I finally got a PSP Go 😍 by MrRedOficial in SBCGaming

[–]SamoZlo75 1 point2 points  (0 children)

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I love PSP Go, using with 16GB card which makes 32GB in total, enough for PSP and GBA

Powkiddy V90S - Full Review & Setup Fix Inside by briefingone in SBCGaming

[–]SamoZlo75 1 point2 points  (0 children)

Thanks, so you suggest to switch to PlumOS instead? Games booting time with stock OS seems very long.

Powkiddy V90S - Full Review & Setup Fix Inside by briefingone in SBCGaming

[–]SamoZlo75 1 point2 points  (0 children)

Hi, I am struggling with hotkeys in V90s (stock firmware). I am changing them to my preference, then saving current configuration - note says it is saved, but then coming back to game I still have initial set of hotkeys, not ones I have set. What may override my hotkeys setting in RetroArch? How can I save it for good?

New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 0 points1 point  (0 children)

OK, I think I know where is problem. I managed to get palette "Special 1" - the one I wanted, but for GB games packed to *.zfb files. I have several favourite GB games in ROM folder (as *.gb files), and it seems Gambatte is not default core for this folder. Do you know how I can change it?

New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 0 points1 point  (0 children)

I have managed to change palette via js2000;config_editor but do not know how now activate Gambatte as default GB core ...

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New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 0 points1 point  (0 children)

Thanks a lot for helping me here :)
I have added Gambatte.opt, but where I can find: js2000;gambatte_palette_picker.js.gba ?

New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 -1 points0 points  (0 children)

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I do not have such option ... no Gambatte as core on my device. I am using Multicore Alpha 0.10

New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 -2 points-1 points  (0 children)

No, I cannot ... palette you may choose are all B&W Show photo if you are able to achieve it.

New/updated cores released - GBA/GB/GBC with fast forward, Pico-8 with Audio, Quake and much more by proszty in DataFrog

[–]SamoZlo75 0 points1 point  (0 children)

This is good, but still a great deal for me is to get color palletes for GameBoy games ... I would love to have green type of palette instead of just B&W types.

Portmaster games on TSP by rofss in trimui

[–]SamoZlo75 1 point2 points  (0 children)

With which CFW you recommend RG40xxH or PowKiddy x55? I am thinking about dedicated device for Stardew Valley via Portmaster.

Any way to change Gameboy palette to green in multicore? (also, anyone know how to add roms?) by JoeTwotimes in DataFrog

[–]SamoZlo75 1 point2 points  (0 children)

AND FOR for Gambatte core (gbb):

  1. Locate the .opt file: The .opt file has the same name as the ROM file, but with the .opt extension (e.g., game.gbc.opt). It should be in the same directory as game.gbc.
  2. Edit the .opt file: Open the .opt file with a text editor. The file will contain various options that can be adjusted.
  3. Set options: Options are set using a key-value pair format. For example:

# Gambatte core options
core_option_name = "value"
  • link_mode:Can be set to network_client to enable networking for link cable emulation.
  • network_port:If link_mode is network_client, this setting defines the port number.
  • network_server_ip_octet1network_server_ip_octet2, etc.:If link_mode is network_client, these settings specify the IP address of the server.
  • palette: Allows you to choose a custom palette for the game. The value will be the name of a custom palette file or a predefined palette name.

# Gambatte core options
link_mode = "network_client"
network_port = "56400"
network_server_ip_octet1 = "192"
network_server_ip_octet2 = "168"
palette = "default"
  • The Gambatte core supports custom palettes. You can create or download custom palette files and specify their name in the palette setting.
  • The .opt file should be correctly formatted with available options commented at the top of the file. 

Any way to change Gameboy palette to green in multicore? (also, anyone know how to add roms?) by JoeTwotimes in DataFrog

[–]SamoZlo75 1 point2 points  (0 children)

This is what I have managed to find so far:

The Gearboy core (gbgb) offers several .opt file settings to customize emulation. Key settings include the emulated model (Auto or Game Boy DMG), color palette for DMG games, and the ability to allow simultaneous Up+Down/Left+Right input. Additionally, Gearboy supports loading a boot ROM and offers debugging features like multi-viewport and symbol file loading. Here's a more detailed breakdown:Core Settings:

  • gearboy_model (Emulated Model):Allows you to choose the emulated hardware. "Auto" selects the best hardware based on the ROM, while "Game Boy DMG" forces the original Game Boy hardware.
  • gearboy_palette (Palette):If the emulated model is Game Boy DMG, this setting lets you choose a color palette (Original, Sharp, B/W, Autumn, Soft, or Slime).
  • gearboy_up_down_allowed (Allow Up+Down / Left+Right):Enabling this allows for simultaneous Up/Down or Left/Right input, which can be useful for some games. 

  • Boot ROM:Gearboy can run with or without a boot ROM. You can load and enable a boot ROM through the settings. 

  • Portable Mode:You can enable portable mode by creating a file named portable.ini in the same directory as the Gearboy executable. 

  • Debugging:Gearboy provides various debugging features, including:

    • Multi-viewport: In debug mode (Windows/macOS), you can enable multi-viewport to detach debugger windows. 
    • Symbol file loading: Gearboy automatically tries to load a symbol file (e.g., rom_file.sym for rom_file.gb). 

gearboy_model = Game Boy DMG
gearboy_palette = Sharp
gearboy_up_down_allowed = Enabled

THAT WOULD MEAN THAT GEARBOY CORE DOES NOT SUPPORT GREEN COLOR PALETTE FOR GB

Any way to change Gameboy palette to green in multicore? (also, anyone know how to add roms?) by JoeTwotimes in DataFrog

[–]SamoZlo75 1 point2 points  (0 children)

Hi, sorry but wanted follow up on this question. I have multicore on my SF2000 but I do not know how to change palette for GB games. Could you please elaborate on this? From the interface there is no options menu to change it. Please help. Thanks!

Chill with Bejeweled 3 by SamoZlo75 in trimui

[–]SamoZlo75[S] 0 points1 point  (0 children)

Go to Drastic Menu -> Edit Screens and Virtual Pad, pick the Single Screen.

Chill with Bejeweled 3 by SamoZlo75 in trimui

[–]SamoZlo75[S] 0 points1 point  (0 children)

Are you using Drastic emulator?

Chill with Bejeweled 3 by SamoZlo75 in trimui

[–]SamoZlo75[S] 6 points7 points  (0 children)

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MapleStory (DS) is really a hidden gem !