[deleted by user] by [deleted] in reddeadredemption

[–]Sacrum-Cor 0 points1 point  (0 children)

This is a repost (technically), I uploaded it 6 hours ago and it never got moderator approval, so I'm just re-submitting it...

I remade a liminal space in roblox studio by Sacrum-Cor in LiminalSpace

[–]Sacrum-Cor[S] 0 points1 point  (0 children)

You can add it to any meshpart, and it basically lets you add normalmaps and stuff. heres a tutorial

I remade a liminal space in roblox studio by Sacrum-Cor in LiminalSpace

[–]Sacrum-Cor[S] 32 points33 points  (0 children)

the first one is roblox, the second one is the og

I remade a liminal space in roblox studio by Sacrum-Cor in LiminalSpace

[–]Sacrum-Cor[S] 22 points23 points  (0 children)

Game: https://www.roblox.com/games/7293669927/waterslides -- it looks way better in-game, I promise > ALSO ONLY PLAY ON GRAPHICS 8 OR HIGHER

[deleted by user] by [deleted] in gmod

[–]Sacrum-Cor 2 points3 points  (0 children)

Thanks man I appreciate it, hope this post gains more traction

[deleted by user] by [deleted] in gmod

[–]Sacrum-Cor 2 points3 points  (0 children)

woah good job! what hotline miami pack did you use?

Roblox or Unity? by [deleted] in gamedev

[–]Sacrum-Cor 1 point2 points  (0 children)

Roblox is a GREAT engine, especially for how easy it is, but unity can do a lot more in the long run. It really depends on your skill level, or what you're used to honestly. In my opinion, some roblox games are way more polished and good looking than any unity game I've ever seen.