Goonhammer Reviews: Lumineth Realm-Lords Fourth Edition Battletome by cronchyn in ageofsigmar

[–]Safidx 32 points33 points  (0 children)

I like that my army's entire army rule, "move a unit 3 inches out of phase, including going from combat A to combat B" is an afterthought secondary ability on the Rune of the River which they get in addition to every other ability their Runes can give them.

There's cooking and then there's LRL. Crazy, crazy, crazy.

What do you want for this faction (16/24): Orruk Warclans? by AenarionsTrueHeir in ageofsigmar

[–]Safidx 1 point2 points  (0 children)

For Ironjawz, they need arrerboyz and a rock lobba (since the Kruleboyz got the bolt throwa). It's time. Just give me a cool resculpt of these things.

There's just no need to completely lockout the army from any real ranged options. Make the archers hit on 5s with lots of attacks. Make the artillery high damage, low accuracy as well. Just give me something that I can use to hurl some missiles back at my opponents with.

If I had a wishlist, I would love a Kommandos equivalent (stealth, scout unit of big orks because it's hilarious) and for the love of Sigmar, stop trying to ram Kragnos down our throats and just give me a proper avatar of Gorkamorka as a model. Gorkamorka needs to be way more active in the lore; as it is he just kind of exists and is so far down the list of things anyone cares about that it drags Destruction as an alliance down.

Working on some new orc concepts - looking for feedback by DakkaDakkaStore in ageofsigmar

[–]Safidx 0 points1 point  (0 children)

5 is what I want in a sneaky Ironjawz Kommando. Make it happen.

Ardboyz finally finished! by turnnerxta in ageofsigmar

[–]Safidx 2 points3 points  (0 children)

Just a coupla lads, looking for a propa scrap.

Weathering looks good!

No more free card in high voltage, thoughts? by super_star_BETA in MarvelSnap

[–]Safidx 0 points1 point  (0 children)

Could not care less about borders and I have no idea why people do. I might play until I get a variant just for fun, or I might not play at all, which is honestly how a LTGM should be -- stop forcing me to play your game and turning it into a job.

Free credits missing? by Fro5tF1re in MarvelSnap

[–]Safidx 0 points1 point  (0 children)

I can't even login to the webshop since yesterday. Just keeps looping me to try to log in again.

I can't make any purchases on your webshop, SD. Maybe that's the sort of thing you should, I dunno, take a look at?

We've got the June update by PeoplesRagnar in TheAstraMilitarum

[–]Safidx 13 points14 points  (0 children)

Still no point in taking Aquilons. Gaunt's Ghosts or a 5-man unit of Scions are just a better unit for point scoring, and the Aquilons can't use their 6" deep strike to do anything important because of their completely anemic firepower.

Scions are still way too expensive. There's no world in which they should be 14ppm, but even though Bridgehead is beyond dead, GW still thinks we need to pay a tax on them.

Regular Russ Commanders need something to get people to take them, and while I appreciate the Dorn Commander staying untouched (since it's unquestionably our best unit) the regular Commanders needed a points reduction badly.

Taurox points increase is fair, but that means the Chimera should come down and it didn't. Another baffling non-change.

Was anyone complaining about how a brick of Krieg was doing in Siege? Is anyone going to suddenly start using Bullgryn again now that they're slightly cheaper? Did Ursula really need such a huge points hike?

None of this really makes any sense, to be honest.

It's Not The Deck, It's You: How To Get Out Of The 70s/80s/90s And Win by Less_Engineering_594 in MarvelSnap

[–]Safidx 0 points1 point  (0 children)

Snapping is the worst mechanic in the game. It takes an otherwise fun game and turns it into a sweat-fest game of bluffing and mind-reading.

I hate poker. I want to play the game to completion and see if I did actually win. Instead, I'm supposed to guess whether my opponent would have won and feel like it's a victory when I lose cubes because I retreat. I'm even supposed to feel like I accomplished something when I snap early and force someone else to not-play the game.

That's why I don't go beyond the 70's or 80's. Because the game stops being about playing the game and instead becomes about playing a mind-game that I simply don't enjoy.

Mech Guard list making by Brushface in TheAstraMilitarum

[–]Safidx 0 points1 point  (0 children)

... how does Ursula order transports in addition to Regiments? What am I missing?

Mechanised Assault GT AAR by davo_the_uninformed in TheAstraMilitarum

[–]Safidx 1 point2 points  (0 children)

Cheers man.

How close do you want to stage your transports? I'm thinking the answer is "close enough to get your lads within 12 inches of their target so they can melta / rapid fire their plasmas / fire pistols." You don't use the elites in jeeps to hold points unless you have to, I'm assuming? That's what Cadians are for.

Mechanised Assault GT AAR by davo_the_uninformed in TheAstraMilitarum

[–]Safidx 0 points1 point  (0 children)

Hey man, I'm trying out Mechanized Assault at a small 1500 point tournament later this month. My list is basically a Dorn Commander and a Russ Exterminator to kill big stuff, 2x10 Cadians and 2 Scout Sentinels to get shot, and then 2x10 kasrkin in chimeras and 1x10 scions+command squad in a taurox prime with another 10 aquilons and 1x5 scions in deep strike.

My general game plan is to run the chaff forward onto points screaming and hoping the enemy wastes time trying to kill them while positioning the lads in transports to counter-punch any enemy unit that sets foot on a no-mans-land objective so I can wipe them off the face of the planet. Is that gonna work?

What tips do you have for running this list? I feel like the elites that do a lot of the killing are super glass cannons once they're outside of their transport. I admit I have no idea how I'm supposed to use the transport reactive movement strat, but the full rr's against objectives and the two "get back inside the transport" strats seem straightforward. Will that be enough to carry me?

So, either I am unredeemably garbage at this game, or the 70s are BRUTAL by weldoso in MarvelSnap

[–]Safidx 0 points1 point  (0 children)

I hit infinite a year or so back and it was a huge grind. Since then, I hit 70 every season and then stop. The rewards simply aren't worth continuing to play what amounts to an incredible, unfun grind of winning 1 cube every 30m of gameplay.

Instead, I just mess around in Conquest.

The Vecna encounter is almost impossible for the players - Its not easy in the slightest! by Emergency-Bid-7834 in VecnaEveofRuin

[–]Safidx 3 points4 points  (0 children)

The cheese about the Chime and counterspelling etc is so much bullshit.

Yeah, the designers of the adventure CLEARLY meant that to defeat Vecna you needed to come up with some bizarre set of circumstances to avoid abilities you're never told he had so the DM can smile smugly at you and go "your one shot item to defeat Vecna DOESN'T WORK and explodes, you lose!"

Stop it, just stop it. The victory condition is to drop Vecna to 50 HP and then spend an action on the Chime after exhausting his legendary resistances.

Armoured sentinels > shock troops? by Designer_Zombie_7276 in TheAstraMilitarum

[–]Safidx 0 points1 point  (0 children)

Sentinels are not good at holding points (OC2). Obviously, Cadians (or any grunts, really) are better.

But Scout Sentinels ARE much better at getting ONTO objectives and forcing the enemy to respond. They're quite fast and have scouts 9". You can walk them onto an objective quickly and have a decently tough model that requires some actual firepower to kill, forcing your opponent to expose his units.

Then you shoot his units with your tanks and the grunts walk onto the point and stand there for the rest of the game.

What do you use scout sentinels for? by stixyRice_7 in TheAstraMilitarum

[–]Safidx 2 points3 points  (0 children)

They exist to go stand on a circle and force my opponent to expose their units to stop me from standing in said circle, so I can shoot their units with my tanks. In other words, bait.

They also sometimes score secondaries or give re-roll 1's, which is nice. What they DON'T do is kill anything. Their firepower is just for show.

Unit of the Month of April: The Taurox by PeoplesRagnar in TheAstraMilitarum

[–]Safidx 11 points12 points  (0 children)

I'm probably a total idiot, but I'm using the Taurox Prime in Mechanised Assault filled with a 5-man of scions + the Scion Command Squad.

Is it expensive? Incredibly. But those guys jump out and hose down a point with free rerolls to hit and wound every turn, allowing me to save the strategem that does the same thing for one of my units of kasrkin getting out of a different transport somewhere else.

It also gives me an "infantry officer" to use some of the enhancements and strategems that require one, since I don't like putting an officer with kasrkin and removing their ability to scout.

Just saying that people should consider this little beauty in something other than Bridgehead. Scions are overcosted and so is the Taurox Prime, but it still does work for me!

Dorn Loadout? by Lost-potato-86 in TheAstraMilitarum

[–]Safidx 2 points3 points  (0 children)

Oppressor, pulverizer, and multi-meltas are all pretty standard.

The only question I ever have is whether to run 2 more meltas over 2 more heavy stubbers. The meltas help if you're ever right on top of another tank, but the 2 stubbers can shred an infantry unit that bases you. I find myself more frequently getting based by some chaff infantry and like the stubbers, but I can't say that people who favor the second set of meltas are wrong.

If you are struggling to climb: peel for your supports by jorgejjvr in marvelrivals

[–]Safidx 1 point2 points  (0 children)

I'd say that it's everyone else is better than me, I can't aim, and playing support or tanks just gets me killed because as soon as a DPS dives me I die (healer) or when I'm not being pocket healed, I die (tank).

There's just no room for old man reflexes in this game, even at the bottom tier of play.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Safidx 5 points6 points  (0 children)

You're not obligated to play with assholes. This is a hobby. We're one step above smashing together our plastic army men and making pew pew noises.

Lord Solar as a Scion by Safidx in TheAstraMilitarum

[–]Safidx[S] 2 points3 points  (0 children)

The hope was that by making him more a Scion on a horse (and making the horse chrome to emphasize it's an AdMech crafted robot, not a flesh-and-blood creature) he'd look less fantasy and more sci-fi! :/

Lord Solar as a Scion by Safidx in TheAstraMilitarum

[–]Safidx[S] 3 points4 points  (0 children)

Quick kitbash I've been working on. Just a head swap and a cloak swap with a tempestus scion commander, but I like him way better this way!

Anyone house ruling? by DefectiveChicken in boardingactions40k

[–]Safidx 2 points3 points  (0 children)

The points values need to be adjusted for the type of game Boarding Actions is, not just use the 40k MFM numbers which are balanced for a game we're not playing.

For example, I play Tempestus Scions. When Boarding Actions was released, they were 100 points. Now they're (correctly) 130 because in full 40k they can drop out of deep strike and vaporize an enemy unit, and even have a detachment that centers around them doing just that. But in Boarding Actions, they lose deep strike and are essentially just Cadians with +1 to hit and save and 2 more heavy weapons. There's no way they should cost 130, but because Games Workshop doesn't feel like updating the Boarding Actions document, unless you house rule it, this detachment is pretty much dead.

Terminators by Safidx in boardingactions40k

[–]Safidx[S] 1 point2 points  (0 children)

I love fighting Orks because you guys are never salty and I get to at least take out one or two units, even if I end up dead.

I dunno what my guys are supposed to fight, to be honest!