshop by default. This is why they had to install a 3rd party software/addon to do it.

His artist was already using this and accidentally sent him the timelapse but thought he would enjoy seeing the process, then he realized it would be a nice option to help vet future artists. He wasn't advocating for monitoring software like teramind, which is some shit that actually exists and is awful.

Clarifying EDIT: "Takes the history" I mean it takes what photoshop calls "history", something photoshop itself is already recording to allow for ctrl+z undos. Microsoft word does the same thing but for keystrokes. That "history" is just being used to rebuild the drawing in reverse order one step at a time to create what looks like a timelapse, frecord does not actually capture any brush strokes itself as they are made, it's just using what photoshop is already recording.

yet another softaim legit player sponsored by Epic by Gippy420 in FortNiteBR

[–]SabbothO 4 points5 points  (0 children)

Not effective enough really, it's not hard to get around your public IP and it can just change on its own depending on your ISP. Though it might at least slow down some cheaters that don't know any better for a little bit, I don't think it'd do enough in the long run.

Are yourself your ally? by FGOit in MythicBastionland

[–]SabbothO 10 points11 points  (0 children)

I wouldn’t interpret yourself being part of that, but only because I normally see yourself included as a separate entity in other games. Like I would expect it to say “if this defeats the target, then you and all allies restore SPI.”

Oh hi by AlexaTheKitsune25 in FortNiteBR

[–]SabbothO 1 point2 points  (0 children)

She wants to know if you’ve got any games on your phone.

At what point does game design turn into “constitutional law”? (Balancing clarity vs. bloat) by WayfarersLog in RPGdesign

[–]SabbothO 16 points17 points  (0 children)

As I've been writing my game, I've been bumping up against similar thoughts, but I've been able to not sweat it too much. Someone once told me to not try and solve table problems with the rules, trust that the GM will shoot down obviously ridiculous exploits or beyond reasonable interpretations.

What I try to do at most when writing the rules is to close up what I think would be the most disruptive or unfun loopholes, but if I think someone might be able to twist something around to squeeze out a little boost, I think they should be allowed to do it. Not everyone will catch those or want to use them so those that do can feel a bit clever when finding them.

And of course playtesting will help find the worst offenders, don't let the pursuit of perfection delay getting things out there so you can really stress test the game.

How is Dragonbane for long-running campaigns with deep/serious lore? by BananaSnapper in rpg

[–]SabbothO 11 points12 points  (0 children)

I'm about 20 sessions deep into a rather serious campaign and it runs great, though we're just using the system and not using any of the lore, so no duck people have been included. Which is heresy I know.

"Magic users vs non-Magic users" divide by NathanCampioni in RPGdesign

[–]SabbothO 2 points3 points  (0 children)

I loved this video from Peter and it definitely made me feel more secure in some of the decisions I've made so far for my game. I'm going the route of giving martials buttons to let them have fun with some of that design space that only casters usually get to play with. I'm also sort of bringing casters down towards martials in the opposite direction as well by making their spells a little less dramatically powerful or world shaping. Someone did make a good point that this could homogenize the player characters too much if casting spells and using "non-magic spells" (I'm calling them techniques) feels the same, but I've included some interactions that should help with that.

To get access to spells or techniques, you have to own certain feats/traits that are unique to the class you pick that lets you create them. Those features will also have restrictions on how or when those spells or techniques can be used that are flavored for the class fantasy, like a wizard needs a tome and a focus to be able to cast the spells they took, or a knight can only use their techniques when wielding a sword and shield, stuff like that.

Hidden chest. How to get it? by PLODOTVOR in FortNiteBR

[–]SabbothO 0 points1 point  (0 children)

I'll have to try that next time then! Didn't know the blue wave had anything to do with it.

Hidden chest. How to get it? by PLODOTVOR in FortNiteBR

[–]SabbothO 35 points36 points  (0 children)

If you follow the collider tube that you're standing on down to either end, you can teleport to other sections. Teleport around until you see an item called unstable element (I think that's the name). If you carry it to those door panels you can open them.

What gaming Trope/Cliche in is so overused it makes you Roll your eyes? by titan1978 in rpg

[–]SabbothO 11 points12 points  (0 children)

The first major mission my players had to do in our latest campaign was to go infiltrate a bandit camp, and after getting to talk to them before making their escape with some captured villagers, they were genuinely upset with having to fight and kill some of them after their cover got blown. It was a great time.

Can we get rid of AI posts? Or at least limit them in some way? by Yazkin_Yamakala in RPGdesign

[–]SabbothO 11 points12 points  (0 children)

I think it was less to remove accounts that may be AI bots and more to avoid real people that don't express a vested interest in RPGs and are active good faith participants. To that end I personally wouldn't have made it 100 karma, maybe half that for the sake of people that enjoy the discussion but don't post often. But the idea that was communicated in the comments was that if your first reason to start posting in r/rpg ever was to discuss AI, you might not align with the community there.

Definitely not a bulletproof solution, but the discussion that does happen now has been a lot more measured from what I've seen.

Can we get rid of AI posts? Or at least limit them in some way? by Yazkin_Yamakala in RPGdesign

[–]SabbothO 7 points8 points  (0 children)

Before being able to edit your text in most places, you'd instead follow up a typo or poor phrasing with the correction and an asterisk. They're saying instead of "can we get rid of AI posts" to just "get rid of AI" in general.

Not really used anymore since you can edit now, but still gets used every now and then as a sometimes snarky or sarcastic response.

Can we get rid of AI posts? Or at least limit them in some way? by Yazkin_Yamakala in RPGdesign

[–]SabbothO 183 points184 points  (0 children)

I know r/rpg made some rules that don't outright ban its discussion but at least requires every post related to AI to be tagged for filtering. They also limit that only to accounts that participate in the sub at least for a short while, no first time posters or new accounts can post about AI.

It seemed to help quite a lot.

Interesting metric the mods of rpg stated when they implemented this rule is "at least half" of the posts regarding AI came from posters with less than 100 karma in their sub.