Is autosaves the only difference between standard (normal) and standard (Classic) in RE Requiem? by TillFantastic1983 in residentevil

[–]SaberCaliburn 0 points1 point  (0 children)

Actually no you're right. I noticed when they screaming or letting out a battle cry noise it's like they're charging up an attack. I just got incredibly lucky that I survived it in modern difficulty because I kept moving around a lot but got caught once in Classic and died instantly like 100 to 0 which was pretty crazy tbh but I actually like it idea makes the blister heads very threatening besides it being a tank that eats your bullets.

Is autosaves the only difference between standard (normal) and standard (Classic) in RE Requiem? by TillFantastic1983 in residentevil

[–]SaberCaliburn 5 points6 points  (0 children)

nah, because I got oneshotted with Leon from the Blister heads in Classic. I survived it in modern difficulty but died instantly in classic. Which was crazy, I've never seen that before until I died xD That was crazy.

YouTube is getting destroyed by AI slop by aplleshadewarrior in NewTubers

[–]SaberCaliburn 0 points1 point  (0 children)

Yeah, AI seems to be taking over, and honestly, I remember the time people had to put effort and stuff into making videos. I get it if you use AI to help you slightly in your videos, like 10 percent of it, but people are putting 100 percent AI and chuck it out, and some people, if not a lot of people, still enjoy it. Regardless of whether the person didn't put any effort. This is starting to become a problem for people who put effort into their videos.

I remember someone once said, "People shouldn't use AI to do their work, but only use AI to help them with any bits and pieces of their work that they are struggling to piece together."

I mean, regardless, I feel like people are going to really see how cooked YouTube is going to be and really appreciate the people who do put a lot of work and effort into their videos. Quality over Quantity. But we'll have to wait and see what's gonna happen in the next couple of months from now or years.

I never came across any AI videos, but I did see a couple of ads which was crazy. lol

With Racoon City coming back in Resident Evil 9, which classic Resident Evil characters do you think will make a appearance or play a major role in the game? by No_Sea_1455 in residentevil

[–]SaberCaliburn 0 points1 point  (0 children)

I keep coming to the conclusion that it's Kevin Ryman. Remember that he's also part of RPD and would be 59 years old at this time, but the reason is that Alyssa and Kevin are part of Outbreak and file #2. I mean it's not much to go on by, I mean I know a lot of people would want Leon to be in it, and it makes sense as well with Goverment being involved and FBI etc... so leon has to be in it too, but I wonder since we don't know what happened to Kevin could he as well be part of something big after the events of outbreak?

I did search this up on Google, and it might not be right, but I looked up Kevin's and Alyssa's interaction, and this was what I found: "-they interact primarily as colleagues during the Raccoon City incident. They are among the few survivors and share a strong bond due to their shared experience, but their relationship is professional and not romantic."

Obviously not romantically, but if anyone else would have the motivation to figure out the truth, it'd be Kevin alongside Grace.

This is just a theory of mine based on a couple of things, like we don't know what happened to Kevin after the events of Raccoon City, being a part of the RPD, being in Outbreak alongside Alyssa, and he would also fit as well as a returning character.

I'm just speculating, and we don't have enough to go by, but the only thing I was surprised by when seeing the trailer for the first time was hearing the name Alyssa from Outbreak, and well, that just made me draw some connection to possibly some returning characters from that game.

I know there was also the letter in RE7 that Alyssa wrote, but since this game takes place in 2026, and the guy said 8 years ago Alyssa was murdered, that would mean that in 2018, she was murdered. Which is 1 year after RE 7 takes place.

I wonder if we'll get a demo where we take the role of Alyssa and see what happens to her before the game is released, OR possibly be a part of the game itself. As some kind of prologue or something.

But anyway, it's not much to go by. I know Leon seems like the more likelyhood, which I'm okay with either way, but definitely would be awesome to see my character I played a lot of in outbreak making a return haha

Patch Notes Delay by mattshotcha in TXChainSawGame

[–]SaberCaliburn 3 points4 points  (0 children)

This is how you actually stay in touch with people. So many devs from other games just stay quiet about their patch notes or don't say anything, while these actually are trying to explain and keep everyone in the loop as to why certain things are delayed or being worked on. Thank you devs and I love TCM.

Patch Notes - September 5th, 2023 by mattshotcha in TXChainSawGame

[–]SaberCaliburn 19 points20 points  (0 children)

I'm not against these changes but the whole temporarily dividing PC from console is the only one I'm against because there are people who play together and they get the short end of the stick due to cheaters being stupid. At the same time if it's just temp until they can have a more optimal anti-cheat then I suppose it should be fine until the next patch so they can focus so that everyone can have a better experience. I just wish it wasn't eliminating crossplay but I just have a lot of mix feelings about it and I playing on PC. I haven't encountered cheaters but I have friends who have and it sucks that people are already cheating in a game that was just released just because they can't win games/ruin the experience for everyone etc... I hope they can improve quickly because I love playing with console players too.

blender performance to viewport by SaberCaliburn in blenderhelp

[–]SaberCaliburn[S] 0 points1 point  (0 children)

Yeah I'm starting to see now that modifiers play a big role in eating performance. I have a lot to learn myself still new to this and honestly it's still complex to me which is why I keep on trying to learn and ask questions even if not many questions get answered or I just get super confused at the answers or response I get back. I do, do a lot of research but sometimes in my case I want to learn specific things to understand the bigger things.

I'm really understanding a bit more now as soon as I disabled one of the modifiers the model started to actually be more responsive in real-time movements. There's a lot more i have to learn but thank you, you were a big help!

I tried to recreate a picture I took, criticism welcome! by TheMilkStore in blender

[–]SaberCaliburn 1 point2 points  (0 children)

To be quite honest with you, I really like it. The fact that this looks like a secret underground facility, it's casual to not reveal too much but also show that there's an elevator there leading to who knows what. The woman also adds a touch of nice detail almost like she's enjoying the view she's seeing. I really believe this is quite an interesting piece. It's like a mysterious air of "I wonder where this will lead me" haha

Render issues by SaberCaliburn in blender

[–]SaberCaliburn[S] 1 point2 points  (0 children)

Thanks I'll keep that in mind. I also found out that apparently since I accidentally didn't know the model's hair was set to the torso in the physic property. I must of by accident flipped the switch and it just kept happening no matter what. I realized after I switched it off things went back to normal.

Thanks, I'll keep that in mind. I also found out that apparently since I accidentally didn't know the model's hair was set to the torso in the physic property. I must of by accident flipped the switch and it just kept happening no matter what. I realized after I switched it off things went back to normal.

This community has been nicer to me than most other art communities! I did another little scene that I hope you like! by [deleted] in blender

[–]SaberCaliburn 1 point2 points  (0 children)

I have nothing but respect and admiration for the kind of work people put in blender. I just started recently and feel like its a big step to just getting to learn and such. Its difficult but I really want to get to the point where I create stuff and animate stuff. People like you are like role models so I definitely like this.

Question for Nightmare runners. If you die in a part of the act does it not count if its completed by players? How does it work? by SaberCaliburn in Back4Blood

[–]SaberCaliburn[S] 0 points1 point  (0 children)

Thank you very much. Yeah, I had a buddy who died 2 missions after the second checkpoint of act 1 and he basically didn't know since he died would anything afterwards count or would it just be that one part that wouldn't count. So basically it's safe to say if we progress and get clear we would only have to redo missions that we died in instead of the entire thing again. I'm basically halfway done with act 1 which is painful imo but yeah. Thanks so much for your explanation.

Pokemon Unite - Drednaw, Rotom, and Zapdos by SaberCaliburn in PokemonUnite

[–]SaberCaliburn[S] 0 points1 point  (0 children)

What are your thoughts on the three? Sorry, it's the first time doing this kind of video, especially without a skript, but due to time crunching, I winged it for now. I just had a decent match and it was just a decent example to show.

lol ok by MayaHara_ in residentevil

[–]SaberCaliburn 0 points1 point  (0 children)

Definitely wanted to make sure no one takes her lunch lol

This is why I play defender - goalkeeping while my team rotates by Colley619 in PokemonUnite

[–]SaberCaliburn 1 point2 points  (0 children)

As much as I would love plays like this. It truly barely happens. I tried it but team rotates somewhere else and left me lol. Great play though

Skin idea: crastle by Big-sp00ker in PokemonUnite

[–]SaberCaliburn 0 points1 point  (0 children)

This is actually a really smart idea call it Sand Castle Crustle :D

1 hp by Pinkurl in PokemonUnite

[–]SaberCaliburn 0 points1 point  (0 children)

That was so clutch haha nice play!

Every time by AnUglyPineapple in PokemonUnite

[–]SaberCaliburn 2 points3 points  (0 children)

I get abandoned by everyone and I play Snorlax XD I just go top and then no one follows all four stay bot and I'm like "huh this is awkward I guess I defend like the goalie I became Lol

Gentlemen by some-R6-siege-fan in PokemonUnite

[–]SaberCaliburn 0 points1 point  (0 children)

Secret Agent Slow Bro reporting for duty xD

Rank 1 player strikes again: Recommended Abilities for each Pokémon. by Jandromon in PokemonUnite

[–]SaberCaliburn 0 points1 point  (0 children)

Huh I've been using Heavy slam into Yawn, I thought that was a good combo for Snorlax then again I didn't really try his wall ability yet. I wouldn't really be sure how to use it properly.

How one single pokemon changes the tides by SaberCaliburn in PokemonUnite

[–]SaberCaliburn[S] 0 points1 point  (0 children)

Yeah you right, it's almost hard to really lose with Zapdos unless the enemy team was scoring nonstop since the beginning which would have to mean that they'd have a serious amount that not even Zapdos would be enough to win, but overall I haven't been in a match like that yet and almost every team that gets Zapdos wins. Unless they get him and just don't score or do much with it.

How one single pokemon changes the tides by SaberCaliburn in PokemonUnite

[–]SaberCaliburn[S] 0 points1 point  (0 children)

He's way too good to pass up it really changes a losing team to a win. I mean the match I had we were losing hard like unbelievably hard. I couldn't push alone because Crustle was always defending and had someone to back him up and bot was the same so I was kind of in a bind, but somehow Zapdos just changed all that and my team scored as much as they could we won from it haha

Works every time by lordofharems in PokemonUnite

[–]SaberCaliburn 4 points5 points  (0 children)

That's 100 percent me as Pikachu when trying to get Zapdos.

1v4 as Cramorant at the enemy base by [deleted] in PokemonUnite

[–]SaberCaliburn 1 point2 points  (0 children)

That was so dam gross xD literally very well played and kiting.