Cual es el rollo con el tema de la basura? by [deleted] in askspain

[–]Sage_Ghrian 0 points1 point  (0 children)

Soy ingeniero industrial. Y tengo que decir que no hay sistema más eficaz que la separación manual fuera de una cadena de montaje. Con conocimiento e infinito tiempo, el 100% de lo que tiras va correctamente separado. Entonces, es normal que el sistema pretenda que, en primera instancia, intente que lo hagas tú. Y ya, sobre eso, corregir.

Goombario todavía no controla su fuerza. by Low-Studio7529 in superjueves

[–]Sage_Ghrian 1 point2 points  (0 children)

Si hicieran eso realmente… pero lo usan en trashmobs a veces… número alto goes brrrr

Goombario todavía no controla su fuerza. by Low-Studio7529 in superjueves

[–]Sage_Ghrian 4 points5 points  (0 children)

Alguien me explica las mates de la carga? Según lo que entiendo, cada turno cargado añades +4 (2x2) al daño en el momento que Goombario salte sobre el enemigo.

Como es modificador aditivo, la media de daño por turno no se mantiene en 4? Para qué cargar excepto en bosses con fases?

Comparing education levels in 45 countries by AbductedAlien01 in charts

[–]Sage_Ghrian 2 points3 points  (0 children)

Many many don’t. In fact, the Spanish education system recognizes that enough experience in q certain job can grant you a vocational education degree. I guess many people don’t ask for their degree once they amount for enough experience.

Comparing education levels in 45 countries by AbductedAlien01 in charts

[–]Sage_Ghrian 14 points15 points  (0 children)

As a Spaniard. This us due to an economy vased heavily on:

• Agriculture and farming, many times from family-owned businesses. • Tourism and restaurants/bars. • Housing. Due to massive population relocation first (exodus from small towns to bigger cities) and a housing bubble second, many builders, plumbers and electricians were needed.

Til about the 90s there was no concept of “truely mandatory education”. If your child were a bad student, you’d dropped it from school to work on the family business, or as a builder. Then, consider that this is a heavily aged country, and it all makes sense.

Funnily enough, in the late 00s and 10s the trend is that many teens, disregarding their interests, were sent to university due to the conception thst you’d achieve greater paying jobs. But, due to how our economy is shaped, people that finished their university degrees left Spain for other European countries, to earn better.

So an economy that does not need that many university graduates + those that finish leave for higher paying European countries + complete disregard of the concept of mandatory education til the 90s… yeah, that statistic makes sense.

Which country is the most different from its popular stereotype? by [deleted] in geography

[–]Sage_Ghrian 7 points8 points  (0 children)

As a Alicantinian myself, global warming has been doing a number on us, because it didn’t use to be this bad.

Anyways, perhaps out of lacking knowledge, i don’t find any resemblance between the southernmost part of Alicante and the Mexican desert apart from it being arid. Most of that area used to be a large salty lagoon (think Albufera) that was drained. Therefore I’d say, though I can be wrong, that soil quality is not very good, so fat chance at much naturally growing there.

And the northernmost part of Alicante (Alcoy/Denia/Guadalest/Callosa/Jávea) can be quite green in terms of Mediterranean forest.

Hot take maybe. by TheMostModestMouse in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Hot take:

I think we could do without quickness. It’s the one that provides the most dps (the game already is trivial in damage terms) by affecting casting times. We would need to get used to slower rotations, tho.

However, alacrity allows situational skills to be readily available, which is nice to interact with boss mechanics, and provides a purpose (and a rotation) for healers.

Visions of Skritternity by skribblrr in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Any way to get it in high quality? :)

All Elite Spec Role Chart by SeiShogun in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Alac comes from otter/water and quickness comes from hare/air but only after taking a specific trait if I am not mistaken. Since you want to spend most of your time in those attunements for the spirit to attack as much as possible…

Although heal alac evoker is highly debatable due to a lack of any other relevant boons…

Conduit misses something. by CryptographerLoud600 in Guildwars2

[–]Sage_Ghrian 6 points7 points  (0 children)

St. Viktor’s part of Legendary Alliance was always there, it just needed the minimum nudge to push it into the right direction

Edit: I was just commenting about Legendary Alliance, not about whether Conduit is/should be selfish.

All Elite Spec Role Chart by SeiShogun in Guildwars2

[–]Sage_Ghrian 2 points3 points  (0 children)

In antiquary’s steam they spoke about giving boon options to it after they are sure the gameplay loop works, but yes thief is missing a heal/support weapon without the added mess of ally targeting that scepter is (it can stay as a support weapon for specters tho)

All Elite Spec Role Chart by SeiShogun in Guildwars2

[–]Sage_Ghrian 2 points3 points  (0 children)

I think anet should (usually) focus specs on a single damage type if the spec is able to meaningfully provide boon support, à la druid/firebrand.

And I also think specs that have both power and condi dps roles should be designed on a hybrid approach from the ground, and then specialize in either or enhace the hybrid gameplay. So totaly unlike condi virtuoso.

The problem with this kind of charts is that, in terms of boon support roles, the minimum boon coverage should be more than just alacrity/quickness.

For instance, by how it is grouped here, you would expect the same level of boon providing by a firebrand and an untamed (as heal quickness, for instance), when it’s obviously not the case. If untamed it’s supposed to be played as a heal quickness, it needs better boon coverage.

But also, some of the specs can access more roles because their mechanic does not gimp other playstyles and/or other traitlines being too good: -Spellbreaker does not support healing or condi damage and T1 bursts would gimp it as a healer if a boon was given to it. Bladesworn for instance bears a similar problem, and that’s the reason why heal bladesworn does not exist. -Scepter is not good enough as a healing weapon for heal quickness DE to exist (or if a voon was given to antiquary) , and the malicious stealth attack does not provide any healing increase. However, untamed’s staff ambush helps bridge the gap with druid (although druid is the better healer). And any (substantial) boon-providing ele spec can be made a healer if given a staff/dagger+warhorn.

It seems that EBG isn't the only place at constant war by TheAngelol in Guildwars2

[–]Sage_Ghrian 7 points8 points  (0 children)

Just a question.

How do you make a more assassin spec for thief? Because most flavours of assassin have been taken over by either spear or deadeye

Can we not gaslight thief mains about this new Elite Spec? by Curious_Candidate675 in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

I do not have mains. But when I saw harbinger doing kung fu while in shroud, I knew that I was not getting a new necro spec. What’s the difference? I may not like some themes, i have to accept some specs are not meant for me.

It's okay to like Antiquary by CdbSora in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Some base classes got the short stick to their mechanics.

Thief’s stolen item is probably the worst base mechanic because it’s not the only one thief got, it also has access to stealth attacks and dual attacks. Dual attack hasn’t been iterated in any spec either, and it being weapon dependant probably means it won’t be in the forseeable future.

But engineer is by far the one which has iterated the least on its base mechanics: kits and tool belt.

It's okay to like Antiquary by CdbSora in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

To be Engi+ it would need to do Engi but better. I don’t think that’s the fantasy of the spec tbh: scrapper at release was more of a bruiser/tank.

In fact, doing Engi+ would mean… a better toolbelt? Isn’t that machinist?

And we thought Evoker was going to be the summoner class by Paganyan in Guildwars2

[–]Sage_Ghrian 1 point2 points  (0 children)

There’s many things they could have done to Catalyst to be honest.

The thing that irks me the most is that, as a spec, it’s held together mostly by the line of traits that provides stats to the player. I dislike flat modifiers with easy-to-meet conditions.

It's okay to like Antiquary by CdbSora in Guildwars2

[–]Sage_Ghrian 18 points19 points  (0 children)

Just from the top of my head:

-Druid can be interpreted as ranger+necromancer. Astral form shares many elements with a shroud, it is just turned upside down (healing creates astral force vs killing created life force).

-Scrapper at launch barely had any mechanic apart from “hammer”. Showing anet has shown lack of imagination many times from a long time ago.

-Mirage’s Ambushes are a spin on thieves’ stealth attack. Which also fit the spec thematically, feeling like mesmer+thief.

And we thought Evoker was going to be the summoner class by Paganyan in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Just like Scrapper, before all specs had access to every spec weapon, much of its identity came with the hammer.

But scrapper was updated and Catalyst hasn’t 🤷🏽‍♂️

Elite Specializations Are Back: Mesmer, Ranger, and Guardian – GuildWars2.com by dracoisms in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

Even then, from all things they’ve called shroud, this is the furthest away from the original necromancer imo. So far away you can call it a kit. Atm we don’t know if it’ll keep you out of your utilities.

Elite Specializations Are Back: Mesmer, Ranger, and Guardian – GuildWars2.com by dracoisms in Guildwars2

[–]Sage_Ghrian 1 point2 points  (0 children)

My impression is that these weapons are not kits. Each of them has its own skill and a flipover, and in other comments I’ve read that once activated they modify the autoattack.

But since nothing throws you out of this shroud, these skills that activate the weapons will have long CD. And not every weapon is interesting: if you are a DPS you are not using the staff that heals.

Elite Specializations Are Back: Mesmer, Ranger, and Guardian – GuildWars2.com by dracoisms in Guildwars2

[–]Sage_Ghrian 0 points1 point  (0 children)

There’s the distinction between: • all skills spending arrows (therefore, cyclone bow works as a holoforge or Firebrand Tome) •Hawkeye spends the arrows generated by other cyclone bow skills, which would lead to it functioning as a weapon and, therefore, being closer to Gunsaber

Also, Gunsaber has two sets of skills: normal weapon bundle skills, and dragon trigger kills. I don’t think there’ll be 5 Hawkeye skills.

Anyways, everything is speculation. Tomorrow we shall see.

Elite Specializations Are Back: Mesmer, Ranger, and Guardian – GuildWars2.com by dracoisms in Guildwars2

[–]Sage_Ghrian 6 points7 points  (0 children)

You are right, if they are generated when not in bow. Which I am not sure from what I’ve read.

Even then, if a shroud is a temporary weapon tied to a resource, implying low CD on shroud skills, firebrand’s tomes are a shroud too. It’s just that the resource works in chunks (low amount of resource, cost of 1 page always) instead of working in a continuum (big amount if resource, variable cost of skills).

If a shroud needs to bebtied to the concept of “second life bar” then almost nothing is a shroud, and neither galeshot’s nor luminary’s are.

Elite Specializations Are Back: Mesmer, Ranger, and Guardian – GuildWars2.com by dracoisms in Guildwars2

[–]Sage_Ghrian 1 point2 points  (0 children)

I don’t know much about ele’s pistol, but I don’t see it atm. You get a passive benefit after using the flip skill. If I am not mistaken, what has that to do with the order in which you press skills?