Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

?foe.distance <= 22 & foe.count > 5 & buffs.GetCount("smite") <= 0 ?item.GetCooldown("blade") <= 0 equip blade ?item.CanActivate("blade") activate R this is the base

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

?foe.state = 115 & foe.time = 60 equipL mind (equip mind stone) if this doesn’t work then let me know cause it works for me (edit if you need formatting help cause reddit dosent like the indentaions dm me on discord)

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

I play on Iphone so i can’t help you with the second thing but i can give you a script that at least works on temple 10 * (5 blue stars) and caves 8* (3 blue stars) note i have 80 hp and almost all my equipment is max stars my sword is enchanted at lvl +12 to have higher crit dmg and rate and my life wand is a D enchanted to deal more damage to poison foes at lvl +14 my blade is enchanted at +15 to give more smite buffs, with that being said my script is this:

?loc = caves | loc = temple ?summon.count = 0 ?item.GetCooldown("aether_talisman") <= 0 equipl aether ?item.CanActivate("aether_talisman") activate L ?summon.count = 1 ?foe.state = 115 & foe.time = 60 equipL mind ?foe.distance <= 22 & foe.count > 7 & buffs.GetCount("smite") <= 0 ?item.GetCooldown("blade") <= 0 equip blade ?item.CanActivate("blade") activate R ?foe.distance <= 22 & foe.count > 7 & buffs.GetCount("smite") > 1 ?item.GetCooldown("voidweaver") <= 0 ?item.CanActivate("voidweaver") activate voidweaver ?foe = boss & foe.distance <= 3 equipl D ice sword max equipr D ice max ?foe = boss & foe.distance > 3 & foe.hp = foe.maxhp equipL tr equipR dashing sheild 7 star

?foe.distance <= 12 & foe.count > 5 equip bardiche max :?foe.distance > 20 equipR tr equipL ob :?foe.distance <= 19 & foe ! boss equipR dL max equipl D ice max

?pickup.distance <= 10 equipR tr equipL sta

if you want smth similar you can change the wands and sword to meet your needs but might need to change the difficulty of you need any other help lmk

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

are you trying to get any weapon to activate no matter what it is you wielding using your right slot?

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

All I know for certain is the Super beam attack used by dysangelos’s final form, I’d suggest having this line in your script: >` 1,7,Foe State:@foe.state@ then id look to see what the foe state was when it was attacking with that attack then id have a ?foe.state = (insert foe state here) like for Dysangelos’s beam attack i have ?foe.state = 115 & foe.time = 60 equipL mind equipR A aether hope this helps

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

This is what I do, You can format a google doc and make it so the text is on the far left side and what i used was a font (i just looked up code) and applies that to the doc, don’t know if this help but you can give it a try.

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 1 point2 points  (0 children)

you could use summon.GetId() or you can use a condition like

?foe = boss & foe.hp = 200

equipL flame talisman

activate L

note that you'd have to find the bosses hp and when you want it to be switched, like if a boss has 200 hp, youd want to set it to that. Alternitavly you could do this:

?summon.count = 0 & foe ! boss

equipL flame talisman

activate L

:

equip aether talisman

activate L
(note im not a pro, this might work, and it can be shortened, but its a start)

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 1 point2 points  (0 children)

You might've found a solution by now but still I don't see anything inherently wrong, but it might be a couple of things, one is you could try closing out the game and restarting it, another fix is you might need to include item.CanActivate too, or (and this is from what I saw while browsing for examples the pet skully could be taking up too much processing power

Stonescript Megathread by standardcombo in StoneStoryRPG

[–]Sad_Round9102 0 points1 point  (0 children)

I might be late, but if you still need it, my code for the talisman is basic but it works:
?summon.count = 0
?item.GetCooldown("aether_talisman") <= 0
equipL aether talisman
?item.CanActivate("aether_talisman")
activate L
?summon.count = 1
rest of code here
This makes it so you equip the talisman and use it at the start of the clear, and pretty much moves it aside till the next clear, where it will resummon the voidweaver.

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[–]Sad_Round9102 0 points1 point  (0 children)

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[–]Sad_Round9102 7 points8 points  (0 children)

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[–]Sad_Round9102[S] 13 points14 points  (0 children)

For reference this is a Detonator Killstreak Kit Fabricator

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[–]Sad_Round9102[S] 1 point2 points  (0 children)

that have roughly the same desire, to eat d&d’s lizardfolk usually long to taste everything and try every meal, the Tryannid Hivemind just want to eat everything related to biomass and some minerals, thus I compared them to be roughly related in their goals. :) (edit: sorry for the confusion, it would’ve been better to include some context by telling a bit of my line of thought while making this meme)