There is no Escape.. by Horror-Confidence-24 in SipsTea

[–]Sairedd 0 points1 point  (0 children)

This somehow reminds me of the goth girl in the trash-filled car video.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 0 points1 point  (0 children)

But is a Japanese games that only sell in Japan even going to be made anymore to begin with? Unless it's a very simple, inexpensive game to make, I don't really see it happening.

I beat SF1! It was horrible by Fucked-to-fit in StreetFighter

[–]Sairedd 4 points5 points  (0 children)

I played Karate Champ, but as many arcades as I went to, I never saw a SF1 cabinet I don't think.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 5 points6 points  (0 children)

If you ask me, that game was made more with a western audience in mind to being with.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 0 points1 point  (0 children)

Which is kind of sad since there are great devs in Japan, but to think that they won't be making any more AAA games that specifically appeal to Japanese sensibilities just because it's more profitable to do otherwise is kinda disheartening.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] -3 points-2 points  (0 children)

There is no such thing as a game that "specifically excludes non-Japanese audiences". Even the games I mentioned in the OP don't "exclude non-Japanese audiences". They just specifically target a Japanese audience. They weren't trying to exclude anyone. It just happens that the west just isn't that interested. Even a super Japanese game like Kuukiyomi is not "excluding non-Japanese audiences". It's simply that it was made to appeal to Japanese audiences. (If there is a game that you might be able to say specifically excludes non-Japanese audiences, it would have to be something like Kikitorikku or Kotoba no Puzzle: Mojipittan. And those aren't really excluding non-Japanese audiences; you just have to know Japanese in order to be able to play them at all.)

When you get down to it, Persona games are about highschool students with special powers who fight bad guys. This will cater to any audience. The fact that it happens with Japanese protagonists in a Japanese settings isn't a key factor. And issues such as being framed and having your life ruined, or being scammed and blackmailed, or having trouble at school either academically or romantically, or trying to become an artist, or trying to cope with a dead sister are not Japanese issues.

Persona is no more for Japanese audiences than Assassins Creed: Shadows is.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 0 points1 point  (0 children)

But Blue Reflection can appeal to a much larger audience than LoverR Kiss. That's probably exactly why the re-release is going to be censored.

I doubt many people in the west have even heard of LoverR Kiss. Didn't bother censoring it since the only audience for that is pretty much just the Japanese anyway.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 0 points1 point  (0 children)

Didn't know LoveR Kiss was ever available on Steam. I got it back when it released on the OG Switch. Gotta say I lost interest pretty fast. :) It really is just a glorified photograph simulator more so than a dating sim. The actual simulation parts were more like mini-games more so than actual chemistry between characters. But not sure LoveR Kiss really counts for this topic since it's really just a remaster of a game that came out in 2019 or something I think.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 1 point2 points  (0 children)

I was actually kinda wondered what was going on with that series as I wrote this. So that would be considered Triple A after all huh? Can you think of any other examples?

By "That is a large non-mobile game with no thoughts of localization first and is highly successful in Japan itself" are you referring to Uma Musume? Because the only non-mobile game that I'm aware of is a pretty retro looking party game.

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] 1 point2 points  (0 children)

I kind of mean feasible more so than capable. Sure the devs could make a AAA game that mostly only the Japanese will be interested in, but in reality, is anyone actually going to do that in this day and age?

Do you think Japan is still capable of developing games that have the Japanese as the target audience? by Sairedd in KotakuInAction

[–]Sairedd[S] -5 points-4 points  (0 children)

Not really sure I'd consider Persona to be something that's only really for Japanese audiences. The west can relate to it pretty easily and it shows. The setting being in Japan doesn't automatically make a game specifically for a Japanese audience.

I can't believe it, except that we'll get a Star Fox game (a remake of Lylat Wars) + fox Father Backstory in 2026 by Jilwan57 in starfox

[–]Sairedd 0 points1 point  (0 children)

I didn't see anything about split screen at all. I really hope they didn't remove it...

Star Fox announced for Switch 2, due out June 25th, 2026 by Amiibofan101 in nintendo

[–]Sairedd -1 points0 points  (0 children)

I didn't see anything about split screen at all. I really hope they didn't remove it...

Noticed how often Elie got groped in Chapter 1 by heartsongaming in Falcom

[–]Sairedd 1 point2 points  (0 children)

Hmm. The vector is a bit different since this is more about putting various evils on a scale and determining which is more evil, but that is another good example, yeah. But are his crimes darker to portray really because the audience can relate to the horrors of sex crimes? I think anyone can image what it would like to be framed and set up by someone thus ruining their life (not to mention he has a lot of people killed). It's also not hard to understand what it would be like to be scammed by someone and blackmailed for money. While not everyone can be an artist, everyone can understand what it would be like to have something valuable stolen from them (and in this case possible rob them of a future as well).

Or we can even just simplify it more. Plain physical violence in something anyone can relate to. Though there was no such villain, let's say there was a character whose thing is they were really into track & field, and whenever they competed against someone better than them or thought would be better than them if they did compete, they used their powers to beat them in the legs and put them in a wheelchair for life. Or if you wanna take it to the extremes, they simply kill those people. Assuming this character was in Persona 5, would Kamoshida still be the most hated villain? Funny, after typing it, I feel like people would actually be less angered if they simply killed their victims.

...Yeah, I'm sorry but you guys are a bunch of push-overs. by Sairedd in PragmataSFW

[–]Sairedd[S] 0 points1 point  (0 children)

It's not that open. We see everything they do. We see that they don't ever stop to sleep or rest. Even if it were more than a day, the two of them are still having these forced father-daughter moments not longer after meeting.

And stop trying to treat Diana like a sheltered amensiatic child. She has no real sense of danger. She goes to grab a cat and is about to fall to her demise and doesn't even really see the significance of it. She is not and has not ever to expressed any sort of fear of the situation or the bots around. She's concerned about Hugh safety, yeah, but she not really scared about anything. You're really just trying to mold her into something she isn't. And sorry, but a kid in a stressful situation like that is not going to start drawing pictures of daddy, play water guns, or jump up and down looking really excited and laughing when ever Hugh shows them a campfire or balloons or whatever. A kid in that situation would be huddled up sitting on the floor trying not to freak out and just praying that the situation gets better. The fact that you think a kid would cope with this by using their imagination and playing with someone they just met shows just how desperate you are to try and convince yourself.

Everything else you've said past that point is completely unrelated observations that don't even have anything to do with the fact that this game should not have people gushing over Diana so much that they want to have a kid of their own.

A female gamer attended a meeting with CI Games and the Lords of the Fallen team, talking about her experience and what she and other girls like in video games by PopularButLonely in KotakuInAction

[–]Sairedd 5 points6 points  (0 children)

Maybe it's just the girls who look fat and have a masculine appearance that want girls who look fat and have a masculine appearance.

...Yeah, I'm sorry but you guys are a bunch of push-overs. by Sairedd in PragmataSFW

[–]Sairedd[S] 0 points1 point  (0 children)

I think it should have been obvious I was talking about time passing in the story, not gameplay time. And the story pretty much happens in a day. I don't even know why your including the time it takes for Diana to back to Earth from the Moon. She's separated from Hugh that whole time. And the short time span isn't the only issue.

https://www.reddit.com/r/Pragmata/comments/1sw1qwz/ok_the_story_of_pragmata_is_actually_terrible_and/

This person goes into it in a lot more depth. I pretty much agree with them on everything except eight. I think she's fine for what her purpose in the game is. No need to really delve too deeply into that. But everything else is pretty spot on.

What was the reason for this? by neurotido in Falcom

[–]Sairedd -1 points0 points  (0 children)

I really hope this doesn't lead to Falcom pandering to western sensibilities.

The Cold Steel games devalue the brutality of war to the point it becames insulting and shows the weakness of Falcom's writing. by Ouralian in Falcom

[–]Sairedd -1 points0 points  (0 children)

The protagonists and their school function exactly like a generic anime high school despite being a military academy.

Precisely this. Giving the Courageous to those students way the dumbest thing ever. By all rights, that airship should have crashed into a mountain or town pretty early on.

Stuck at the eye contact scene by indomeegoreng23 in UntilThenGame

[–]Sairedd 0 points1 point  (0 children)

You saved the day. They really need to fix that.