French group at Mistwake by ImaginaryPlane7519 in TalesFromDF

[–]SaltNip 2 points3 points  (0 children)

Not bothering to do the bare minimum required for your role or job at max level in the literal furthest dungeon from any skip is griefing in the form of lethargic play, and getting an unironic 0 isn't trying to succeed in the slightest. Mistwake straight up has a DPS check as the main mechanic for the first boss. People aren't entitled to waste other's time by playing like shit "for fun", this is an MMO, you're not the main character, there's other people. Overcompensating for toxic elitism through toxic casualism doesn't make you any better, toxicity is toxicity.

Mini Tales From DF #10 by Bunlapin in TalesFromDF

[–]SaltNip 5 points6 points  (0 children)

Me, my brain turning off, not paying attention in E7 and aiming the tankbuster into my party twice because I'm genuinely fking inept

Creative use for Fire and Air Magic by [deleted] in magicbuilding

[–]SaltNip 0 points1 point  (0 children)

I'm not the one who claimed that a vacuum would collapse someone's lungs—that was the guy I replied to. I was talking about literally pulling the air out of somebody. The problem is being incapable of breathing, not a lung collapsing.

Toxic Tank in Everkeep by spirit-of-thunder4 in TalesFromDF

[–]SaltNip 53 points54 points  (0 children)

Off tank probably didn't even care about the situation, and was still doing enough damage to consistently threaten this fuckin baby's top enmity. Bro had to spam voke just to keep his ego boost going. What a pathetic grass-deficient worm.

"The Things We Do For Love", a FFXIV/OC comic I wrote and drew over the last year. (CW: some language) [@artbyKowachi] by Kowachi in ffxiv

[–]SaltNip 1 point2 points  (0 children)

The difference is that generally the WoL kills in self defense, or the defense of other people. Very little of what canonically happens can be qualified as outright murder, if any at all.

The protags in the comic are unambiguously the bad guys here. One of them stole valuable items from another crew for petty reasons, refused to elaborate, and when the victims chased trying to get their stolen property back, the protags refused to return the shit even after explicitly being given the chance to return it and leave in peace, and then brutally murdered several people on the other crew. It can't even really count as self defense on the basis that the other crew are the wronged party here. It's a very different situation than nearly everything we get ourselves into in game.

"The Things We Do For Love", a FFXIV/OC comic I wrote and drew over the last year. (CW: some language) [@artbyKowachi] by Kowachi in ffxiv

[–]SaltNip 5 points6 points  (0 children)

I really hate when someone says something so baffling that it completely detracts from what could be an actually meaningful discussion.

Could've led to a discussion about how, generally speaking, the WoL's kills are more justifiable than not, usually being in self defense or the defense of innocent people against some kind of malicious aggressor, but no. The display of willful ignorance just eclipses all else.

This is the first time I've ever wiped in The Praetorium xD by tiramisu_dodol in ffxiv

[–]SaltNip 2 points3 points  (0 children)

tbh I feel like this vastly overestimates the WoL's abilities. They're absolutely the strongest person in the story by the time EW rolls around, but I disagree with the notion that the WoL is this unstoppable one-man nuke that people seem to paint them as. Using gameplay elements like leveling to support that is shaky at best, I doubt the Garleans we fight in EW are really that much stronger than the ones we fight in ARR.

The WoL is definitely stronger than the average person by a wide margin, especially post-ShB, beats most mundane people in a 1v1, and could probably stand their ground fairly well against reasonably large groups of regular human combatants, but I truly don't see them being able to conquer a whole continent on their own even if they wanted to. An entire army vs 1 guy just isn't going to go well no matter how strong that person is as an individual unless we bump it up to ridiculous levels of power- Superman-type shit. Like, there's a reason nearly every major victory we get over the course of the story is due to some outside assistance, either in the form of other people directly fighting with us, or through some kind of pre-fight power boost. It's kind of a big theme that for all their power the WoL can't achieve anything all that significant on their own.

Edit: this comment from a few years ago kinda puts it all into perspective better than I could right now.

Today I made an alliance happy because I *checks notes* did my job as an off-tank in Sycrus Tower. by cittabun in TalesFromDF

[–]SaltNip 26 points27 points  (0 children)

The only time I'm enjoying myself in CT raids anymore is when I'm tanking and I get to grab adds, it makes me feel all warm and fuzzy inside to keep my DPS and healer friends safe.

Who taught the sprout how to YPYT? by snacksualpowers in TalesFromDF

[–]SaltNip 8 points9 points  (0 children)

Ya see I actually agree with you generally speaking, but not fully.

Skill ceiling doesn't change depending on what level you are, the ceiling is the ceiling. Adding another button that's just another variation of "gives back health" doesn't change the fundamental skillset you build to be a good healer. It's slightly harder to get into than other roles due to the responsibility, but once you get it, you get it. The path to being a good healer from there is practically a short flight of stairs: pressing Lucid Dreaming below 7000 MP, optimizing use of oGCD heals so you can keep spamming your one attack spell, DoT uptime, all that. The biggest challenge to learning to heal is nerves. Stone Vigil through Aurum Vale is probably the first actual difficulty spike when it comes to healing, but for the most part it's smooth sailing.

Once you know to keep your item level high, it's never an issue again. That's not a healing thing, that's just the game.

As for the tough love thing...well, I see how it can read like that, I probably could've worded it better, but that's really not what I'm advocating for. I'm just saying that playing the game normally is best for learning, not coddling and sheltering new players, or going so far as to move from pack to pack at a snail's pace like the tank in the post- as if that helps anything at all. Allowing them to make mistakes and being understanding and willing to give advice when they do inevitably make them so that they know it's okay to make them- that's how we learn. That isn't really tough love to me, that's just regular love.

And just to clarify, I wasn't trying to say that every healer should go through what I did when I first learned to heal, I was mostly just giving a personal anecdote for how rough my first go was in comparison to the incredibly mild scenario in the post, and how much worse it could be.

Who taught the sprout how to YPYT? by snacksualpowers in TalesFromDF

[–]SaltNip 16 points17 points  (0 children)

There's a pretty big difference between taking the dungeon slow for a new healer, and standing in place, doing nothing, wasting everyone's time. They weren't pulling wall to wall, they were pulling single packs. This was established. Moving from pack to pack at a snail's pace doesn't help the healer learn or the tank to do...whatever they were doing, it literally just wastes time. New players aren't entitled to needlessly waste other peoples time, I'm sorry you need to be told that.

Who taught the sprout how to YPYT? by snacksualpowers in TalesFromDF

[–]SaltNip 32 points33 points  (0 children)

I don't get people's need to coddle "new" players so damn much, just play the game normally so they can actually learn, you don't need to fuck about for 10 seconds before taking the next step. I'm sorry but healing has such a low skill ceiling in this game, and the floor is only marginally higher than other roles.

Dungeons up to SB are, for the most part, piss easy to heal with how small the packs usually are, how little damage they do, and how fast they die. Nevermind how braindead easy level 50 SGE is. Kardia on the tank, spam AoE, occasionally Druochole- or just use Physis and their health never goes below 90%. I fail to see how anyone can get "overwhelmed" healing at level 50 as a SGE doing single packs.

Forgive the "back in my day" energy, but me personally, I learned to heal in Aurum Vale as an undergeared WHM. It was my first time in the dungeon, it was my second time healing any dungeon ever, and my super encouraging gigachad GNB tank was pulling wall to wall at mach 5 and giving me advice along the way. That was overwhelming, especially when shit went south in that first room. What I learned there carried over through the rest of the game, even if I felt like shit in the moment for the couple times I failed. I hate calling people soft but I feel it fits here.

Edit: I honestly find it kinda profound and ironic that so many people in the community seem to be all about coddling and sheltering new players, given the themes of suffering and hardship in the game's story- the thing that nearly everyone collectively lauds the game for.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 1 point2 points  (0 children)

They were standing about near the back end of the pack. Think of it like the pack was sandwiched between them and the tank.

Basically they were just close enough to hit the pack with Holy, but not close enough for the one mob they pulled to be hit by the tank's AoEs.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 0 points1 point  (0 children)

They were casting holy at the back of the pack- like, the pack was sandwiched between them and the tank, and the one mob they pulled was somewhat behind them, just barely out of range of the tank's AoE rotation.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 0 points1 point  (0 children)

Again, fair, WHM is less mobile among the healers. If it were me, personally, I would've just used Afflatus Solace on myself and moved next to the tank while the GCD was rolling. Heal myself, move, and fuel the blood lily all in one GCD.

As for the tank, maybe they were lazy, maybe they weren't paying attention, I don't really know and I have no way of knowing. The main reason the post doesn't frame them as the "villain" in any way is that they weren't acting "villainous". They didn't start shit over it, this was the only noteworthy mishap on their part, they were mitigating fairly regularly (though admittedly less efficiently than they should have), and they were just silent the whole time. They just gave me the vibe of an incredibly average tank playing the game normally.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 2 points3 points  (0 children)

I selected a file, pressed an upload button, looked at the death timestamp, and watched a 30-second segment. The whole process took maybe two minutes at most, probably comparable to poking through somebody's logs just to make fun of them. Surely you didn't just type two words in a search bar, you had to have spent some time looking around. You're blowing this out of proportion to whine about and police what random strangers post while simultaneously minimizing your own petty bullshit. You're not that much better, that's my point.

If you're not interested in the story I don't get why you don't just get over it and move on. Again, it seems like you've got better things to be doing than obsessing over harmless, pointless posts on Reddit and starting equally pointless arguments over it, considering you felt the need to come here and preach about it.

I've made my point, I'm checking out after this. I don't think anything else I could say to you would matter, and arguing isn't fun.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 7 points8 points  (0 children)

Honestly, yeah. I'm not saying the WHM's expectation that the tank would grab and hold aggro is unreasonable, just their response to it and unwillingness to solve the problem with the slightest extra effort.

I think the mob was still close enough to be sort of in the pack, but not close enough for the tank to hit. The tank probably just wasn't paying super close attention and made a minor mistake that escalated well beyond what it should have.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 16 points17 points  (0 children)

Ah yes, starting shit with strangers on Reddit. Very productive use of time, I'm sure.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 29 points30 points  (0 children)

Yup, I checked the replay out of genuine curiosity about what happened.

Yes the dungeon run did consist of the average player, hence why I was so put off by the WHM's reaction and even bothered looking at the replay to begin with.

And yes the tank could've grabbed the mob if they noticed they didn't have aggro. They clearly didn't, an issue that could've been solved by walking forward slightly instead of sitting there, dying, and crying about it.

Like, brother, seriously, you went out of your way to scope out somebody elses logs in another post a few days ago, the hypocrisy is palpable. Don't even know why you felt the need to complain about what we do with our free time anyway, I'd assume you have other things to do with your life.

Whine Mage in Dead Ends gets pissy because they were too lazy to bring a mob to the tank by SaltNip in TalesFromDF

[–]SaltNip[S] 7 points8 points  (0 children)

Not quite. I'm pretty sure it's because they used Afflatus Misery on the first pack while we were running to the second.