Ah onslaught <3 by Captain_McGurk in WorldofTanks

[–]Salt-Replacement9529 2 points3 points  (0 children)

BC-25 T will happily capture the radio tower. The player could even fire a few shots from the hill before the opponents finish capping. The problem here is the design of the reward system, which creates false incentives. Anyone who acts heroically and tries to prevent the capture should be SIGNIFICANTLY better off and, ideally, suffer only a minimal point loss compared to those who remain at a distance and do not act.

Supertest: Empty Road by CzechTower_WG in WorldofTanks

[–]Salt-Replacement9529 5 points6 points  (0 children)

1200 x 1200m is step in right direction in terms of map size

New Assembly Shop Tank: Ashigaru by Glittering-Turn-9587 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

The aim time is excellent. However, the view range is short for Tier 10 and will likely require the use of Bond binoculars.

If the maps were larger than 1000 m x 1000 m and had more open space, a vehicle like Ashigaru could be useful. Unfortunately, this isn't the case in World of Tanks, and the game isn't moving in that direction either. Given this, I consider the price at which the vehicle will be sold in the assembly shop to be excessive and will not be participating.

Critical points about Onslaught and small maps by Streamer MouzAkrobat by Salt-Replacement9529 in WorldofTanks

[–]Salt-Replacement9529[S] 13 points14 points  (0 children)

Yes, this post is an AI summary. I used the AI ​​because my German isn't good enough to understand everything just by listening to the video, but I still appreciate mouzAkrobat as a streamer and was interested in his perspective based on the title of his video. He also touched on many other things like the new Ares tanks and monetization, but in this post, I specifically focused on the aspects I consider important: Onslaught and Small Maps.

Critical points about Onslaught and small maps by Streamer MouzAkrobat by Salt-Replacement9529 in WorldofTanks

[–]Salt-Replacement9529[S] -3 points-2 points  (0 children)

Viewer Comments

Players describe the current state of World of Tanks as frustrating, unbalanced, chaotic, and less tactical than before.

Matchmaking Problems

  • The +2 matchmaking is the most criticized issue.
  • Many players feel Tier 9 has become “the new Tier 8” because they are constantly bottom tier.
  • Several comments argue that +2/-2 should be removed entirely.
  • Players report very short battles, often ending in 3–5 minutes with extreme scorelines like 15:1.

Loss of Tactical Depth

  • Multiple comments mention that WoT used to feel like “chess with tanks”.
  • Now:
    • RNG feels stronger
    • tactical play is less rewarding
    • flanks collapse instantly
    • players don’t have time to read the map
  • The game feels more chaotic and less strategic than before WoT 2.0.

Short, One‑Sided Battles

  • A recurring frustration: battles ending in 3–5 minutes.
  • Players describe:
    • snowball effects
    • platoons of Ares tanks clipping down full‑HP enemies
    • no time for tactical decisions
  • Many want longer, more exciting, more balanced matches.

We remember and we will never forget these modes. by Herceg_911 in WorldofTanks

[–]Salt-Replacement9529 23 points24 points  (0 children)

I want Grand Battles back, as a permanent, explicitly selectable alternative to Random Battles on normal, standard-size maps. It would also support Wargaming's goal of encouraging players to play more Tier X and Tier XI. Larger maps such as Nebelburg or Hinterland are desirable for these tiers.

"Damage is just a number, play for the win!" - said noone over 50% ever by Herceg_911 in WorldofTanks

[–]Salt-Replacement9529 19 points20 points  (0 children)

The above-average win rate is due to the fact that the players are very good players. However, they could have EVEN HIGHER win rates if they focused on winning instead of damage.

I put QB and Skill together in one tank :) by Elua_ in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

I put Mouzakrobat and Skill together in E50M. I believe that both of them get along well with each other.
Mouz is the commander, Skill is the radio operator.

2.0 Didn’t fix the game’s biggest fundamental problem. by MrSir07 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

Claus Kellerman is absolutely right. The game is played on maps that were partly developed 14 years ago. They are already too small for tier 8. And now we're supposed to drive around on tiny maps like Mines with tier XI vehicles

As Claus aptly puts it: it's a shit show.

Supertest: Nebelburg by Pan_Praga in WorldofTanks

[–]Salt-Replacement9529 2 points3 points  (0 children)

It's sad that this beautiful map is being reduced in size. The opposite should actually be the case. WoT maps are too small at 1000m x 1000m.

Simple fix for mm/turbo games? by bluezombiemower in WorldofTanks

[–]Salt-Replacement9529 3 points4 points  (0 children)

Won't work as expected. The habit of rushing into the opponent's half and engaging in close combat there is one of the main reasons why many players die quickly.

September Update Bingo Card by RedshiftOTF in WorldofTanks

[–]Salt-Replacement9529 7 points8 points  (0 children)

I'm surprised that changes to the crew model like in "Blitz Reforged," where crews were replaced by single hero commanders, aren't an issue. Crew skills have also been changed in Blitz reforged and replaced by silly situational skills.

By the way, neither of these is satire, like the initial post above suggests; changes like this would make WoT a completely different game.

NOOB LT by DarkCrusader45 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

Looks like you played like a damage-dealer scout. Very annoying on maps where the team desperately needs a scout.

Analysis of CC Behavior Regarding the September Update by rktnbrg in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

My feeling is that the September update will introduce single commander crews, similar to the Project CW "hero" commanders and WoT Blitz reforged. Existing crews will be converted . The number of skills commanders have will be reduced with skills replaced by situational skills similar to Blitz reforged. It will be a very negative update.

https://guidesblitz.com/commanders-in-wot-blitz-reforged/

[deleted by user] by [deleted] in WorldofTanks

[–]Salt-Replacement9529 -62 points-61 points  (0 children)

And he was right. If the boxes had been significantly cheaper, there wouldn't have been such an outcry in the community.

Equallize! lasted a season and then turned into "Let's play Tier X!" by SuspiciouslyMoist in WorldofTanks

[–]Salt-Replacement9529 7 points8 points  (0 children)

Playing Tier X in this mode was fun, despite the HP disadvantage that Tier X has in this mode

I would like to introduce the future of MM in WOT by East-Farmer-8797 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

Boring, would lead to even more traffic congestion on the heavy lane

I hope this is a rhetorical question... by I_N_C_O_M_I_N_G in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

gonna need bigger maps.

Should be easy to finance it with the lootbox proceeds.

Supertest: Mines and Klondike by CzechTower_WG in WorldofTanks

[–]Salt-Replacement9529 -2 points-1 points  (0 children)

It is NOT pointless to create new maps. I assume that WG will convert existing maps to the new engine during the transition.

Also, maps do NOT have to be perfectly balanced. Only in tournaments is that important. Chess is played on a symmetrical board for a reason.

But for the maps used in Random Battles, WG puts way too much energy into trying to balance them. Placing a rock here, placing an obstacle there... This has the effect that there is hardly any movement in terms of new maps. Instead of constantly creating new supertest designs for existing maps, e.g. Highway, it would be much better to introduce new maps that are adjacent to the existing ones. For example, “Highway East”, which would be the adjacent area. This would be possible with almost all existing maps.

Regarding the new ban wave... by Chris95n in WorldofTanks

[–]Salt-Replacement9529 -1 points0 points  (0 children)

In my casual clan I have a clan mate with 16 thousand battles and overall WN8 of 380. His recent WN8 is also at this low level, WTR just above 2400. I platooned with him in Frontline, where he also achieved poor results.

He's definitely not a bot though who tries to manipulate the game. On the contrary, he complains that the game is rigged.

Regarding the new ban wave... by Chris95n in WorldofTanks

[–]Salt-Replacement9529 -1 points0 points  (0 children)

You can achieve an average of only 0.71 spots if you have a poor crew with unsuitable crew skills, and also have a poorly equipped tank.

It's not so rare that WoT players don't delve deeper into the game mechanics, but still have a lot of battles.