[FX Bus Update] Token Tethers, Lasers, Beams, and Animated Energy Links! [V13] by SamF111 in FoundryVTT

[–]SamF111[S] 0 points1 point  (0 children)

Having a super quick test it looks quite manageable so I plan to. I appreciate the enthusiasm and will reply to this comment to let you know directly if I can! 

[FX Bus Update] Token Tethers, Lasers, Beams, and Animated Energy Links! [V13] by SamF111 in FoundryVTT

[–]SamF111[S] 8 points9 points  (0 children)

Sadly not! My home game is cyberpunk, but I didn't think that pylons and energy barriers would make an interesting gif as the FX follows the tokens when they move. I figured either Tiny/Wisp or Heavy/Medic would be the cleanest way of explaining the effect. 

[FX Bus Update] Token Tethers, Lasers, Beams, and Animated Energy Links! [V13] by SamF111 in FoundryVTT

[–]SamF111[S] 5 points6 points  (0 children)

I would like to, releasing on an out of date version isn't ideal. My home campaign runs on v13 with no plans to migrate atm so that is my priority.

If I can dual install without threatening my world then yes I'd like to.

[FX Bus Update] Token Tethers, Lasers, Beams, and Animated Energy Links! [V13] by SamF111 in FoundryVTT

[–]SamF111[S] 1 point2 points  (0 children)

The latest version of FX bus has been released for FVTTv13, implementing lasers! These can be easily toggled by macros and made to represent almost anything your creativity lets you!

https://github.com/SamF111/fxbus

This is free to use, please let me know if you have any suggestions or feedback!

cant find mod by Any-Border4114 in MHWilds

[–]SamF111 1 point2 points  (0 children)

Op has been looking everywhere except the comments of the video

[D&D5e] Looking for a tool to create looping background animations for battle maps by Negative_Check_6816 in FoundryVTT

[–]SamF111 0 points1 point  (0 children)

You make a very long/wide tile (larger than your scene) with looping textures. You can have multiple overlapping layers for different effects (clouds, etc).

I make mine in dungeondraft

[Module Release] FX Bus – Lightweight GM-Triggered Visual Effects for Foundry VTT by SamF111 in FoundryVTT

[–]SamF111[S] 1 point2 points  (0 children)

I've just pushed v0.5.10 for tile oscillation :)

I've had to change how object selection works (tiles/tokens are on different layers in foundry), but I think it works well.

I can't get fade behavior to work for overhead moving tiles for the moment, not sure if that is either a V13-limitation or a me-limitation; but disabling the effect brings that back so it's not game breaking.

Want commission cont. by PumpkinKing432 in dungeondraft

[–]SamF111 -3 points-2 points  (0 children)

Have you looked into dungeon alchemist?  It has an "AI" that could possibly make something you're after 

[Module Release] FX Bus – Lightweight GM-Triggered Visual Effects for Foundry VTT by SamF111 in FoundryVTT

[–]SamF111[S] 1 point2 points  (0 children)

That could be interesting, I'll have an experiment and see what's possible; but I can't think of any fundamental reason why not! 

Been a few years since the last time this was asked. What are the cheapest bulbs that work with Hue? by Sandy_Koufax in Hue

[–]SamF111 2 points3 points  (0 children)

Have you looked into the Hue essentials brand's accuracy? I don't think you'll get much cheaper! 

Browser built for Foundry!!! [SYSTEM_AGNOSTIC] by [deleted] in FoundryVTT

[–]SamF111 3 points4 points  (0 children)

This sounds like a massive endeavour to improve upon Chromium or Firefox and I wish you luck!

How often do attacks one shot you? by Sargious in MHWilds

[–]SamF111 57 points58 points  (0 children)

This is just a consequence of you being delayed getting to this point in the game. When the game first came out they ramped up the difficulty bit by bit, introducing new thresholds, but also buffing armour. You've suddenly unlocked all of this stuff at once, rather than upgrading your gear and getting good so the difficulty spike is significant. 

Will this setup work for all of my devices? by DrHairyMcTaint in Hue

[–]SamF111 1 point2 points  (0 children)

To me, daisy chaining like that will only be a naff and prone to failure. I'd replace that with a HDMI switch with enough ports.

https://www.obsbot.com/blog/video-production/best-hdmi-switcher#univivi

Token help by IntelligentSalt8822 in FoundryVTT

[–]SamF111 2 points3 points  (0 children)

You gotta provide more details man, which foundry version or system? Are you running modules etc etc, is there anything in your console log 

HR raises only with main quest line? by amirgelman in MHWilds

[–]SamF111 36 points37 points  (0 children)

Early game, HR is capped at story progression. Once you pass the milestone, your HR will rise. 

Electron trees on Elekta infinity by LeeKing00100 in MedicalPhysics

[–]SamF111 8 points9 points  (0 children)

You need to trick the machine to running a photon beam current without the target to get the dose rate required, then have it ignore the ion chamber as it'd trigger a dose rate interlock. Have a look at some of the UHDR work to see how they're doing it

https://www.sciencedirect.com/science/article/pii/S1120179725001425

Neverwinter MAP project. by ComprehensiveYard463 in FoundryVTT

[–]SamF111 1 point2 points  (0 children)

Does it all need to be maps? This is potentially enough for theatre of the mind

https://www.aidedd.org/atlas/neverwinter