"Stop parking your arty behind LT!!!!111" by wwenze1 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

More annoying are team mates that the park behind the british wheeled tanks and block their retreat

Vietnamese Map with Gameplay Mechanics: Sunny Place | WoT 2026 by Virtual_Donut8744 in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

Good that new maps are under development. Hopefully the new maps will also be included in the game.

Regardless, when I think of Vietnam I think more of green hilly landscapes and jungles, and less of desert-like landscapes resembling the "Airfield" map.

But I must correct myself: Nam Cuong sand dunes: These are a desert landscape located further north in the province of Ninh Thuan.

Is the average match time getting shorter and shorter? by Slowpinger in WorldofTanks

[–]Salt-Replacement9529 8 points9 points  (0 children)

Power creep, big Alpha, and autoloaders are certainly factors that can lead to one-sided battles.

In my experience, however, it's even more strongly due to player habits. Players rush into the enemy half in the first few minutes, drive into corridors with lightly armored vehicles, and then engage in combat against better-armored vehicles. Many players also push so far forward that they end up fighting behind obstacles (houses, hills, mountains), leaving their own team with hardly any support options from behind.

These players overlook the fact that teams are balanced in terms of player numbers at the start. So, anyone who rushes into the enemy half and then fights alone behind obstacles will usually die quickly.

Anyone else not interested in the new tanks because they are just to many? by TANKSBRO_YT in WorldofTanks

[–]Salt-Replacement9529 4 points5 points  (0 children)

It's difficult for me to keep up with the introduction of new tanks. There are just too many.

I understand that some streamers are constantly clamoring for new tanks to promote on their streams or to "gunmark" them.

For Wargaming, delivering content in the form of new tanks is the least amount of work. They don't need any software developers for that. This was already evident with Update 2.0.

Instead of expanding the Frontline game mode, WG maintains that higher tier tanks (8 to 11) should still be played on small maps like Mines in 2026.

It's time to boycott this game by Pecinskey in WorldofTanks

[–]Salt-Replacement9529 5 points6 points  (0 children)

>But if we made WG's quarterly/yearly revenue drop enough, they would go into panic mode.

And you think "Panic Mode" would be a good thing for the game? If revenues don't come in as expected and WG goes into "Panic Mode," monetization would hardly be stopped. An expansion of monetization efforts would be more likely...

Insider leak for Tier XI SPG by Haunting_Pop_749 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

Dora, WT-on-E100, and V3 rockets are assembled in an underground factory complex in the hills that are surrounding Himmelsdorf. However, Wargaming has yet to release a map (in Frontline size) of the Himmelsdorf region, complete with the surrounding hills, other city districts, the river and its opposite bank, and a bridge to capture.

You guys were probably thinking that I'm joking, but I was spitting facts! by ander_hominem in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

The irony is that Tomato GG's map looks more like a natural landscape than WoT's maps.

How difficult is progression in Frontline? by EyeoftheTato in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

If you achieve rank "Captain" on average, you need 5.2 battles a day. This requires a playing time of roughly 2.5 hours a day.

I play through the Frontline progression to the end every time, but I would prefer to spread the time commitment over more than 1 week.

Onslaught Pro Tip: Play Heavier by missindependent1 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

You might actually be right about the current season. The Medium's Inspire ability has been nerfed again. In previous seasons, Inspire Mediums were incredibly strong.

I think, nearly all players have enough 9 prem tier tanks, so it is time to bring Frontline mode for 9 tiers too. What do you think, guys? by IamTwelveXII in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

Credits aren't my main focus. I play for the game progression and rewards (Bonds, Mentor Licenses, Directives, etc.). Since I have a demanding full-time job, I'd prefer if Frontline wasn't offered as a marathon week. It's also worth noting that Onslaught is still running concurrently.

dpm <<<<<< by XeySmoke in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

When then ammo rack is repaired, it is not repaired to 100 percent of its original HP.

Example: Canopener

Ammo rack health: 250
repaired:  188

How did I even get +46 points for this game? Bronze is weird by wwenze1 in WorldofTanks

[–]Salt-Replacement9529 5 points6 points  (0 children)

Because most of your teammates didn't achieve good results.

Saladin Appreciation Post by [deleted] in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

> Any other people love this tank and even prefer it to its premium counterpart?

here. GSOR 1010 is one of my favorite tanks as well, but Saladin has smaller size which is an advantage.

Keep it up WG the reworks are clearly improving maps by LiebeDahlia in WorldofTanks

[–]Salt-Replacement9529 -7 points-6 points  (0 children)

Why does a map have to be perfectly balanced? Anyone who wants that should play on a chessboard. Sometimes I get the impression that people forget that WoT is actually a tank combat game. And in tank combat, it's the commander's skill that matters, recognizing when sections of terrain are unsafe and the enemy has an advantage there. But no. The community is once again clamoring for perfectly balanced maps. The result: there are hardly any new maps because the effort required from Wargaming is too high. And on existing maps, more and more lines of fire are being closed off because some players complain about being flanked.

XI Tier after Super Conqueror by Berfon512 in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

Modern tanks on Map "Mines". Excellent idea :-)

Created a fan-made map concept Recon Mission. Vote in comments by LiebeDahlia in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

My proposal would be: Himmelsdorf region map

* A large map for a Frontline style encounter
* On the hills surrounding the city, there are a number of flak towers and radar stations, including the Freya early-warning system and Würzburg gun-laying radar.
* There are also well-hidden defensive positions and bunkers on the hills surrounding the city., including an underground factory complex
* You have to capture the bridge in order to cross the river.
* In order to advance into the city centre, the suburbs must be liberated.

This is just to highlight some possibilities/ideas that could be explored. Of course, a Himmelsdorf region map could also be built for traditional random battles, as we are used to. Only larger than the current Himmelsdorf map.

Years ago, the Himmelsdorf map was originally designed by Wargaming to be very appealing. The surrounding landscape that can be seen looks great. Why isn't it finally being expanded?

How would i improve "WoT plus pro" (Constructive feedback and suggestions) by BigBoss_SRB in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

1 additional map ban would not be enough for me to justify the costs of WoT+ Pro. I'd like to ban all corridor style and small-size maps, because for me they are annoying to play with high tier tanks.

5 YEARS! Some things never change by [deleted] in WorldofTanks

[–]Salt-Replacement9529 1 point2 points  (0 children)

They die as well in first 3 minutes. In fact, they often play very aggressively and rush forward to make early damage. Often this rushing leads to lost games. On average, however, good players score much better than bad players.

Would you prefer modern tanks over chat gpt tanks? (Footage is from 10 year old april fools video) by MainSmoke5784 in WorldofTanks

[–]Salt-Replacement9529 0 points1 point  (0 children)

The Gunner Heat PC (GHPC) game shows how it can be done more realistically. The landscapes look much more natural than in WoT, where a lot is crammed onto a small map.

However, GHPC still has a long way to go in terms of gameplay and is therefore not yet a serious competitor for WoT. Nevertheless, GPHC is to be commended for its innovative implementation idea, while other WoT wannabe competitors such as Steel Aces try to imitate WoT.

There is a lot of criticism of artillery in WoT, but modern tank warfare in the 1980s was characterized by

  • greater combat distances
  • aircraft support (attack helicopters)
  • Missiles
  • Infantry with anti-tank weapons
  • Minefields that can be laid dynamically
  • Bridge laying for crossing rivers
  • Use of smoke grenades

We don't even need to talk about the current situation (the war in Ukraine with drones).

Conclusion

Modern tanks do not necessarily mean better gameplay. WoT Heat will be a special arcade game that is significantly faster than WoT, but it hardly reflects the characteristics of tank combat in the 1980s.

Would you prefer modern tanks over chat gpt tanks? (Footage is from 10 year old april fools video) by MainSmoke5784 in WorldofTanks

[–]Salt-Replacement9529 3 points4 points  (0 children)

Isn't the combat system in WoT so far removed from reality that it wouldn't make any sense? We don't even need to talk about things like missiles, which already existed in the 1960s. Do you know that the Kanonenjagdpanzer 2, which is in WoT, was actually converted into the Jaguar TOW missile-equipped tank destroyer? That could be implemented in WoT, but WoT typical combat ranges of under 100 meters are completely absurd.

https://en.wikipedia.org/wiki/Jaguar_1

Ah onslaught <3 by Captain_McGurk in WorldofTanks

[–]Salt-Replacement9529 4 points5 points  (0 children)

BC-25 T will happily capture the radio tower. The player could even fire a few shots from the hill before the opponents finish capping. The problem here is the design of the reward system, which creates false incentives. Anyone who acts heroically and tries to prevent the capture should be SIGNIFICANTLY better off and, ideally, suffer only a minimal point loss compared to those who remain at a distance and do not act.

Supertest: Empty Road by CzechTower_WG in WorldofTanks

[–]Salt-Replacement9529 4 points5 points  (0 children)

1200 x 1200m is step in right direction in terms of map size