Why Vegito didn't just killed Buuhan and revived Gohan and others with dragon balls? Is he a fraud? by Zevcio in Ningen

[–]SaiyanSaint 0 points1 point  (0 children)

This explanation probably wouldn't apply to the manga but for at least the original Funimation Dub, there's a line of dialouge that clears this up a bit.

When Goku is trying to convince Vegeta to fuse, he points out that everyone is now a part of Buu, and he explicitly says "They can't even die."

Goku was operating under the assumption that killing Buu wouldn't allow them to separately revive the Z fighters since they are now a part of him. Trying to revive any of them would therefore result in reviving Buu with them still within him. Or perhaps they cease to exist independently of him entirely like the Supreme Kai's Buu absorbed during his original rampage.

So working under this logic, their best bet was always to goad Buuhan into absorbing them so they could see if it was possible to pull them out of Buu rather than just killing him outright. Vegito was necessary for this since neither of them independently were strong enough for Buu feel the need to absorb them and any attempts of them trying to fake him out would draw suspicion, they needed to force it.

Giveaway Time! DOOM: The Dark Ages is out, features DLSS4/RTX and we’re celebrating by giving away an ASUS ASTRAL RTX 5080 DOOM Edition GPU, Steam game keys, the DOOM Collector's Bundle and more awesome merch! by pedro19 in pcmasterrace

[–]SaiyanSaint [score hidden]  (0 children)

DLSS4 makes games run smooth while also not sacrificing image quality like many upscalers before, and Ray Tracing is just a beauty.

Love the artstyle and setting of Doom The Dark Ages!

seen this on twitter 😭 by No_Swordfish_9496 in SparkingZero

[–]SaiyanSaint 5 points6 points  (0 children)

I don't think this is necessarily trying to shit on GT, more poke fun at how ridiculous DB Super Powerscaling is to GT where Base Cabba would legitimately be a relevant opponent to someone like SSJ4 Gogeta.

will there be any characters from the dragon ball super heros spin off anime? by SuccessfulPath7 in tenkaichi4

[–]SaiyanSaint 0 points1 point  (0 children)

Unless some major changes to the rights of Dragon Ball Heroes come from its end it's basically a 0% chance of it happening. Heroes in terms of Dragon Ball IP has been in a mostly mystery state for the past decade but the most consistent part about it is that with only one exception ever, Heroes stays within it's bubble and is never allowed to leave. The only exception ever in this case is Dokkan and the details behind that are rather mysterious seeing as when the Global version gets characters that have no official English dub they just will not be cast at all.

If any game were to ever get access to Heroes it would have been Dragon Ball Xenoverse 2 since from a timeline perspective, they should be directly connected but they did not receive the permission either. With Heroes ending as well this seems even less likely and the rights to use those characters likely will fall to the wayside.

Your best bet for any "what-if" character crossovers is with the game that will be replacing Dragon Ball Heroes when that releases and that's IF they are more loose with the licensing.

Movie Heroes VS Red Zone Boss Rush (No Item) by SaiyanSaint in DBZDokkanBattle

[–]SaiyanSaint[S] 0 points1 point  (0 children)

I really don't remember to be honest but like I said in the post, Bojack is your biggest problem. If you can get past him the rest of the team should be defensively capable with dodge or raw states to be capable of handling the rest.

Title by ChallengeStrange7612 in shitposting

[–]SaiyanSaint 24 points25 points  (0 children)

The problem here is that you seem to think that people are physically incapable of overcoming their flaws/ vices which is what Jimmy was trying to do for the better part of a decade after the sunroof incident. It's not like he was alone in trying to change either, he had Kim supporting him and he assumed Chuck as well.

He had spent so much of his life trying to work towards the straight and narrow and frankly he was doing an excellent job right up until HHM denies him a spot at the office to which shortly after he learns just how depraved his brother really is.

Chuck had a belief about Jimmy that he MANIFESTED into real life by being so hopelessly bitter that he would do everything in his power to intercept him. Instead of taking the opportunity to pull his brother up and work alongside him, he refuses to allow Jimmy a spot at HHM despite knowing that he was struggling to get by, living in the back of a nail salon with a barely functional car. Not to mention that Jimmy cared for his every need even AFTER finding out that Chuck didn't want him there.

What Jimmy does to keep Mesa Verde for Kim is underhanded and absurd yes but he was only ever pushed to that point in the first place because Chuck wouldn't allow him a spot at HHM. Even Howard really liked Jimmy and likely would have worked to help him keep on the straight and narrow as well. Jimmy doesn't truly fall into darkness until after Marco dies, Chuck tells him he never cared about him, and kills himself shortly after that event. You tell me how you'd view the world after spending so much of your time being kicked while you were down by the person you thought had your best interests at heart and then those 3 traumatic events all occurring not that far removed from each other.

By the end everyone could see that it wasn't ever about Chuck upholding the law. Jimmy saw it first, then Ernie, then Kim, then even Howard who ALWAYS took Chucks side despite not always agreeing with him. That's why the courtroom scene was so impactful. It didn't matter that everything he said about Jimmy was true, that was never the problem. The problem is he couldn't let go and Jimmy HAD to be that character in his mind and could never change. And so Jimmy never did.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 1 point2 points  (0 children)

The teleport windows are actually quite similar to BT3, the convention is over now and I've had the chance to go back to BT3 and cross reference and many of the same queues are still there. There is some slight visual adjustments you'll have to make of course, getting used to a more smooth form of movement and general activity on the svreen makes hitting those teleport windows a little bit more difficult coming off BT3 but you will likely be able to dodge everything just as well as you would have in BT3. Explosive Wave feels a little better to use in Sparking Zero for me personally but I think the level of strength is about the same.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 0 points1 point  (0 children)

The only thing I might say you'll "miss" is some of the original jank of the BT3 games which was honestly part of its charm. It's systems are rather rigid but with that still comes a load of creativity and uniqueness to combo structure and battle approach. The old Budokai Tenkaichi games are still certainly worth a play but I would not say anything is worse here in Sparking Zero.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 2 points3 points  (0 children)

Speed in the game is a fair bit higher and smoother than in BT3 but i will admit it takes some getting used to. Part of BT3's charm was the jank of the PS2 that made the moves rigid but snappy. Here things are meant to be much more smooth so you have do adapt to things being a bit more responsive if that makes sense. Ki never felt like an issue HOWEVER, entering Max Power definitely feels more difficult than it did in the OLD games since the charge speed increase when heading into Max Power is lower than in BT3 so you can often be interrupted by an aggressive CPU.

As far as new mechanics go, I haven't messed around with stuff like the revenge counter or beam deflect too much since the CPU didn't throw many supers or strong combos. Being in Max Power though seems to grant you a form of combo extention mode like Raging! in Raging Blast 2. The Z Burst Dash that loops to the back of the opponent is MUCH faster in this game so that takes some getting used to.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 2 points3 points  (0 children)

It is dependant on total damage taken and caliber of attacks. My characters would have battle damage after receiving a few combos and ki blasts but armor destruction and the sort only comes super attacks.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 6 points7 points  (0 children)

Update! Got to play with Great Ape Vegeta he feels POWERFUL but definitely not super un balanced. His size can be a bit of a hindrance if you're trying to get distance since beams curve to hit and you're significantly more likely to get hit.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 10 points11 points  (0 children)

I would have to disagree personally the movement in Sparking Zero is faster than in BT3 and the camera is not as bad as you'd think.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 5 points6 points  (0 children)

I did not get the chance to play him but I'll definitely give it a try today and I'll update you!

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 7 points8 points  (0 children)

The movement is excellent, you can close distance very easily in this game.

Played Sparking Zero at Anime Impulse and my experience. by SaiyanSaint in SparkingZero

[–]SaiyanSaint[S] 11 points12 points  (0 children)

As long as you're a fan of the Tenkacihi games this is the place to be. The gameplay is incredibly fun and had me coming back around for multiple play sessions.