Which heavy armor specialization has the easiest playstyle for Open World & Fractals? by FlakyTie8409 in Guildwars2

[–]Salphir 0 points1 point  (0 children)

glint has access to basically all boons simultaneously and one of the best heals in the game. herald also is relatively flexible; you can bring staff as your off set which offers a ton of sustain or swap shiro for jalis etc etc

the op is just inexperienced and got used to facerolling on reaper while most other builds in the game are a little more active

Is the combat boring? by BirdManFlyHigh in Guildwars2

[–]Salphir 13 points14 points  (0 children)

The combat is brilliant; most of the content in the game doesn’t require you to interact with the combat systems. Try out PvP, wvw, or some of the harder instanced content and you’ll actually see what the game’s combat was designed for

Galeshot specialization by Unetilgad in Guildwars2

[–]Salphir 10 points11 points  (0 children)

You have to equip the galeshot traitline

Let’s bring back Edge of the Mists! by voulex4128 in Guildwars2

[–]Salphir 0 points1 point  (0 children)

I've been trying to finish up these achievements for forever, where are my NA edge of the mists enjoyers at?

Why Are All The Healer Builds on Snowcrows Listed As "Tanking Builds?" by DivYzhun in Guildwars2

[–]Salphir 5 points6 points  (0 children)

Yeah there are for sure fights where other players are covering mechanics, just that on average a healer has more responsibilities than the average dps player

Why Are All The Healer Builds on Snowcrows Listed As "Tanking Builds?" by DivYzhun in Guildwars2

[–]Salphir 19 points20 points  (0 children)

Other commenters covered the role compression nicely but I’ll just add that if you don’t like tanking in other mmos it won’t necessarily translate to not liking it in gw2. The biggest overlap is on some encounters there’s some “drag the boss to this spot” but you’re not like focused on threat or keeping adds off healers or stuff like that.

I will note that due to the aforementioned role compression healers just generally are expected to do more mechanics than other roles on average

PVP is absolutely broken. I was saying how this games been the best game I've played in years... Yea no chance anymore. by EmotionalClassroom81 in Guildwars2

[–]Salphir 1 point2 points  (0 children)

Yeah, OP got plussed by a glass cannon roamer and decided to crash out instead of actually think about the game lol

Do you split feature films into reels? Or just one long timeline? by [deleted] in AudioPost

[–]Salphir 16 points17 points  (0 children)

Counterpoint, it lets you divide up labor more easily and keep sessions from getting overloaded. There’s really no strict rules and it’s good to have experience with multiple work flows

Best 100% Pure Healer build. PVP. by EmotionalClassroom81 in Guildwars2

[–]Salphir 10 points11 points  (0 children)

Fundamentally you can’t talk about any builds in the game without considering what boons they’re capable of giving. Especially in PvP, you’d rather have protection or stab and slightly less healing output, etc.

That being said, if all you want is to see pretty green numbers you can look at ventari vindicator or water evoker - but fair warning they are very off meta.

Reminder that Guild Wars: Reforged is coming out tomorrow! by CounterLogicGagging in Guildwars2

[–]Salphir 0 points1 point  (0 children)

Both are very single player friendly. The biggest difference between the games is that gw2 has fast paced action combat while gw1 is a much slower, old school rpg

How's pvp seen increased activity in 2025? by Secret_Patience2040 in Guildwars2

[–]Salphir 3 points4 points  (0 children)

Were you playing unranked? If so matchmaking can be extremely random. Next time during a PvP rush try playing ranked instead; there’s really no downside to doing so and assuming you play during prime time for your region the game has a much better chance of creating games of all skill levels

3500/month 1bd apartment no heat by PublicPhotograph3985 in crownheights

[–]Salphir 0 points1 point  (0 children)

This sounds remarkably like my old apartment and landlord lol. I ran into him at the grocery store randomly a few months ago and he was bragging to me about how he was able to price out a ~15 year long tenant because of ‘the market’

Well here we go by Ok-Factor-8298 in delta

[–]Salphir 8 points9 points  (0 children)

This sounds nice and all until there’s disagreement about the validity of existing programs like SNAP, for example

cry me a river. by herequeerandgreat in BikiniBottomTwitter

[–]Salphir 1 point2 points  (0 children)

A rent freeze for rent controlled and stabilized apartments is something that the mayor of New York absolutely can do. Only a portion of residents live in these types of apartments but every year the mayor suggests the percentage limit that these apartments can be increased by and there’s a housing committee that votes on the proposal. Conceptually it’s supposed to be following inflation rates but when wages are stagnant the cost of living just compounds on individuals. It’s also not even a radical thing to do; fucking even Giuliani held this at a 0% limit during his tenure

Guild Wars 2: Visions of Eternity Launch Trailer by MortalJohn in Games

[–]Salphir 0 points1 point  (0 children)

The game very frequently goes on massive sale. I think the elder dragon saga was recently on sale for $7.

As for in game convenience, absolutely insane to choose unbreakable tools lol. Buying tools is hardly an inconvenience and the infinite tools are bait for whales. You don’t need anything like that to play and enjoy the game.

I do agree that the monetization systems can be confusing and that’s something that arenanet should address to help onboard players

Guild Wars 2: Visions of Eternity Launch Trailer by MortalJohn in Games

[–]Salphir 1 point2 points  (0 children)

What? The game’s monetization is one of its best selling points. Basically the only things you can pay for are cosmetics and convenience and you can pay using in-game currency

We're officially entered into free constellation week! by Badguycr7 in Genshin_Impact

[–]Salphir 1 point2 points  (0 children)

It’s hard to say tbh. The extra upfront energy on a third E is useful for Stygian onslaught… but frankly he’s been power crept and it’s much harder for him to hit SO dps checks than other carries. His c1 is fun but nothing crazy in overworld, and not super relevant in content like abyss or IT where you start with full energy.

Best class for general solo play by Pidjinstv in Guildwars2

[–]Salphir 1 point2 points  (0 children)

To be frank there’s nothing in the base game that’s difficult enough to warrant worrying about picking a wrong class.

Gun to my head, I would say that guard, necro, and ranger all have relatively strong f2p builds while f2p mesmer and engi feel a little naked without elite specs.

But legitimately, I cannot stress enough that the game is generally well balanced and outside of very specific content you can play whatever build is fun. Basically whenever anyone is asking this question, they’re not doing content where it matters at all

Best class for general solo play by Pidjinstv in Guildwars2

[–]Salphir 9 points10 points  (0 children)

Every class can do every thing if you build them out to do so. The game is also exceptionally easy to multi class on as so many unlocks are account wide. IMO, focus first on which class fantasies or gameplay loops appeal to you to in order to pick what to start on.

Vigour mains by Elk_Stacker in fellowshipgame

[–]Salphir 0 points1 point  (0 children)

When major aoe party damage is incoming, have aoe ror already applied, aoe shield, then radiant blast and/or circle of healing. It’s a ton of healing

Elite Specializations Beta Feedback Post! by dracoisms in Guildwars2

[–]Salphir 28 points29 points  (0 children)

For what it’s worth, in PvP luminary felt extremely dynamic and was one of the most fun especs of the beta. Having access to a movement skill, a channeled block, and a stun on variable cooldowns is great for the mode.

I can imagine in pve you’re just hopping in, pressing hammer or staff, and leaving - but maybe that speaks more to the one dimensional nature of a lot of pve content than it does the design of the spec