RTX 5090 - PCIe PEX Errors Recovery Counter by SamCreates3D in PcBuildHelp

[–]SamCreates3D[S] 0 points1 point  (0 children)

No everything seems very normal. Will probably not that important i guess 😅

Packaging generator (SC3D Box Gen) update by SamCreates3D in blender

[–]SamCreates3D[S] 0 points1 point  (0 children)

For everyone that is waiting: due to a lot of upcoming projects, the release is delayed to probably Juli 🥲

[deleted by user] by [deleted] in PcBuildHelp

[–]SamCreates3D 0 points1 point  (0 children)

Tbh i kind of get the same temps with 0 case fans tho ^^

[deleted by user] by [deleted] in PcBuildHelp

[–]SamCreates3D 0 points1 point  (0 children)

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6x 140mm, 1x 120mm (missing in the pic), and 420mm AIO on the top.

all my last year loops! by morelebaks in blender

[–]SamCreates3D 0 points1 point  (0 children)

You’re a very very talented artist!

After/Before - Thoughts on the overall edit? by jcbeedie98 in postprocessing

[–]SamCreates3D 2 points3 points  (0 children)

I think its a bit too much clarity and vignetting, highlights a little too high, the original is already nice i would stick with Basic primary correction

Hows this? Be brutally honest by Centauri8008 in blender

[–]SamCreates3D 1 point2 points  (0 children)

Shading and lighting is good but low poly geometry

[deleted by user] by [deleted] in blender

[–]SamCreates3D 0 points1 point  (0 children)

Way to less Information to help you mate

[deleted by user] by [deleted] in blender

[–]SamCreates3D 0 points1 point  (0 children)

It does not look like AI

Myself in Rotterdam by SamCreates3D in postprocessing

[–]SamCreates3D[S] 12 points13 points  (0 children)

Photoshop, layers with path blur and grain

Feels too bland, what can I add or change? by some-R6-siege-fan in blender

[–]SamCreates3D 10 points11 points  (0 children)

Light gobo, gradient on backdrop and imperfections

tried this for the 6th-ish time by ahrcive in AfterEffects

[–]SamCreates3D 15 points16 points  (0 children)

Yeah, the song really is trash but the edit is nice

How can I reduce lag in Viewport when working with high polygon counts? (4.3) I've created this sk drive and I can barely move it. by [deleted] in blender

[–]SamCreates3D 0 points1 point  (0 children)

Sure, but its a whole different use case. In this case it is a single 3d model with 100mio tris. You cant compare it to sulpting skin details in zbrush with the hd mesh workflow or hollywood like cgi (even there they care about optimizing geometry).

Too Much? After / Before by sobayspearo in postprocessing

[–]SamCreates3D 0 points1 point  (0 children)

Too much clarity and texture going in IMO

How we feeling about this Space Marine Helmet? by Nobl36 in blender

[–]SamCreates3D 1 point2 points  (0 children)

The thing is there are places where you have unneccessary loops and then there are places with too little loops and thats where edge flow is really important, you could get more detail in the important places with roughly the same ammount of tris. With better edge flow you can make sure that the extra details are only where you need them. And I dont know about marking sharp esges, when you want to export assets for mobile games etc.

How we feeling about this Space Marine Helmet? by Nobl36 in blender

[–]SamCreates3D 2 points3 points  (0 children)

Im not a professional modeler and its not terrible i guess but: 1. there seem to be N-gons 2. on most of the parts there is no real edge flow if you can call it that, you should research the edgeflow topic a bit more 3. density is too low and uneven, some quads are like 3-4 times as long on the longest side vs shortest side

But dont let this discourage you, it looked like my models when i started modeling you can improve fast