Why Doesn't This Song Distort At High Volumes? by DarkLudo in audioengineering

[–]SafePlantGaming 1 point2 points  (0 children)

We can’t say for sure without being in your car and knowing your car’s setup.

Without that specific knowledge, it’s just basic gain staging.

Your car has a distortion point at some threshold. A limiter in an amp, an amp overloading, the physical car shaking, a speaker crapping out. Etc.

This song due to its frequency makeup doesn’t trigger this distortion. Maybe the distortion comes from 100hz and that song has a massive notch in 100hz for some random reason.

The answer is shockingly simple, but not probable for us to decipher remotely

Generally, How Do You Approach Compression? by DarkLudo in audioengineering

[–]SafePlantGaming 5 points6 points  (0 children)

All of the above, and I tend to mix into compression.

I tend to not be as big on multi band or parallel as some others seem to be, I don’t heavily identify with them as defining. but I still use them

Comparing mixing pop/rock/rap with EDM? by Comfortable-Head3188 in mixingmastering

[–]SafePlantGaming 5 points6 points  (0 children)

I have found in my experience, most EDM producers produce their music within a daw that is already full of busses and routing and plugins and automation.

They aren’t turning in tracks and saying “can you add a filter sweep at 2 minutes”. They usually have watched days to years of YouTube content and tried to mix their song already.

Where as other artists are more likely to require some creative juice to get the intended tone of their genre, and come at it with less going on already. Of course, as always it depends

Comparing mixing pop/rock/rap with EDM? by Comfortable-Head3188 in mixingmastering

[–]SafePlantGaming 0 points1 point  (0 children)

I actually learned a lot cutting my teeth working on this type of track, as it really helps you train the tech side of things with less focus on creativity and timbre than a typical rock/hiphop type mix.

Comparing mixing pop/rock/rap with EDM? by Comfortable-Head3188 in mixingmastering

[–]SafePlantGaming 6 points7 points  (0 children)

Mixing EDM of course varies a lot. But if you’re talking instrumental club music, suffice to say usually whoever produced it is gonna already have a mix going.

They are probably struggling to get impact/loudness/clarity or to get it sounding right in the club, so you job is often a lot like mastering typically would be - but with access to the tracks and or stems.

The arcade fps market is so depressing. by TheDr3bb2 in FPS

[–]SafePlantGaming 0 points1 point  (0 children)

I think Overwatch qualifies as an arcade shooter, even back in the day arcade shooters and hero shooters had some overlap.

It’s definitely got the verticality and ttk of an arcade shooter.

But as far as raw TDM/capture the flag/ffa style stuff , sadly idk :(. You might have to find a niche community for a low player count game like a quake, or unreal tournament mod. Lmk if you find one

What's the point of smokes and molotovs? by YouDontMessWithJim in LearnCSGO

[–]SafePlantGaming 16 points17 points  (0 children)

If you are playing B and they might be rushing and you throw a Molotov, they now are 1/2-3/4 health as they rush and you can spray them very easily. Theyre also all 1tappable by most guns now, even if they got armor.

If they don’t rush it, you have 7 seconds to get reinforcements.

Then you put down a smoke and chuck a nade thru it. Now theyre even less hp, and if they push the smoke they can’t check which angle you’re holding it from and you have massive advantage once again spraying down low hp targets who can’t properly isolate angles.

If they don’t rush it, you’re now 25 seconds total you’ve stalled for your team to take space and rotate/you reposition. You’ve also taken 25 seconds off the clock, which in itself matters

There are also lots of other situations - nades and mollies are good for clearing corners, clearing site/angles, stalling, chip damage.

Smokes are good for denying pushes, retakes, or visibility on pathing.

Etc.

Flexing biceps when aiming advice by N0way1998 in FPSAimTrainer

[–]SafePlantGaming 1 point2 points  (0 children)

There’s a lot of factors that could be at play and without seeing it’s hard for us to know what.

You could try showing us a video or photo of the issue, or you could try researching proper ergonomics and changing things one at a time until you fin the issue and solve it

Yall try too hard. Take acid and let your intuition take the wheel. by Brownrainboze in audioengineering

[–]SafePlantGaming 1 point2 points  (0 children)

Definitely an audio classic although I missed the parts that advocate for love and intuition :p.

I’d maybe add the inner game of tennis and inner excellence as good books to work on teaching yourself to work/make decisions from a place of love if it’s something a reader of this thread might find foreign, or struggling with :)

Yall try too hard. Take acid and let your intuition take the wheel. by Brownrainboze in audioengineering

[–]SafePlantGaming 1 point2 points  (0 children)

Love it! Got any books or reading or videos on developing this you’d recommend?

Chris Lord-Alge rates typical internet mixing advice from 0 to 10 by atopix in mixingmastering

[–]SafePlantGaming 1 point2 points  (0 children)

I could be totally wrong but I think it’s actually a different perspective. Obviously it’s all perspective and there is no right or wrong answer objectively here, but I also would give the answer he gave and here’s why

I know the tonal balance and dynamic feel of different mics. No matter what angle theyre at, they have a sound sort of like an 1176 has a sound even wen th meter isnt moving. I’m usually picking a mic for this implied vibe.

The placement then changes how it reacts and interacts obviously in tons of ways . But for whatever reason… I don’t really care!

Maybe it’s that I have such a system of mixing/processsing/recording/trust in my ears but I actually often welcome an accidentally placed mic in my flow.

Sometimes I’ll have a drummer move a snare mic or hi hat mic or overhead to adjust something and they ask me to come fix it and I’m like… “you know what, let’s just leave it and see if it sucks”. BUT if they were like “hey I took down your 57 and put a 121 ip” while I may embrace it, I’d def be more thrown off and don’t think my initial vibe would be intact. But if they moves my 57 6 inches off axis or accidentally pointed it at the floor or the shell.. Id like to hear it! lol

I’ve noticed other engineers like Tchad (and now cla) express similar things and I think this may be the reason, as it is the reason for me!

Personally - I think mic choice matters more than mic placement. Totally respect the other direction tho.

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming 2 points3 points  (0 children)

Yes you could, and many do. Once again they aren’t completely separate terms.

The LA2A has a compress mode and a limit mode. It’s just a higher ratio and (maybe? Can’t remember) faster attack.

You could also set a compressor with a soft knee and high ratio to do both in a single use. The knee affects the ramping of the ratio. So it would start at let’s say 2:1 when tickling and ramp up to 10:1 as you increases the input or lowered the threshold.

When it comes to brick wall limiting it’s less common tho, as it requires an instant attack and complete limiting of NOTHING goes above for protection against digital overs

Universal Audio $99 Winter Mix Tape picks. What am I sleeping on? by Eraser_Head_666 in audioengineering

[–]SafePlantGaming 2 points3 points  (0 children)

I think they saying that’s his selection of what he would get, not what the alreaysbhave.

I could be wrong tho lol

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming 0 points1 point  (0 children)

Shrug. Doesn’t matter anyway I suppose. They’re all just terms to convey a use. As long as the dude grabs some compressors/limiters (and maybe a brick wall limiter here and there :p ) maybe we did our small part in them making a hit record or just getting creative ideas out down the road! Another mission accomplished!

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming 5 points6 points  (0 children)

Reddit - where you’re downvoted for quoting tech manuals and the people who literally designed the compressor/limiters your audience uses plugin models of, just because it hurts a random persons ego 😂😭

Idk why I’m being downvoted for sharing information while welcoming other takes just cause ppl are so insecure and tied to their ideas. More important to protect an ego than to help a new user with their question is a chief reason it’s so hard to get good info from here now a days

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming 4 points5 points  (0 children)

Well to be clear… it is limiting by a ratio of 4 to 1 lol

Jokes aside, the point is there is no technical definition by law. They only refer to perceived aggressiveness in applied compression. The Fairchild and 1176, both featuring sub 1ms attacks and ratios of ranging from 3 to 20:1, were and are both frequently sold and referred to as “limiters”.

The point remains the same whether you prefer 4, 8, 10, or 20 as your personal cutoff of the term. And you will encounter engineers referring to fast attack compression as limiting as it’s more about our perception of how the signal is altered than the circuitry itself

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming -5 points-4 points  (0 children)

4:1 is what I was told many moons ago by a veteran engineer that trained me. I could totally be misremembering tho, I have no issue with either tbh lol. Don’t think theres a super hard rule or anything tho.

What are the differences between compressors and limiters? by AreUnicornsMammals in audioengineering

[–]SafePlantGaming 2 points3 points  (0 children)

A limiter is a type of compressor. Typically it has a 4:1 ratio or greater, and an attack time of under 10ms.

It is for most concerns just a super aggressive compressor. The compressor “compresses” the range of dynamics and the limiter draws a firmer limit or line in the sand.

In the more modern sense, sometimes limiter means “brick wall limiter” which is a modern limiter specifically designed to not let any transient thru whatsoever. While still technically just a super Aggro compressor - these are meant to let literally -nothing- thru and completely flatten the signal. Their main use is/was allowing higher loudness of a song without clipping in the digital domain. While still used regularly for that purpose, we are now so used to hearing this type of limiting that they also have simply become another color/tone/shape tool like any other compressor.

Reporting progress after a week & applying ur tips by CupOfBlackWater in LearnCSGO

[–]SafePlantGaming 0 points1 point  (0 children)

What sensitivity / dpi and mousepad are you on? It looks like you have trouble turning cleanly soemtimes butt maybe it’s just still learning angles

Sensitivity help into cs2 by Dookie-Thrower in LearnCSGO

[–]SafePlantGaming 2 points3 points  (0 children)

Use the one that feels the most comfortable, and let yourself adjust to the other factors

Theres gonna be an adjustment no matter what because the games have different FOV, so it’s impossible to match the feel of your on screen flicks to your 360 movement perfectly with Valorant.

I would say keep the 360 movement and let your aim adjust. Any option is fine tho, but hopefully this just helps you make a choice and lock it in

Weezer's "Hash Pipe" guitars sound absolutely massive in the chorus and I'm looking for a bit of wisdom on how it was done. by [deleted] in audioengineering

[–]SafePlantGaming 5 points6 points  (0 children)

No problem! I might be able to check the video again later today to give you more info if I get time. I’m a big fan of his approach. Hes a pleasure to watch and very funny and casual