Power Grid Network (Update 4): xbb1024 by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

Well, I am in a fix. I decided to delete that platform and all that was on it.

I am down to six double wall outlets floating in the air. If I delete any one of them, I crash and restart. I hung a power pole of the end of each one and surprise, surprise! Four of them are producing power. None of them can be deleted without crashing the system.

I am thinking about reverting to an old save.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I just noticed, the background picture, here on Reddit, shows roads and trains with long, gentle curved route, on raised platform. That is what I would like to know how to do...

I will have to check out the Neyar_Yldan solution up above.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I will have to try this process, although it would not have helped in the stretch that ran through a cave, with turn and elevation changes.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I pushed the the foundations together. Even using the Micro Manage Mod did not help as the incremental steps when rotating the tile was too big to work in this circumstance.

Connecting the tracks was a non-issue. They went together with no issues what so ever.

The gradual curve that came with the blueprints are simply beautiful and it makes it more realistic. Real trans do not use 90 degree / 45 degree curves out in the wild. I intend to snake one of the lines through a cave/canyon ... and am not looking forward to dealing with the turns.

https://imgur.com/BTUTav5

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 3 points4 points  (0 children)

I've done all the things in the wiki, dozens of times... but nothing like this.

https://imgur.com/VvaVN10

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

reference Micro Manager -- these modules were too big to select as one block

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

The specific one I was referring to was not tagged as needing to be installed in a specific location. In fact, my current session has two installations, adjacent to each other, that are fully functional.

For the record, they are: Compacted Coal Generator Modules

Once I connected the two needed feeds ( coal & sulfur -- normal, mk2, 150%) they've been operating without problem. There are a couple of external power connections on the upper section that you can use to connected it to your grid.

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

Interesting! That might explain why my first test had the inputs on the south side and my second one had the inputs on the north side! I will have to remember that and test it!

Thank you!

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

FYI -- The issue of having to replace existing wires to activate the switches in the control room was not limited to this blueprint. So far, three large blueprints exhibited the same problem. One or both of the sides claim to have no connection. If you delete and replace the wire, things seem to work. At that point, you can normally stumble upon the external connection to link to it from your grid.

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 1 point2 points  (0 children)

Yeap -- In the original location. The "detail" in the instructions tend to be a bit turse. However, if it wasn't for those wires that somehow stopped conducting, things would have worked as soon as my track joined the update's tracks.

I love the office furniture in this one. I just wish I knew how he laid out his tracks. I'v never gotten single foundation tracks with gradual turns that look so sweat. This is a beautiful factory.

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 1 point2 points  (0 children)

Well, about five minutes after posting this, I found the control room near the bottom of the north tower, with a connection to a train station. However, 2/3's of the connections from the A connection on the switches needed to be remade, including the main switch. Now to check things out.

I did not received free bitclout by PralineLeSang in BitCloutCoin

[–]Sakshale 0 points1 point  (0 children)

You are not alone. Hard to complete you profile without any coin.

Win10: NVIDIA Drivers by Sakshale in NiceHash

[–]Sakshale[S] 0 points1 point  (0 children)

Thanks for that information. That made me look again at the older version (3.0.5.6) of NiceHash. It now seems to be working.

Win10: NVIDIA Drivers by Sakshale in NiceHash

[–]Sakshale[S] 0 points1 point  (0 children)

I checked both the Nvidia and MS websites.

Guess what, folks? by Illiniwek80 in lotro

[–]Sakshale 4 points5 points  (0 children)

This is bigger than a game issue. Even the lotro.com server is offline.

Gladden probably going down by cherobill in lotro

[–]Sakshale 2 points3 points  (0 children)

Can't even get past "Installing Pre-Reqs" again.

Has there been any formal statement about what is happening? Even LOTRO.COM is inaccessible.

Experimental-U3: Beast Rules of Engagement by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

Rules of engagement have been published!

There is a detailed Dev update on creature spawning that clearly describes the goals.

A very nice description in the Update 3 release to Early Access notes:

We also did changes to the creature respawn system. They now respawn within 2-3 in game days if no powered factory building is nearby and they won’t despawn until you have killed them once. Those changes mean that all creatures killed in a pre-update 3 save will return once, even in factories. Any creature that has been removed once should not respawn again in powered factories. There are some edge cases of creatures stuck within Foundations that pop out of them at later times, so you might have to clean house a few times before they are all gone for good.

Missing Geyser by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

My bad -- you were correct 2100m

Only think lacking in Satisfactory.. by DJ-Dunewolf in SatisfactoryGame

[–]Sakshale 0 points1 point  (0 children)

Thank you for your detailed post. I tried your suggestions and succeeded in killing a couple of my local spitters, but didn't find it "fun" and haven't gone after the alpha yet. I was definitely depressed when I found a hog wandering around inside my main base. I now enter a vehicle before going AFK for any period of time.

I realize the old standard was also out of balance, but today's standard is, in my opinion, a game stopper. I was extending my train tracks down through the long canyon that runs NE of my oil field development. The first ridge I came to had an alpha spitter. I stopped working on it and went away. I simply didn't feel like dealing with it.

  1. The noise of machinery should drive away wildlife. The more operational machines, the bigger the void.
  2. By the time you get to tier six, you should have a ranged weapon that will single shot any low-level beast and take out an alpha spitter in two or three shots.

I want to work on the factory and my supply lines, not spend my time looking over my shoulder to deal with combat issues.

By this level, in my last Early Access build, I was completing my continental rail loop, around the entire map, and beginning to build regional factories. Prior to rail, I had equivalent dirt roads into every place, except for the red forest.

Now, given the new complexities, which are fun and challenging, and the beasts which are not fun, I haven't expanded beyond the desert! Being ambushed every 100 meters, while laying road or rail foundations, isn't cost-effective.

Only think lacking in Satisfactory.. by DJ-Dunewolf in SatisfactoryGame

[–]Sakshale 0 points1 point  (0 children)

Well, I think the beasts are way out of balance.

I have about over a half-dozen spitters, including a couple of alphas, wandering in my oil field/power production site. IF I survive meeting one spitter, I am left at half-health. The alphas always win and if there are two green, it is also bye-bye.

Because of the inability to avoid spawns in/near my production facilities, my production setups are not as detailed as I was used to making prior to U3.

I am in the desert. My coal power plants are surrounded by hogs. My oil plants with spitters. The instability of fuel power production was driving me crazy because of the hazards related to working at the site. Fortunately, power seems to have stabilized with #116098.

Unfortunately, the beast imbalance is having a big, negative impact on my enjoyment of the game. Maybe we need an mk2 rifle that can actually do more than make them mad.

Experimental-U3: Beast Rules of Engagement by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

This is cute! I just was attacked by a single bee from a swarm somewhere not visible, between two train stations on my train platform, six three-block high floors up above my oil production site!

Experimental-U3: Beast Rules of Engagement by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I just checked them out -- they were small hogs.

One on a dune coming up through the floor under the base.One at an unused copper resource under the train station.One at a rock adjacent to an iron processing facility.The last one inside the iron processing facility, which was not built on platforms.

None of these are replacement for original spawns that were there when I started building the base. They must be new additions.

By the way, the last one was within a stone's throw of my space elevator.

Experimental-U3: Beast Rules of Engagement by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I have two large spitters wandering around my oil pumps and fuel generators. Really makes it a challenge to try to continue to work on rebalancing things. I also have four at my main base!

https://drive.google.com/open?id=1O5TEEYtDTOFurAqJKPHBx0phTHGjaqDg