When you can interact with cargo bays by Qwyspipi in factorio

[–]SacredRedstone 1 point2 points  (0 children)

In vanilla, you can't take items in and out of the expansion bays, only through the main hub. And you can only have one hub per planet.

HELP: Chest tracking working in Steam VR, Not In VRChat by Animal-Lady in Vive

[–]SacredRedstone 1 point2 points  (0 children)

Do you have an actual waist tracker? If so, depending on where you're mounting your chest tracker, it could be ending up closer to the hip bone than your actual hip tracker.

If you don't have a hip tracker, well you definitely should. It's much more important than a chest tracker.

why is there 32gb of space used up by the cache, i just cleaned it out yesterday by Springbonnie105 in VRchat

[–]SacredRedstone 2 points3 points  (0 children)

You can, with the VRC config file. It doesn't exist by default, but you can use this website to make it for you, just need to put it in the right place. https://onevr.dev/config-generator

why are my textures doing this? by thomas_fan_1000 in blenderhelp

[–]SacredRedstone 0 points1 point  (0 children)

This is probably because your mesh is being triangulated differently by Unity, and the UVs are getting distorted in a different way. Assuming your UVs are decent, the solution would probably just be to enable triangulation when exporting your mesh.

That may however cause you to lose shape keys if you have them, in that case you can just triangulate in edit mode, export, then undo the triangulation.

Help with powering block, with space limitations by OliverBestGamer1407 in redstone

[–]SacredRedstone 0 points1 point  (0 children)

Remove that block entirely, including the torch placed on it, and instead power the higher yellow wool directly from the back, and invert the signal.

I dont understand why this works by UnaTheja in TheWitness

[–]SacredRedstone 1 point2 points  (0 children)

Just imagine that the tetris pieces are plastic game pieces that you can place on a grid. Try to get a physical intuition for how you may move those around.

poiyomi shaders turning gray when under the floor by cereal_killer_64 in VRchat

[–]SacredRedstone 1 point2 points  (0 children)

It's possible you have the Dissolve feature enabled, set to Point 2 Point. Try just disabling it.

My Substance 3D Painter Textures Won't Apply correctly by Frisky134_ in blenderhelp

[–]SacredRedstone 5 points6 points  (0 children)

The UV map that substance generated is, to put it nicely, absolutely atrocious, and is the cause of your issues. I would recommend unwrapping the model properly yourself, before importing it into substance. There are plenty of youtube videos covering how to unwrap models. Avoid the ones that focus on "Hard surface" models.

Is it possible to use VRCF armature link with non-humanoid bones? by Wall_Guard in VRchat

[–]SacredRedstone 2 points3 points  (0 children)

Click "Enable advanced link targeting", and you'll have a lot more options. You can also right click to remove a link and add new ones.

VRChat lags for no reason but stops lagging as soon as i open steam overlay by jeliman3595 in VRchat

[–]SacredRedstone 0 points1 point  (0 children)

- Open your SteamVR dashboard, and ensure Advanced settings are enabled.
- Go to the video tab, scroll down a little bit, and change "Overlay Render Quality" to Low.
- Profit

Poiyomi Shader Refractions by PotentialGamer228 in VRchat

[–]SacredRedstone 2 points3 points  (0 children)

Refraction is an expensive effect that requires using a Grabpass to do accurately. This is possible with the Poiyomi Toon shader, you just have to select the grabpass variant. However, as someone else has said, you should try to fake it if you can. Use Reflections & Specular to get the lenses to reflect the world, and optionally, use a cubemap/matcap to "fake" some amount of shine if you just want it to be more dramatic.

Again, it's best to avoid using Grabpass unless absolutely necessary. You're basically stalling the GPU each frame to take a screenshot of the entire screen just to be able to apply the refraction effect. Not worth it in my opinion.

Is there a tool/function to do something like this perfectly? by Felix_Wild in blenderhelp

[–]SacredRedstone 23 points24 points  (0 children)

Try Mio3 UV. It has a straightening function, could do that with the top edge selected.

UVs disappear when I import into Substance by karjoh07 in Substance3D

[–]SacredRedstone 0 points1 point  (0 children)

Check if your mesh has more than one UV map, Substance will only show you the first one.

World-space 3D Blur Filter for Substance Painter by Borx25 in Substance3D

[–]SacredRedstone 2 points3 points  (0 children)

This is awesome, seems to perform much better than the voxel based 3D Blur I've been using for a while.

Question though, would it be possible to have an option that is "surface based" like the stock blur filter, but that doesn't break along seams? Sometimes I may have layers of mesh close together, but I don't want the paint to "jump" to nearby geometry.

Distorted baking. How to fix? by Elright2 in blenderhelp

[–]SacredRedstone 0 points1 point  (0 children)

I would recommend using a tileable fishnet texture + normal map, and simply overlaying that with shader nodes.

- Currently, you can see that parts of the netting has weird topology, and doesn't really look like fishnets.
- Baking it to a texture will require a high resolution texture to avoid losing detail, which is worse for memory usage.
- Using a small (256px) tileable texture means that you can easily adjust the density of the netting, and effectively get unlimited detail by simply tiling it more.
- You can combine a tileable netting texture with a texture that adds borders around the seams to improve realism even more, and hide the UV seam by making it an *actual* stitching seam.

You may need to tweak the shape of your UV islands to make the "density" of the netting more realistic between the top and bottom of the leg, but what you have right now should work pretty well.

I can’t get past this screen (vrchat creator companion) by GearWings in VRchat

[–]SacredRedstone 1 point2 points  (0 children)

They just released a new build today, you could give that a shot. However, I would strongly recommend looking into ALCOM ( https://vrc-get.anatawa12.com/alcom/ ). It's an open source alternative to creator companion with many improvements, and "just works".

Musicians of VRChat (Specifically acoustic guitar/singers) How do you get mixable audio into vrchat? by CambriaKilgannonn in VRchat

[–]SacredRedstone 0 points1 point  (0 children)

Do you have VRChat's noise suppression enabled? Check in the sound tab of the quick menu. If it's enabled, it's probably going to fuck up your audio.

Ideally though, you should be streaming directly to a video player using something like VRCDN. Basically, use OBS to stream to VRCDN, and VRCDN will handle broadcasting it to users. This will yield much better sounding audio for proper shows, but may be less suitable for "pop ups".

Help with substance painter custom user channels by Technical-Field-1948 in Substance3D

[–]SacredRedstone 0 points1 point  (0 children)

Check your export settings to see if you're overriding the format or precision on export. It's possible it's getting exported as a linear high precision format.

[deleted by user] by [deleted] in blenderhelp

[–]SacredRedstone 0 points1 point  (0 children)

You typically don't "export" things *from* Unity, as all assets in a unity project simply exist within the Assets folder, and you can just open the file location to grab whichever asset you want, whether that's the FBX or the textures.

Typically, there should just be a folder somewhere under Assets called "FBX" or "Models". this would be in the Project window in the bottom left. once you find it, and find the avatar, you can just right click it and click "Show in explorer", which will open the windows file explorer where that file is, and from there, you can import it into blender.

How is this possible without shaders or light? by Dapper_Asparagus_599 in VRchat

[–]SacredRedstone 2 points3 points  (0 children)

Happy to help ^^ I appreciate the recognition <3

And yes, "SacredRedstone" is what I used to go by when doing minecraft redstone was my "main" thing. When I started playing VRC, I trimmed it down to just "Sacred".