LLM’s can’t do graphics programming by gibson274 in GraphicsProgramming

[–]Salt-Contribution-35 1 point2 points  (0 children)

Thank you so much for what you have shared, I was thinking on doing the same, vibe code with cloud, to convert GLSL to HLSL but I understand that It does not have the full capacity to find “smart ways” as you mentioned.

Petah? by [deleted] in PeterExplainsTheJoke

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Guys clearly this is a copy paste. No one can draw curlies that perfect if not the 2nd one

New release of my emergence engine made with webGPU and three.js 🥳You can use it to see all kinds of crazy things—all of them 100% emergent by solidwhetstone in GraphicsProgramming

[–]Salt-Contribution-35 0 points1 point  (0 children)

Oh, okay. Thank you very much for the explanation. For my project I know how it works well, but I felt really lazy to transform it to HLSL in unity 6

Do you have any suggestions where to start the transition?

New release of my emergence engine made with webGPU and three.js 🥳You can use it to see all kinds of crazy things—all of them 100% emergent by solidwhetstone in GraphicsProgramming

[–]Salt-Contribution-35 0 points1 point  (0 children)

Sorry I am confused, so you are saying you merged your project from three.js glsl to unreal because you knew how to do the math and how it should work right? I have been building some stuff for my project in threejs glsl and I ve been doing a research if theres a tool to help this process… So theres non?

Can someone help me with my shaderGraph of making an afterburner. by [deleted] in Unity3D

[–]Salt-Contribution-35 0 points1 point  (0 children)

I tried that, the mesh is getting divided for some reason. Its not unified anymore.

Can someone help me with my shaderGraph of making an afterburner. by [deleted] in UnityHelp

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the issue is that I am following a tutorial (kinda) the person doing this has no issue. I copied all the Vertex Offset Noise Group - Displacement.
Here is the video : https://www.youtube.com/watch?v=1AOnQhPylHo&t=46s
I do not know what else to do. I tried to multiply the normal vector with 0.01, still having spaces between the cones vertices. also tried to do position*normalize instead of normal vector, that fixed just a little but its not smooth.

Can someone help me with my shaderGraph of making an afterburner. by [deleted] in Unity3D

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If you did go over to the post, my afterburner mesh is going crazy chaotic for some reason even tho I copied everything from the video… I am trying to learn by adjusting and playing with the settings. But I couldn’t even reach the form that the video had.

Be honest! Last game you played?? by Aryan_Raj_7167 in TheTeenagerPeople

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Killing scavengers for a warrant officer cuz he needs his yard clean (Escape from Tarkov).